Small vocal minority?

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I_NO wrote:
Yes.


What, then, about skill gems? How about boots? All boots can now only be found in Izzaro's treasure room.

In this game, and all ARPGs by nature, your character is the sum total of thousands of tiny accumulated progressions. The fact that they arbitrarily gated these newest pieces behind their newest content means that the devs are arrogant and capricious. They're Blizzard (in this case).

Look at our new content!
Ok, I looked and I don't like it.
WHAT? WE WORKED HARD ON THAT!! YOU WILL LOOK AND YOU WILL PLAY IT AND YOU WILL LIKE IT!
Ugh.

Just like the WoW devs with no flying in WoD. Just like the D3 devs and set items. Play it our way, not your way.

The difference is we've come to expect that from the bloated corporatist sellouts at ActiBlizz. I expect better from Chris and GGG.
"
Most of us play this game as an escape from the tedium of everyday routine.
Chasing levers, dodging traps and losing our mind on random enchants is not the way to go about it.


Games were created based on sport with is competition and challange.
If you want brainless activity that doesnt require anything from you, then I inform you, that you are searching for it in wrong place. I know some games are brainless, but I wouldnt call them games at all.

Good brainless activity is watching TV or simply going to sleep if you feel tired.
I am getting tired about how people are tired of living a life lately.
Todays news announcement only proved our point how bad labyrinth is received from the community.

To be more specific chris actually said:

"lot of the community dont like the labyrinth, this is a thing that i hear. While the people are vocal who dont like it, it is only a small portion of the players, many are happy to run through it as an interesting thing in the game, many people really hate it. This to me is not the end of the world. Its ok to have divisive content in the game, we dont want to water stuff down until everyone is "i guess ok" with it."

If you pay attention he says small portion, then goes on saying many like to run it and then many hate it. The only reasonable explanation is that the vocal group is a part of the people who hate it (a subgroup of the haters in other words) either that or he just contradicted himself in the same paragraph. Whatever it is the way he talked about the whole lab issue in that podcast was indeed cocky, obviously trying to save face he is the Lead Developer cant really shitalk about their product.

Anyway at least they made the first step and accepted the issue, its only a matter of time before they make changes.

Even if it just rewarded 6 normal skill points instead of the OP stuff it gives now, it would still be a great deal of hate towards it. Gating character choices is simply not acceptable in an ARPG, especially behind a new kind of gameplay that the devs KNOW its divisive.

Not gonna argue here its pointless and offtopic, those who are interested to why the labyrinth is bad and wants to see or suggest possible solutions regarding that aspect can visit this link
Inundated with cockroaches, I am

https://www.pathofexile.com/forum/view-thread/1609216 - labyrinth rework ideas/suggestions
"
_Emperor_ wrote:
Chris was arrogant in the podcast, imo.
Vocal minority is important everywhere on the planet in every endeavor.
Dismissing criticism by invoking the "vocal minority" clause leads to trouble.
Dont gate crucial progression by self proclaimed "divisive content".
Lab is good if you move AC out. Trials can reward AC, everything else stays the same.
Cheerio

Personally, I love the lab. I, and my guildies, viewed it as a sort of mini-game or game within a game. The ascendency trials spread out were fun and broke up what can be a monotonous time leveling up a toon. I never found any of the traps too hard, and I chose to run most of them through(as opposed to Lightning Warp/Whirling Blades), after my initial completion.
If you use Lightning warp and Whirling Blades, Labyrinth traps are menial trivialities. Staunching pots are your friend as well. Lab is NOT that hard.

Non-personally, GGG is doing well by making Lab faux-mandatory.
You don't HAVE to get an Ascendency to play a good toon. Hell, nobody had ascendency 4 months ago(haha).
They are a bonus for completing a fun side mission in the game.

I agree that putting down the most vocal of players is a bad idea, but I respect GGG for not following the vocal minority. I also don't think Chris was arrogant, he was simply factual and quick and that can sometimes appear arrogant to those who don't agree.



Near the bottom, you say
"
_Emperor_ wrote:

What will come in the next expansion i wonder. Content that 50% of the players hate, but you cant level beyond level 25 if you dont do it. Great times, great.

I would like to spark a discussion that handles the GGG point of view on this, and to debate the merits of "character progression rewards" that come late in the game.

Can you please clarify what you mean here? I'm not sure if you don't like that it comes too late in the game, or if you don't like that you can't progress without it, which seem to counter each other.

