Afraid of the new Ascendancy Classes

Why are the ascendancy classes tied to specific types of character classes instead of being available to all characters? This feels way too much like D3. There is a difference between it being difficult to make the build you want with the character class you want and it being impossible. IMO, every character class should have access to the entire tree (sub tree included). This game was built on build diversity and being able to make the character you want whether or not it is optimal or sub-optimal. Tying, not only nodes but powerful nodes, to certain classes doesn't seem to fit with this way of thinking.
Last edited by Woodcutta#4924 on Nov 21, 2015, 3:59:50 AM
Thanks for surprising us once again Mark.
What I do not like about this is that I have a lot of characters, that are now "shit" because they dont have the "right" sub class because I didnt take the "best" class for an build.


Before it was this class is "better" late game but but this class is almost just as good AND get certain quality of life node sooner...

But now its this class is "best" and everything else is "bad" from the start because the sub class (6 nodes that matter as much as the 100+nodes you get from the tree really?) is set in stone before you even start to play your character.

I fear the sub classes are to powerful and they are gonna hurt build diversity.


ascendancy classes should not be so build defining in my opinion.. or at the very least NOT class specific.


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Mark_GGG wrote:
It still is, and ascendancy classes provide powerful new options for off-class builds as well - a spellcasting marauder is now more likely to play differently than a spellcasting witch, for example, due to being able to take advantage of the extra tankiness of the Juggernaut - a class for which only one of the big nodes (Undeniable) is explicitly limited to attacks, and one other (Unyielding) is implicitly pushed towards attacks due to them being easier to get fortify on.
Every other large node on that tree (and half the small nodes) is just as effective on a tanky caster as on a tanky archer, tanky bowrauder, or tanky melee character. This is intentional.

Keep in mind as well that there are two more ascendancies yet to be revealed for the classes you mentioned.


No you killed the idea creating the same build aka same tree with different classes over time.
First you clustered the skilltree in a way that taking another class requires level 95+ effort to have a similar effect.

Now you created a class identity. If I want assasin nodes on a Marauder I don't get those nodes because of identity.

To be in touch with your old design there should be 7 Ascendency classes total for every class so the players can deceide what part of the skill tree you extend.


Here is what gonna happen: Some Ascendancy Classes are stronger than others. Players will request buffs/nerfs others are pissed because you created a class identity and they hate to level certain classes-->Less Ascendancy support packs sold-->New Beta Key 3.0 support packs

Last edited by Hilbert#4232 on Nov 21, 2015, 4:36:46 AM
I worry about this change if it's done poorly.

The main reason I worry is the game is set up such that going all-in on a concept can be so rewarding that straying just a little bit away from it can neuter the build or otherwise make it such that it can't compete. Because the last few points can be the biggest for the character and tie it all in, the fact that all the ascended subclasses will have multiplicative effects means it could be very easy to have the balancing such that if your build doesn't eke out as much value and efficiency as possible from the ascended nodes then it simply won't be powerful enough.

If the balance is wrong then the subclasses will force each of their respective base classes into certain roles which is the antithesis of what this game is about.

If the balance is right then the subclasses will allow for more diversity because the builds can take advantage of wildly different things.

Probably more so than any other content made ever in this game, the subclass concept needs to be done right or it will bring down the core reason for the game's creation and existence. We're counting on you GGG.
Players are amazing: we have no clue on what the remaining sub classes are, we have no idea on the future balance changes, and yet everyone is already crying about the game being broken, no build diversity, daed gaem etc...

Why don't we just get on the hype train and wait until we can try everything before deciding whether it's a good or bad expansion?
In game name - VomitingRainbows - GMT +1
I'm also pretty concerned about this. Any chance of a character skin transfer transaction? If I have to be a marauder now to punch things effectively, I'd at least like to be a crossdressing marauder.
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kendoka wrote:
Players are amazing: we have no clue on what the remaining sub classes are, we have no idea on the future balance changes, and yet everyone is already crying about the game being broken, no build diversity, daed gaem etc...

Why don't we just get on the hype train and wait until we can try everything before deciding whether it's a good or bad expansion?


Its better to fix mistakes before they go live. and we are brining attention to concerns we have before they do.

its called caring about the game, not hating on the devs.

but what we seen so far today, there is a lot of room for fuck up here. we gotta tread carefully or we gonna have another diablo 3 on our hands.
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kendoka wrote:
Players are amazing: we have no clue on what the remaining sub classes are, we have no idea on the future balance changes, and yet everyone is already crying about the game being broken, no build diversity, daed gaem etc...

If other subclasstrees are weaker that they are useless. If they are even more OP than game even more broken.
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Why don't we just get on the hype train and wait until we can try everything before deciding whether it's a good or bad expansion?

Well maybe because not all of us are [Removed by Support]?
In years to come
You hear my name
When darkness falls
On judgment day
Last edited by Sarah#0000 on Nov 21, 2015, 6:07:29 AM
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Deadpeng wrote:
For those of you who were not here 2 years ago, Path of Exile used to be a game whereby a witch can be a Facebreaker puncher while a Marauder can be a spellcaster.

It seems somewhat sad to me that this game is going in the direction of Maplestory. Though it can be argued that patch 2.0 has already destroyed most of the 'creative' builds in this game. I guess it does not matter if we go further in this direction now.


It's a matter of opinion but I like it really much instead. One thing that always bothered me (and made a thread about a couple of weeks ago) is that there was no "holyness" connected to the Templar class, no Holy magic, no Holy anything so I ended up with an elemental melee damage dealer (which si close more to a Shaman imo, hey that could fit the Marauder caster subclass doesn't it?). Just reading about consacrated ground made me like the thing and I cannot wait to see which other subclasses are coming.

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