Is there any gain for GGG in putting out shit balance patches?
" oh you mean back when builds like mjolner with 100% all res could face tank and trivialize any boss in the game? you are completely clueless and every part of your post is wrong. |
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" To be honest, I would say the only time this game punished you for any attempt to facetank endgame bosses was during closed beta, half of open beta (or at least until they introduced Soul Taker then it is like BoR+Soul Taker meta), and 1.1 when GGG introduced Uber Atziri being an extremely broken boss that only broken builds had any shot whatsoever. Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016 |
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Just wait for the next overpowered build and play it if that is how you roll mate. There will be always a pair of best builds in this kind of games, maybe 4 or 5 tier 1 builds if the game is good, like PoE.
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"I wish i could say the same but this games given me soo many hours of enjoyment that ive supported it even though i havent been having fun with it for a while now. Ive tried to keep faith theyd fix melee in addition to the aforementioned but that hasnt happened still and its become very, very hard for me to enjoy the game when i cant play what i enjoy. The worst part is spending time and investing into incredible gear, but still have a shit build in comparison to what you can do with a few uniques that cost a chaos orb. SERIOUSLY hoping that FOO will do something with melee but after not having anything happen multiple major patches in a row now, ive pretty much accepted that it seems like something they have no plans on changing, ever. Now that they are also focusing on the Xbox its even more reason not to, it probably plays like ass on Xbox (no offense to GGG but it doesnt play well on PC already, its not going to translate well to Xbox). Harvest sucks! But look at my decked out gear two weeks in!
Labyrinth salt farm miner. "But my build diversity" , "Game is too hard!" - Meta drone playing the same 1-3 builds for years. |
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" And here we have the biggest reason why GGG (and every company)should aim for a balanced game. EVERY mechanic/ EVERY skill that is in the game and is unbalanced will make some people unhappy/leave/ not support. That's why I can't believe it is their actually strategy, but then again I can't believe they are doing such a shit job just by accident either. "This is a Buff" ------------------------------- There is an old almost forgotten prophecy, that hell will freeze over. But we just recently discovered the true cause of this unlikely event: By the time GGG manage to balance their game. Last edited by restinpieces0815#2549 on May 20, 2017, 4:14:08 AM
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" I didn't say they doing it all wrong, but they do balance blatantly wrong. After all the game is alive because they provide new stuff once in a while, because they are almost alone in the marked for an online multiplayer ARPG and because they did get extremely lucky with D3. If D3 had been at least have as good as D2, POE would be a wasteland. And because people think GGG might get it right the next time. Check the chart, every patch has a massive spike of people that drops pretty quick after people realize their build or skill got butchered, and they don't like the new stuff. But, they could do much much much better with at least decent balancing. And I questioned why they don't do it. Either they can't which I think is possible but not likely or the don't want to and then I asked why they don't want to. From my point of view there is no gain in unbalancing your game. And if you think they are doing a great job at balancing, think of melee and tell me straight in the eyes they are doing a good job... "This is a Buff" ------------------------------- There is an old almost forgotten prophecy, that hell will freeze over. But we just recently discovered the true cause of this unlikely event: By the time GGG manage to balance their game. Last edited by restinpieces0815#2549 on May 20, 2017, 6:08:21 AM
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" ^^ so you are just delusional... Or maybe its "post-purchase rationalization" either way not good standpoint. "This is a Buff"
------------------------------- There is an old almost forgotten prophecy, that hell will freeze over. But we just recently discovered the true cause of this unlikely event: By the time GGG manage to balance their game. |
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Reading the last few comments I just realized why I think D3 melee is more enjoyable than what we have here right now that may give some insight. I'm sure it's been said elsewhere but I personally just came to the realization that melee in D3 is almost always mobile for general trash clearing and only becomes stationary for big hitters. I just kind of derped and realized that was what made cyclone such a skill to play as even though few cyclones are pure melee.
So to add on to the whole melee vs ranged thing, kind of makes sense that no matter what they do, stuff like dual strike and double strike, etc will always kind of suck. It needs to have massive aoe to make up for lack of mobility like cyclone where a considerably smaller aoe can be tolerated. Then to add on to the whole "all skills should be balanced" thing. I'll repeat what I've said many other times. All skills balanced is stupid. It feels great to have a meta rotation every league or couple of leagues. Gives people something new and those who don't follow it can get a little extra profit out of drops that wouldn't normally sell as well. However, it is inexcusable that something like elemental hit is just utter garbage for patch after patch. They don't need to make every skill balanced. It's impossible anyway. By the time they finished doing so, people will simply rotate to the most exploitable to get the ever slightest more do until its exploits are nerfed. But the power gap between a decently geared Howa build should not be as massive from a same priced elemental hit or whatever. If we assume a generic default build should clear strand in about 2 minutes or whatever timing, a build should only be able to be able to reach our speed running seeds by being overpriced not because the build setup is inherently better than every other build out there. If it was as I imagine it, an average build would clear 2min versus meta clearing minute and a half, minute tops. You can have some builds take 2 and a half maybe 3. Instead you have meta builds clearing strand in seconds versus a "normal" or "below average" build. My examples may always oversimplify the problem and solution but I think the general complaint and aim is sound, especially when it seems like GGG has been trying to do as such but they do it on a particularly slow rate of change due to no major changes mid league where I would personally like to see overwhelming op builds and underwhelming builds be tweaked asap. "It's all clearer now
And I hear her now And I'm nearer to The Salvation Code" |
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It's still hilarious to me ppl talk of 1 min map clears. In orginal inferno one elite pack took 5 min.
https://www.youtube.com/watch?v=0IT9DUJYDxQ Sigh I'll never cotton to this clear speed meta even though I do it. It's mind numbing. If I had my way all DPS would be reduced 95%. Just take all active skill gems and multiply them by .05 Fixes their Vaal pact problem as a added bonus because when you only do 5% of damage you do now you aint leeching much. Git R Dun! Last edited by Aim_Deep#3474 on May 20, 2017, 8:43:01 AM
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" HAH or 1 second with DH broken nether tentacle Dys an sohm
Rohs an kyn Sahl djahs afah Mah morn narr |
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