Path of Building: Offline Build Planner [v1.4.71]

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Openarl wrote:
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Kaz2ndChance wrote:
-Prism Guardian unique shield has the implicit mod (+12% all elemental res) as not an implicit; thus, it doesn't get replaced when corrupting it.
Fixed in the latest update.
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-Master crafted mod on rare ring +5-20% increased max ES/EV/Armour is incorrectly a suffix instead of prefix (it says 'Pre' when you're adding it, and shows suffix after you added it).
All custom/crafted mods are added at the end, regardless of whether they are a prefix or a suffix. I know it is a little confusing for template items though.

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jedininjaman wrote:
The 200% leech as damage mod on The Retch is not accounted for in PoB
The Retch isn't supported yet, unfortunately.

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JavaMaster wrote:
Hello,

if dev still follow this topic, may I ask a question?
My question is when will you apply new 3.0 tree on program?
Maybe tomorrow?

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I see commits in your dev branch for 3.0, I know its coming, the question is when?
This is easily the best character building tool for 3.0.
I got a raise from work coming, so I'll be setting you up with patreon soon enough, because you deserve it for how far beyond other tools you've gone.

I know you want to play as much as the rest of us, so I won't be surprised if you don't update today, but I'm hoping!
The 3.0 tree is available in the latest update, v1.4.20!


oh tx dude, appreciated
https://i.imgur.com/zT2dsFT.png can u add these gems when u change the ailement values aswell? even if they might not be the same in release
Every Class 100
Discord Alex22#8812 if u cant catch me online in Poe
Good day! When will you add common (and blue) usual flask? So lame to calc with Dying Sun for fire res for example.. (And no efficiency cause +%effect suffix on magic flask).
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Fyndel wrote:
https://i.imgur.com/zT2dsFT.png can u add these gems when u change the ailement values aswell? even if they might not be the same in release
I'm still deciding if I want to add these.

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Draesy wrote:
Good day! When will you add common (and blue) usual flask? So lame to calc with Dying Sun for fire res for example.. (And no efficiency cause +%effect suffix on magic flask).
Common/Magic flasks can be added using the "Craft item..." feature.
I updated to 1.4.21 from 1.4.20 and Essence Drain's DPS including Poison literally nearly halved. Any idea why? The planned build is in 2.6 and in Configurations tab it is selected as 2.6

Edit:
I believe I have found the issue. Wither stacks are not counted anymore, it uses single stack of Wither doesn't matter what I choose.
Last edited by Sixense on Jun 8, 2017, 7:08:08 AM
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Sixense wrote:
I updated to 1.4.21 from 1.4.20 and Essence Drain's DPS including Poison literally nearly halved. Any idea why? The planned build is in 2.6 and in Configurations tab it is selected as 2.6

Edit:
I believe I have found the issue. Wither stacks are not counted anymore, it uses single stack of Wither doesn't matter what I choose.
I've identified the cause of the issue, and found a fix, but I'm halfway through the DoT overhaul, so I can't say when the fix is likely to go live.
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Sixense wrote:
I updated to 1.4.21 from 1.4.20 and Essence Drain's DPS including Poison literally nearly halved. Any idea why? The planned build is in 2.6 and in Configurations tab it is selected as 2.6

Edit:
I believe I have found the issue. Wither stacks are not counted anymore, it uses single stack of Wither doesn't matter what I choose.
Same with Blade Flurry, 1 stage, 6, or release - same dps.
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198

Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322
Use above link for free booster when you sign up! :)
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Bristoling wrote:
Same with Blade Flurry, 1 stage, 6, or release - same dps.
Yes, they're all caused by the same bug, which is fixed in the update which I released about 30 seconds ago.

Said update also contains the Damage over Time changes too, so there's that.
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Openarl wrote:
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Bristoling wrote:
Same with Blade Flurry, 1 stage, 6, or release - same dps.
Yes, they're all caused by the same bug, which is fixed in the update which I released about 30 seconds ago.

Said update also contains the Damage over Time changes too, so there's that.
That was quick, and you're the king :) tyvm
My build guides:
https://www.pathofexile.com/forum/view-thread/2180198

Taking a break from PoE, catch me up in Warframe: https://www.warframe.com/signup?referrerId=5b625847f2f2eb0ea0750322
Use above link for free booster when you sign up! :)
Last edited by Bristoling on Jun 8, 2017, 12:07:48 PM
Just updated to v 1.4.22 and Weapon Elemental Damage support seems to have been broken .

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