Is this the end of POE?
" Apply cold water on burned area. Peace, -Boem- Freedom is not worth having if it does not include the freedom to make mistakes
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Yep :(
"Sorry for my bad English"
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We can use PoE Steam charts as base for daily playing stats and then double or triple it to get closer to real daily player count. But anyway you want to view it PoE is down on daily playing. Why? Mainly because GGG lost it's focus on what most consider arpg fun and instead has doubled down on XP grind to 100, over-powered act 4 bosses (even patches to tune them down isn't good yet) and mobs (thankfully that was tuned down), staying with extreme grind for little rewards as the elites always want, bad decision by GGG to make divi-cards drop rates too low (the 4x increased drop rate patch does help some), the continued lack of high level map drops, no way to amass enough crafting orbs (unless you view 1000s of hours grinding as fun) to actually do any serious crafting, no Public Stash async trade function, etc, etc. You name it and GGG has a huge mess of an arpg on their hands right now and they know it but still has to pretend that everything is mostly good (so the remaining players don't flee the sinking PoE ship). The only way GGG can salvage PoE and get back players is to code their way out but that takes time and being a tiny indie game company with a very tiny programming staff means even more time to develop and roll out new content compared to the other arpg powerhouses.
I personally don't see PoE dieing the way Titans Quest did after the release of Titans Quest: Immortal Throne but the PoE ship appears to be in very turbulent waters right now. I think GGG is small enough and savvy enough to weather the storm and get the PoE ship back on course. "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous on Oct 29, 2015, 12:34:17 AM
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" Ok then, do you have any better (more accurate way) of knowing what the daily player numbers are? You won't ever get this kind of info from GGG. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" By all means do give us dry carcasm instead of useful statistics. Or maybe we should all take our cue from Monty Python and all pretend that "it's not happening!" as the PoE ship sinks (or is it Wraeclast that's sinking?). Either way it's not good. "You've got to grind, grind, grind at that grindstone..." Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 Last edited by Arrowneous on Oct 29, 2015, 12:49:25 AM
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" Wowowow HYPE Another cool awesome temp league for the perm leaguers to enjoy? Another 12,934 trash uniques? Another 23 nerfs of OPOP builds such as anything-crit and low life? Another 2 super duper high level super hard challenging maps with .000000000001 drop rate for end game? Another 30 super exciting gems with multi rainbow colors and special effects that tickle monsters? Another super hard Uber boss that only certain non-cheesy, unused and expensive skills like PA and discharge can do? CAN'T WAIT Dark_Chicken - lvl 100 Marauder
Divine_Chicken - lvl 100 Duelist |
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^ someone is mad, heh heh heh. :D
STEAM CHARTS! How we missed Steam Charts! Bring them in, boys! Lets see what they've got this time! Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge. https://joeduncan123.imgur.com https://joeduncan1234.imgur.com | |
" I think I provided a specific and factual piece of information which you chose to discard because you don't play in the same server. Normal HC currently is barely functioning and is in much worse shape than I have ever seen it. The difference is qualitative. So, for the time being, the only server I would choose to play in, if I play at all, is in deep coma. Is the game dying for you in SC? Perhaps not. It is dying for me, at that time, in the server I play. I've no doubt things will pick up with the next 3-month leagues, but it is highly concerning. Not to mention that the 2% statistic applies to periods when there are active temp leagues and most HC players are in the temp league. Right now there is no such thing. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Oct 29, 2015, 9:43:17 AM
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" It is. You are basically describing power creep. It is a phenomenon where elements introduce to a game overtime grow in power. It cause the gradual unbalancing of a game due to successive releases of new content, it happen everywhere in the game. You don't go back to normal after completing it, but we don't usually label it as such. It make older content obsolete. It can be fine, if you have more content to move to. Except when you don't, which happen when developers add new content at end game which what most people used to describe power creep. It cause something called abandonment, it make your old items and skills, old content obsolete. When you can't move seamlessly into the new content or make old content useful and viable, it make people upset. Last edited by deathflower on Oct 29, 2015, 4:51:32 AM
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This is what I wrote:
Spoiler
" This has nothing to do with the released new content. GGG regularly releases overtuned new content and then adjusts it, it's nothing new and I'm not talking about that. I'm talking about the sweeping changes of existing skills and items, the global buff to monster power and the various map drop nerfs: the changes to existing content. The new stuff they releazed with act 4 was jut a drop in the ocean. I apologize if my point wasn't conveyed clearly enough - I tried. The Wheel of Nerfs turns, and builds come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the build that gave it birth comes again. Last edited by Bars on Oct 29, 2015, 5:15:11 AM
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