ZiggyD's Slivertongue Unique Reveal

i cant wait to use this as a skin transfer
Congratulations on revealing another useless, completely underwhelming unique. This is worth going out of your way to get, how? There are better bows, and you'll probably have one of them by the time you fight a T16 boss.

This is the Goddess Unleashed of bows.

It is literally the Goddess Unleashed of bows.


And we all know how underwhelming Goddess Unleashed is for what you have to do to get it.
People who don't like the Labyrinth are not a minority: Be heard - say you don't like it in your signature. Don't leave complaining about lab to others - GGG needs to see how many people dislike it. Ascendancy must be gated on true ARPG content, not a poorly-crafted internet Legend of Zelda wannabe.
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SunL4D2 wrote:
Wow that phys damage and base crit. :o

Why anyone would want chain though? If LA + FW will stay as it is and everyone will just get 100% pierce chance?


It is because with Chain (from ascendancy) you get Free Pierce, 1 GEM slot free, and 4-5 passive nodes.
Because when you shoot:
1) 5 arrows will stuck in FW, then they will chain at nearby section of FW, after that they will gain pierce effect and pierce all other sections/other FW, just like it now!

BUT i have interesting question:
In which direction projectile will go after Chain???
If the trajectory based on direction when it was chained than imagine this:
Frost Wall is linear, when you hit any section with chain, it will chain to nearby section of Frost Wall, and after this it will resume in direction which is parallel to FW with pierce effect meaning goes through all remaining FW sections!

So theoretically if you hit corner of FW (1st section), it will chains to 2nd section, and after that will pierce all remaining 54 sections???
So what will be with GMP?

Or sections of FW isn't considered as enemy and chain will not target FW sections?! In that cause it useless unless you make FW before and behind BOSS!
Last edited by CBEToffOP#6515 on Aug 25, 2016, 10:33:26 AM
pls stop this ziggD, Im fed with this [Removed by Support]
Last edited by Alexcc_GGG#0000 on Aug 25, 2016, 12:43:41 PM
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CBEToffOP wrote:

It is because with Chain (from ascendancy) you get Free Pierce, 1 GEM slot free, and 4-5 passive nodes.


Imho actual pierce gem is still better because of the more multiplier and synergy with drillneck. With 6ls on a bow build, you usually run out of support gems to run.

This bow is kinda meh compared to reach. Slower and less dps, and ofc no gmp. If it had poison instead of bleed, that would have been much more interesting.
awesome! Can't wait for AoW! :)
My end, it justifies my means,
All I ever do is delay,
My every attempt to evade,
The end of the road
And my end....
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poor_hobbit wrote:
pls stop this ziggD, Im fed with this [Removed by Support]


The devs love him because he's so low-tier at builds that every time a terrible unique with some never-before-seen mod is revealed he's able to act super excited about the potential build opportunities because he isn't able to discern immediately that all possible existing synergies with it are still terrible. For god's sake, even his crit reach tornado shot assassin is completely useless compared to all of the builds that guarantee poison on hit with reach, and he called it "the strongest build he ever made". He should just take a page from a build topic of someone who knows what they're doing once in a while. God knows he plays enough that he isn't actually in-game poor. He just seems to really enjoy scrub builds.

And honesty about unique power levels is something the devs can't possibly have in their "exciting unique reveal!" videos.
Last edited by Alexcc_GGG#0000 on Aug 25, 2016, 12:44:05 PM
If nothing else it will be fun to put it together with say....barrage chain fork and CoC lol
“Blood is really warm, it's like drinking hot chocolate, but with more screaming."
"
HikaruYami wrote:
"
poor_hobbit wrote:
pls stop this ziggD, Im fed with this [Removed by Support]


The devs love him because he's so low-tier at builds that every time a terrible unique with some never-before-seen mod is revealed he's able to act super excited about the potential build opportunities because he isn't able to discern immediately that all possible existing synergies with it are still terrible. For god's sake, even his crit reach tornado shot assassin is completely useless compared to all of the builds that guarantee poison on hit with reach, and he called it "the strongest build he ever made". He should just take a page from a build topic of someone who knows what they're doing once in a while. God knows he plays enough that he isn't actually in-game poor. He just seems to really enjoy scrub builds.

And honesty about unique power levels is something the devs can't possibly have in their "exciting unique reveal!" videos.


You've got a lot of time for that dude.
___________________________________________
Gene Quagmire/Kwagmyr - Parts Unknown
Last edited by Alexcc_GGG#0000 on Aug 25, 2016, 12:44:26 PM
Pretty bad bow design, doesnt give anything to the game.

100% chance to bleed ? I agree with ZiggyD that there is no good source of bleeding, but not completly. We got no uniques that give bleed for bow users, puncture need a buff as a active skill, but one 25% or 30% bleed chance passive is enough, you dont really need more.

With around 3 attacks per second (what many builds have, not many people fall below 3) and 30% bleed chance you got statisticaly permament bleeding on bosses. So you dont really need more chance. Additionaly you dont really need to proc bleed of weaker enemies, you will blow them away with just initial hit.
GGG design many buffs for bleed like duration and such bow, but they are total counter of how the mechanic works - single strong proc. Yet GGG put bonuses that favor something that stack.

The bow dont have really high base damage, neither do have high crit rate or atttack speed. It will only give high AOE, but do you really need higher AOE with tornado shot or split arrow? It already cover half of the screen.

If I had to design new bow for bleed then I would go for something like that:

-30% reduced attack speed (bleed favors high single hits, not attack speed, work as debuff to counter weight other bonuses)
Very high base physical damage, so upper limit around 400-450+ minimum (same reason as above)
Piercing Critical Hits cause bleeding (thematic reason, pierce visualy looks like it should cause bleeding, and people that focus on bleeding want it to proc of critical anyway).
Bonus to critical strike chance. (same reason as above)
Last edited by herflik#4390 on Aug 25, 2016, 11:24:18 AM

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