Occultist ascendancy is amazing
Already made a theorycrafted Wander Build for the Occultist. Not sure how trashy/bad it might be but i'll probably try this out once Ascendancy hits. Though I'll need to get gems from other characters or get lucky...
https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwMBAW8DHgSzBx4JoA3REHsRDxEvEVAUsBZAFm8WvxhdGyUdFB1PH0EgbiL0JKomlSoLKwotHzLRNbk26TpYOw08BT1fP3NFR0lRSbFLrkwtTLNQMFBCUWxSU1M1VUtVxleHWbxca13yYeJjQ2aeaPJsC2znbRltbHBSc3B1_X_GgK6ESIRvhX2J04t6jDaPRo_6kyeVLpf0mmGboZ-IogCiBKcIpyusmK3xtUi-OsBmwQDBxcJzw23FKM5w0B_Xz9lb2wLbGt-K4vfjauOE53TpAutj6-7sGO9874jv6_Af8NXzCfVL9lv25_fX-Tf5yPrS-u8= Just another Forum Signature in a Sea of Signatures. Last edited by Atomic_Noodles on Feb 14, 2016, 5:54:13 AM
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it would fit my flameblast ZO CI ignite proli build perfectly. I also focus on curses, because altering enemy resists is key to make these day ignite+proli work
except the explosion on death curse trait which prevents proli from corpses. seems more like a filler mod, which does not make much difference (perhaps for some niche builds).maybe looking cool, sure, but it perfectly prevents relatively large group of builds from chosing this curses branch (that would otherwise benefit from it greatly) other than that, yeah, its amazing IGN: Eric_Lindros
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" This can be a suitable "soft" nerf, although crit will still be too strong after this nerf. Some other nerf on crit or buff on non-crit is still needed. A "hard" nerf can be making all jeweleries be not able to roll crit multiplier. But if GGG do so, it skyrocket the price of some unique while creating a lot of legacy version of jeweleries in perma league, which can ruin the economy. Looking forward to what GGG will do on crit mechanism. (╯°□°)╯︵ ┻━┻
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