I have a level 81 toon that hasn't gotten around to Merc Lab yet. She is doing fine in maps, so she can progress without the points, Lab isn't stopping her.
However, if I did do Merc Lab, it would be of huge benefit to the build, which does merit me running it.
Both sides are there, and Lab isn't a detriment to either.
KMGL Guild: /3193350
twitch.tv/AethrozTV
"
Mythabril wrote:
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innervation wrote:
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I_NO wrote:
Eh Lab is fine it makes your char RIDICULOUSLY OP and if you can't do it in merc well then that's just a play problem.


Would you say Lab is fine if every Skill Tree Keystone were gated behind the Lab too? Vaal Pact, Chaos Innoculation, RT, IR, US, all of them.

All game progress is gated behind playing the game. What an irrelevant argument.


Everything you do in life is gated behind converting organic potential energy into kinetic energy. You can't complain about anything ever again.
"
GeorgAnatoly wrote:
Whether or not one agrees with the lab I do agree that chris came off a little arrogant and dismissive of the player's concerns. If they would just swallow their pride and remove the 6 points from the non-map labs everyone would win - people who hate the lab could then ignore it and people who enjoy running the lab past getting the points don't care.


You get the gist of it.

For the "lab is not hard, lab gives rewards, lab should stay" crowd - i agree.
that is not the issue, and since we are talking about it, it clearly has an issue for some people.
General discussion is for discussing. IF you came here to barrage or disparage feel free to move right along.
"
Regulator wrote:
"lot of the community dont like the labyrinth, this is a thing that i hear. While the people are vocal who dont like it, it is only a small portion of the players, many are happy to run through it as an interesting thing in the game, many people really hate it. This to me is not the end of the world. Its ok to have divisive content in the game, we dont want to water stuff down until everyone is "i guess ok" with it."

If you pay attention he says small portion, then goes on saying many like to run it and then many hate it. The only reasonable explanation is that the vocal group is a part of the people who hate it (a subgroup of the haters in other words) either that or he just contradicted himself in the same paragraph.

This is a common "oopsie" that I see misconstrued all the time.

He says "only a small portion" [don't like the Lab].
He says "many people really hate it."

Let's think about numbers for a second. We'll say there are 10 thousand PoE players.
If 250 hate the lab, and all 250 talk about this hate in the forums, we have 250/10,000 which is 2.5%, this is a "small portion", we all agree.
Even if 500 players absolutely HATE the Lab, and only half of them are the ones vocalizing their feelings, that's still 250 and our numbers work.
However, 250 people is many people. That's a LOT of players. 250 can definitely be a large revenue flow for any company, and in general is "many people". (You wouldn't invite 250 people over for dinner on short notice.)

tl;dr: Chris didn't contradict himself, some people may have just misunderstood or misconstrued his words.
KMGL Guild: /3193350
twitch.tv/AethrozTV
"
_Emperor_ wrote:
Chris said that the "lab haters" are a small vocal minority and that its fine to have divisive content inside ones game.

Its okay to have content that we can choose not to do, like for example vaal areas.
We can choose to skip them completely and we still have few ways to progress.

We cant skip the lab.
Well, we can, if we are sadists who at the same time hate OP buffs and have a need to miss out on all the cool names and lore tidbits that come with ascendancy.

Gating content is bad, but we can take it.
Gating character progression behind something that you term "divisive" is a sure way to chop your playerbase in smaller pieces.

Chris, to my eyes, came off as arrogant in that podcast.
Yes, GGG has the data, and they can claim that "only a small vocal minority hates the lab".

This "vocal minority" is awesome when it comes to promoting the game. Does he really think that people who praise the game constantly up to the labyrinth, and the people who speak out against the lab are two separate entities?

Vocal minorities tend to stick around, and pissing on them is a bad business policy which he will understand after this "prophecy" nonsense comes to a halt.

This romantic notion about "groups of players profiting on the lab with joined effort" and the similar tropes will be the death of this game. 99% of us are not VOC and his gang.
Most of us play this game as an escape from the tedium of everyday routine.
Chasing levers, dodging traps and losing our mind on random enchants is not the way to go about it.
And now, we will push "payloads" in the lab. What is this? Soul Reaver?

And we have this Navani or whatever her name is acting like Moebius from Reaver games. Prince of persia meets soul reaver. This is going to work out magnificently.

Okay, if i push this lever, and push that box there while dodging these traps i will finally get my ascendany point. that comes so late in the game where MOST of people stop with that character. And if you continue its to push 100 or to do MF. none of that will be done in the lab.


"you think you do, but you dont" - What is it with these devs?

I played parendus with 3+ chars, and all 3 of them were respecced at some point completely. Out of boredom. I did lab only for the 4 points on all of those chars. Never did the trials in merc and i will never do them. IF that stops me from playing, ill stop.

What will come in the next expansion i wonder. Content that 50% of the players hate, but you cant level beyond level 25 if you dont do it. Great times, great.

