2.2 HC & SC 50-70K DPS Bladefall - Max Block + EB + MoM + AA + GR

Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.


still good enough ?
yeah im curious too, cant wait for the answer and edited build :D
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PlayArcher wrote:
yeah im curious too, cant wait for the answer and edited build :D

looks like something like this

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwQBAdwEswUtBx4M9w18FCAV7Ra_GbQaPhzcJpUo-i_MMtE1kjrhQKBBh0MxRUdGt0d-SVFJsUz_TeNQQlBHUzVUvVVLV8lcQF85Xz9famHiZU1o8mqMapNvO3Ttd-N4DXk5eWh6737if8aCHoLHhNmFMohCivCMNo8aj_qTJ5UuloubLaEvogCi2aZXqW6playvsKuw2LQMtfK3PriTvTa-ir6nwBrAZsC_wQTBgsHFxILIFMrT0NDTb9W518_YvdrB2wvpRunV6rrr7uwY7w7viPAf8NXyRfVv-Tf56P4K_o8=
Last edited by davc1234567890 on Mar 3, 2016, 6:42:48 AM
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PlayArcher wrote:
yeah im curious too, cant wait for the answer and edited build :D

looks like something like this

https://www.pathofexile.com/fullscreen-passive-skill-tree/AAAAAwQBAdwEswUtBx4M9w18FCAV7Ra_GbQaPhzcJpUo-i_MMtE1kjrhQKBBh0MxRUdGt0d-SVFJsUz_TeNQQlBHUzVUvVVLV8lcQF85Xz9famHiZU1o8mqMapNvO3Ttd-N4DXk5eWh6737if8aCHoLHhNmFMohCivCMNo8aj_qTJ5UuloubLaEvogCi2aZXqW6playvsKuw2LQMtfK3PriTvTa-ir6nwBrAZsC_wQTBgsHFxILIFMrT0NDTb9W518_YvdrB2wvpRunV6rrr7uwY7w7viPAf8NXyRfVv-Tf56P4K_o8=


It is so hard with all the juicy block nodes.
https://www.pathofexile.com/passive-skill-tree/AAAAAwQAmy1_2l85BouK8CDjxIJf2rCrCia-p2VNGbS9Ni2DapNHfhUgTP-E2QkzQzEvzAHc0TbawcGCd-PiLHTtqW4FLcAaeWh673gNbzvBBECgtfJfP8C_NZIaPhQgqZX-j9i9fuLvDgz3TeP-Cnk5rK-mV7c-8kXp1TrhQYf56ILHKPpXybiTDXwc3Oq66-6PGrQMMtGFMsrTRUe-isBmkyehLwSzf8bviFM1ogDBxfk3UELwH-wYiELXz4w2aPKP-oIeSbFVS_DV0NBcQNsLYeJJUV9qVL0mlRXtFr-Wi2qM1bn1b8gUotmw2A==
Last edited by gebashOrt on Mar 3, 2016, 9:26:41 AM
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Bladefall had a bug that caused its damage per volley reduction to apply too early, reducing the damage of the first four stages. This has been fixed, which has raised its damage. To compensate, Bladefall's damage has been reduced by 25% at all levels. Bladefall now does 6% less damage per stage (up from 5%). Its damage effectiveness has been reduced from 120% to 90%.


still good enough ?


Yup with current setup I'd assume we would still gain +10K tooltip dps boost even after the nerfs. Will most likely post the new setup tomorrow morning/afternoon.
Updated for Ascendancy.
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Vilpertti wrote:
Updated for Ascendancy.

ty


Rider looks only good if we have max frenzy ( bandit + all from passive)

can you link Berserker subclass i cant find?





Last edited by davc1234567890 on Mar 3, 2016, 6:02:21 PM
NeverSink said the gladiator variant would have garbage damage. That said, this build only gets like 26 or so additional block and like 137% life before jewels. That's like 50 block chance. How do you max it out?
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IlyaK1986 wrote:
NeverSink said the gladiator variant would have garbage damage. That said, this build only gets like 26 or so additional block and like 137% life before jewels. That's like 50 block chance. How do you max it out?


Yea the gladiator one isint that good thats why we go scion asc and take raider + berserker. We get 25% block from the shield & 7-8% block chance from jewels.
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Vilpertti wrote:
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IlyaK1986 wrote:
NeverSink said the gladiator variant would have garbage damage. That said, this build only gets like 26 or so additional block and like 137% life before jewels. That's like 50 block chance. How do you max it out?


Yea the gladiator one isint that good thats why we go scion asc and take raider + berserker. We get 25% block from the shield & 7-8% block chance from jewels.


I counted the 25% from shield. You're around 50% block, and then another 6% from jewels, another 3% from tempest shield, and you're up to 59% block. Is it just Rumi's the rest of the way?

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