Is this the end of POE?
" Maps are new content. Balancing changes are new content. I point out that power creep doesn't just happen at end game, it happen everywhere in the game. People just don't recognize it. Changing existing skills and items, doesn't mean it isn't new content. All of these balancing changes are new content. |
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" Haha you have just written the whole history of poe :)) but u got the point ! "Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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" What are you even on about man? Your whole point about grind was that Blizzard made grinding changes due to player behavior like two posts ago and use LOD as a leverage for that argument. I never claimed you said grind didn't exist once. As for you being offended when you shouldn't, its simply your perspective on it. I never once said hardcore was better, please do highlight and quote me where I said that. You make a topic with a broad covering title "the end of poe" and expect all the input directed only for one game mode? I find enjoyment in the game and you don't have to if you don't want to. That's the point of games, you choose to play them for your own fun if you want. You're measuring softcore and hardcore too literally and taking it too far with your personal comments. My comprehension is entirely fine, your recall of things that never happened is very apparent however. Go ahead and play hardcore with your philosophy in your fists. This game is different from a lot of games that exist, the genre maybe be similar, but POE is very little micro and a lot of macro. Knowledge takes you leaps and bounds over just clicking furiously. "the game is meant to allow you to live" I have not heard a more ludicrous statement made about POE since people said D3 was better back when it was trash garbage pay to win. I challenge you to run through normal, cruel and merciless without bothering to use knowledge about the game or grinding in hardcore (you can use as much raw mechanics as you want). Just wear that philosophy of what you think hardcore should be for you personally as your protection from the mobs and bosses. I'm serious, this isn't even meant as mocking of you. I will admit everything I've said entirely rubbish if you can manage that. P.S. there is something you can do in hc that you can't in sc and that is dying only once by limitation of the game. That's the allure of it. | |
" You can view the progression of the 15000th spot on the ladders to see how active a league is. @Bars isn't it a common notion that HC players are drawn to challenge and that this 1-month is sort of an epitome of such a thing? Wouldn't be amazed at all if most HC players are playing in that league or recharging their PoE battery after having played it a bit, it's a stressful league the flashback one. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" As far as I know, HC players aren't all fans of the one-month flashbacks. I softcored the previous flashback and haven't played in the most recent one. I have a buddy who only plays HC and has ripped more characters than I've ever created who said the one-month flashback was too tough for him, so I guess there is such a thing as too much of a challenge. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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" I can vouch for this as well, I love hardcore, but this one month wasn't really anything "new". I ran softcore because I only cared about getting the freebie mtx, and the easiest way would be to have zero penalty for death. Invasion was an awful experience (just really imbalanced), and Beyond wasn't as bad but not my favorite either back when they were their own leagues. So the flashback has about as much appeal as a sandwich full of nails. EDIT: Almost forgot to mention, but I also didn't play hardcore for flashback because it was only 1 month long. Its just too short to even get good enjoyment out of it for me. Last edited by StumpyJoe on Oct 29, 2015, 7:19:25 AM
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" Ofcourse you cant do that. That has nothing at all to do with how many ppl actually play the game right now. Unless your totally trolling, how did you come to that conclusion? | |
Partially why i wrote "they are either playing that, or taking a hiatus" it is a very stressful league in a hc setting for sure.
And it can and will wear you down eventually in my opinion. Next 1-month should alleviate this a bit and be rather chill in comparison so i expect a lot more hc participation for it. Permanent hc has always been something weird though, i know some people enjoy it, but i think that's a minority for sure. Usually the league hc players go fidle a bit there in between events, but that is not the case now so i imagine it is incredibly slow market wise.(normally a new influx of gear happens with people actually participating in moving it around) Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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" I don't play HC either as permanent death is not my "fun-to-play" way to play PoE. Many like the added adrenalin rush from always knowing that one wrong move or one Internet laggy moment can cause death but that's too stressful for me. So the SC leagues are it (so I can privately bitch when I die in Merciless and lose xp... "but I pressed the movement key and the damn PoE server didn't acknowledge it... FU GGG!". Come on now, we've all experienced this many times... and I won't re-open PoE: The Desync Years. Glad that's in my PoE playing rear view mirror.) PoE isn't dead for me at all, even though I'm not wanting an elite masochist type PoE and no Whimseyshire version either I'm still not a quitter even with Act 4 damage spikes. Original PoE v2.0 made me come close and Malachai battle still pisses me off as the blood gore effects hides the death dangers too much (GGG, we need better color differentiation to see the real death dealing dangers from the other special effects and a larger arena for better kiting... think Grand Arena size). Since even the hosts of the "State of Exile" podcast have commented to Chris that the Malachai final battle colors are way too similar I'm surprised GGG hasn't done anything about that yet. Problems that have been long standing and massively talked about here are slowly building up until it's "the straw that broke the camels back" scenario and players drop out (as seen by lower numbers in the Steam Charts). GGG thinks that individual small problems are not important enough to address but with enough of them then collectively they are causing PoE to become "not fun to play" for many and more and more are quitting. Since there is always new entertainment software to take us away from PoE (such as Guild Wars 2: Heart of Thorns) GGG cannot be expecting us to put up with quality of play problems forever as they churn out new content with new problems and don't fix existing problems that ruin "fun to play". "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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Hey. I don't know why I quoted you, I intended to quote Barivius:
" So, if you were wondering why I sounded argumentative while not saying much to disagree with you, I was arguing with another player :) We actually seem to be of the same opinion. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again.
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