I would like to spark a discussion that handles the GGG point of view on this, and to debate the merits of "character progression rewards" that come late in the game.

TL DR,
Chris was arrogant in the podcast, imo.
Vocal minority is important everywhere on the planet in every endeavor.
Dismissing criticism by invoking the "vocal minority" clause leads to trouble.
Dont gate crucial progression by self proclaimed "divisive content".
Lab is good if you move AC out. Trials can reward AC, everything else stays the same.
Cheerio


The thing is that GGG have numbers to back up their claims, if it was truly as bad as the vocal minority say it is then they wouldn't be a minority would they?

There is no arrogance about this claim, only those that hate the lab would even conceive that there was...and guess what (you are the first post claiming such)
Ancestral Bond. It's a thing that does stuff. -Vipermagi

He who controls the pants controls the galaxy. - Rick & Morty S3E1
Last edited by lagwin1980#2224 on May 25, 2016, 12:07:10 PM
"
Aethroz wrote:
"
_Emperor_ wrote:
Chris was arrogant in the podcast, imo.
Vocal minority is important everywhere on the planet in every endeavor.
Dismissing criticism by invoking the "vocal minority" clause leads to trouble.
Dont gate crucial progression by self proclaimed "divisive content".
Lab is good if you move AC out. Trials can reward AC, everything else stays the same.
Cheerio

Personally, I love the lab. I, and my guildies, viewed it as a sort of mini-game or game within a game. The ascendency trials spread out were fun and broke up what can be a monotonous time leveling up a toon. I never found any of the traps too hard, and I chose to run most of them through(as opposed to Lightning Warp/Whirling Blades), after my initial completion.
If you use Lightning warp and Whirling Blades, Labyrinth traps are menial trivialities. Staunching pots are your friend as well. Lab is NOT that hard.

Non-personally, GGG is doing well by making Lab faux-mandatory.
You don't HAVE to get an Ascendency to play a good toon. Hell, nobody had ascendency 4 months ago(haha).
They are a bonus for completing a fun side mission in the game.

I agree that putting down the most vocal of players is a bad idea, but I respect GGG for not following the vocal minority. I also don't think Chris was arrogant, he was simply factual and quick and that can sometimes appear arrogant to those who don't agree.



Near the bottom, you say
"
_Emperor_ wrote:

What will come in the next expansion i wonder. Content that 50% of the players hate, but you cant level beyond level 25 if you dont do it. Great times, great.

I would like to spark a discussion that handles the GGG point of view on this, and to debate the merits of "character progression rewards" that come late in the game.

Can you please clarify what you mean here? I'm not sure if you don't like that it comes too late in the game, or if you don't like that you can't progress without it, which seem to counter each other.

I have a level 81 toon that hasn't gotten around to Merc Lab yet. She is doing fine in maps, so she can progress without the points, Lab isn't stopping her.
However, if I did do Merc Lab, it would be of huge benefit to the build, which does merit me running it.
Both sides are there, and Lab isn't a detriment to either.



I dont expect him to follow what the minority says. I expect that he considers it and corrects course a bit. Not remove content, just tweak it a little bit. Chasing levers, dodging traps and now moving pillars and what not is not my idea of ARPG, and it seems quite a bit of people agree.
Leave it there for people who love it, leave the great rewards and enchants inside the lab. Remove the character progression from it. (i only say this because Chris considers it DIVISIVE content, if he said 99% love it and 1% hates it, i would not come here and ask for any of this i would just leave the game...)

As for the bottom part, the new lab that comes and adds more points will be "uber lab" as chris mentioned on reddit. He jokingly said "SUPER UBER MEGA HARD" or something like that. I dont mind it if only items drop, and other rewards. But if you add the added character progression from it you are upgrading my character at the point when im running out of content. Who actually plays their lvl 98-100 characters outside of the perm leagues. Give me the power before i face the content that requires power, not after i beat the game. I know its not EXACTLY like this, but there is something to be said about it imho.

Lab is not hard, its tiresome and counter to what i expect from Path of Exile. It really is this simple. With the added " you die, you repeat" conundrum that completely negates the softcore philosophy and runs in the face of people who do not take the game as a competition.

TLDR again; lab is divisive, dont gate skill points behind divisive content. You shrink the pyramid of players that produce the economy for no reason.

//If the person who said " games were developed from sport and are competitive" is reading this i want you to consider the countless single player titles that have no need for competition while they remain challenging and engaging. Also, who said anything about brainless? Boring does not equal hard. Tiresome does not equal challenge. If you add something that goes against years of development you better be ready for some flak. IT is the way of things//

I enjoy the lab. It breaks the monotony of the game as it this something vastly different from the rest of the game.

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