Atlas - are we being even more bottle-necked to meta only builds?

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Boem wrote:
The only ones enforcing the bottle-neck are the players themselves.

You can get extremely quirky builds into high end-game, specially since the introduction of ascendancy.

What you won't be able to do is keep up with the speed players. So the choice is simply

fun vs speed

The content will be harder with a quirky build, but that's self imposed if you go that route and makes for a lousy argument.

Generally meta builds incorporate defenses that make 95% of the content sleep inducing, again a choice the players themselves make.

Peace,

-Boem-


Sure, I get in normal mode it's a fun vs speed factor, but in hardcore it's a use about 3 options of builds or don't even get close.

I understand there has always been stronger than other builds, what I am trying to say is the discrepancy between the strongest builds and the next is fucking huge now and the game is so fucking black and white now, you either cheese the content completely or like I said, you don't even get close.

and to reply to other people, yes I have a problem when the hardest content can only be completed by a *select few* builds when that means, about 3, since I will never play Meta.

PoE attracted me due to its promise of build diversity, so I see no reason at all to copy and paste a build that has already been fleshed out completely, what the fuck is the point in that in PoE? you already know exactly how the build is going to function and play and know exactly what it is capable of already. I may as well just watch some other guy play it, since it's exactly the same *there is no point*
Last edited by Z_Fighters on Aug 24, 2016, 12:48:30 PM
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whitelytning wrote:
MetaTriggered.
You metamad bro?
M I doing it m37ari73 m8?


are you feeling like a stupid jack a** so you had to type it out or what?

Man, have to be so careful now days on these Forums, mods lurking to close any thread at the first sign of a spat
^Atlas has extremely little to do with build diversity when looking at the differences between softcore and hardcore.

In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.

It should be perfectly clear to any normal human being that the hardcore environment is more punishing on build diversity from the get-go without bringing AoW into the picture.

So if you play PoE for build diversity in the environment that actively discourages it, your a masochist.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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Boem wrote:
^Atlas has extremely little to do with build diversity when looking at the differences between softcore and hardcore.

In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.

It should be perfectly clear to any normal human being that the hardcore environment is more punishing on build diversity from the get-go without bringing AoW into the picture.

So if you play PoE for build diversity in the environment that actively discourages it, your a masochist.

Peace,

-Boem-


And this is why I maade a thread like this, again. Referring to my OP, I am concerned the direction the game has gone in terms of build diversity since that is why I fell in love with PoE to begin with, it has never before been in such a bad state. I have stated this point multiple times, people keep missing it lol.
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Boem wrote:
^Atlas has extremely little to do with build diversity when looking at the differences between softcore and hardcore.

In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.

It should be perfectly clear to any normal human being that the hardcore environment is more punishing on build diversity from the get-go without bringing AoW into the picture.

So if you play PoE for build diversity in the environment that actively discourages it, your a masochist.

Peace,

-Boem-


Nah. Build diversity sucks in hardcore for people that are scared of experimenting. Truth is (and has been for a long time) that if a build isnt viable, it is in both gamemodes. You dont want to die constantly in softcore either (ever, ideally).

I mean, apart from stuff like cast on death. Thats gonna be a very short build in hardcore.
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Cataca wrote:


Nah. Build diversity sucks in hardcore for people that are scared of experimenting. Truth is (and has been for a long time) that if a build isnt viable, it is in both gamemodes. You dont want to die constantly in softcore either (ever, ideally).

I mean, apart from stuff like cast on death. Thats gonna be a very short build in hardcore.


If you aren't playing to level past ninety-something, which most players aren't, dying means nothing in SC once you hit your desired level.
The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
"

Nah. Build diversity sucks in hardcore for people that are scared of experimenting


There is also a difference between scared to experiment and knowing it will flat out not be viable.
recently whenever my HC league character dies, I have to take upwards of a month to an entire league off because I am stuck coming up with a idea for a new build that has *if only* the *potential* to be *viable* (I feel like this ugly word is such a recent term in PoE, born out of some poor development decisions).
I fear that it is going to be worse then ever now.

It wasn't always the case, I remember the days where you could go have a look at all PoE's beautiful skills and pick one you liked and go for gold in hardcore, so many options for defensive and offensive building class choices, weapon specialization...Breaks my heart.

People are so quick to whiteknight GGG at the first sign of a negative post on these forums, but they fail to realise the people who make these posts are more often than not the most fucking passionate players that love the game and don't want to see it get hurt.
I fucking hate reddit, but now I can fully understand why people go there for legitimate game concerns rather than post here.

Last edited by Z_Fighters on Aug 24, 2016, 1:18:44 PM
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Cataca wrote:

Nah. Build diversity sucks in hardcore for people that are scared of experimenting. Truth is (and has been for a long time) that if a build isnt viable, it is in both gamemodes. You dont want to die constantly in softcore either (ever, ideally).

I mean, apart from stuff like cast on death. Thats gonna be a very short build in hardcore.


All i got from this is that you did not read my post.

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Boem wrote:
In hardcore the premise is "don't die ever".

In softcore the premise is "try not to die" with a gradual correlation to the hardcore premise if the desire is to reach higher levels.


"Viable" is determined by the parameters of the player himself. Like Bars already alluded at.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
.
Last edited by Entropic_Fire on Oct 26, 2016, 10:20:15 PM
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Entropic_Fire wrote:
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ventiman wrote:
Real question is how many ppl who play this game avoid malachai for graphic reasons...the fps drop and the useless gfx porn make this fight really annoying



Probably few, considering I've never heard this complaint before.


Well, for the record, I am one of them. I realize it's partially my fault for not having a high-end rig, but the visual diarrhea in the Malachai fight is downright gross, and especially when he is in the third phase with shit just flying everywhere, with his little minion guys, the worms, the blood geysers...if he uses his tentacle attack at that point I drop to roughly 5 fps until it's over, and even when he's not using it I'm at like 15 fps max. That's my biggest challenge in the fight, because you simply can't move out of the way fast enough when you get a crap framerate like that. It would be really great if there was an option to remove some/all of the non-lethal effects in that encounter.

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