Easy fix for the ridiculous stupid map system

"
rushjo wrote:
blahblahblah


maybe you should quit poe since you offer nothign to the community in terms of ideas or feedback.
"
restinpieces0815 wrote:
The Problem:
No matter how many times GGG adjusts the map drop rate there will always be people that get lucky and people that get royally screwed over. Why? RNG DUH! (I can't wrap my head around why they are still trying)

So here is the fix.
1. Every map has a 100% chance to drop a map of the same level (Like Zana quest)
2. Reduce the drop change of other maps significantly
Optional
3. Map bosses have a higher percentage of the 100%
4. Adjust Zana map prices
5. Adjust map exp

Lets see what changes:
Risk vs Reward.
If you can do a map you are rewarded with another map so you can continue
If you can't do a map and screw up you lost your streak you have to buy a map or use one of your stash. Stashes will be much small, because we reduced the map drop rate!

If you choose to skip bosses your 100% is no 100% anymore so you risk to loose your map streak. If you risk dying to a boss u get your 100% map chance.

Map distribution between players is much much much more even. I predict there will be no more map drop threads in the forum :P

Map prices will increase as maps drops are now really rare and the ones who need another map to go on will likely pay a high price.

Did I miss something? What do you guys think?


I will never understand people that complain about this system. I can only assume you're running white maps and just opening strong boxes as they are.

The whole point of being able to use currency on maps is to make the content more challenging to increase your odds of drops including map returns. Invest in maps and over time you will sustain and even build your map pool.

I've yet to actually buy a lvl 81/82 map and have been able to find and maintain my supply of them simply because I care enough to roll maps with specific mods. I dump a ton of chaos just getting 20%+ pack size on a map, then use more chaos to roll Ambush on it and use a ton of alterations getting 3 magic mobs on all boxes. This has maintained my map pool even BEFORE the map drop rates were buffed.

The whole idea that the system is bad because some people get "bad luck" is ridiculous when you actually HAVE the power to alter your odds. It would be one thing if we were all forced to run white maps because then we know we're all doing the same thing and map drops are poor. It's an entirely different thing when people are being cheap or careless with high tier maps and think they're supposed to sustain their map pool above Tier 12 trying to be cheap or too timid to deal with the mods.

Do as I stated above and I will guarantee you with 100% confidence you will sustain your map pool with a reasonable level of currency return. I even sell some of my T15 maps to get currency back to feed my supply of chaos/alterations to run with.

Maybe figure out what exactly you're doing that hurts your chances at RNG swaying to your favor.
"
posterier wrote:
maybe you should quit poe since you offer nothign to the community in terms of ideas or feedback.


mimimimiiiii
"
restinpieces0815 wrote:
"
Rupenus wrote:
"
rushjo wrote:
when i read things like "heres the fix, 100% droprate..." then i know im at the point where i can stop reading. dont wanna sound offensive or like an elitist or whatever but, if youve got an issue with rng then youre in the wrong game.



yeah, this game is not anybodies ball park. 100% drop rate :D:D:D:D its plain stupid nothing more.


WTF guys read the post before you complain. 100% drop rate on items is shit. I didn't even touch that area. My point is maps are not items they are content. And content behind RNG is just bullshit.

I played D2 for years and I play POE exactly because of item RNG. Realize that maps are not items.


Maps are items. thats the problem. Becoming lvl 100 must be a struggle. Becoming lvl 90+ must be struggle and should not be a easy peasy struggle which everyone can do. If maps wont be an item, this game cant offer enough struggle and cant survive more than 1 year. PoE must offer endless struggle for everyone in the game, this is the very core of PoE's design mentality.

You, i, we play poe because we put goals to ourselves and try to overcome/reach to that point... keep struggling. You miss that point
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Oct 15, 2015, 9:38:37 AM
I don't know where all the nay sayers get the idea that poe needs blocked endgame for longevity.
D2 lasted 15 freaking years (!) with absolute no endgame gate other then your survivability. And people loved it. People played it for hours, days, weeks, years. And you know what, very view of them ever reached level 99.

Now poe has this endgame called maps. Which is 100 times better and more interesting endgame then D2 ever had. But GGG decided in order to play the endgame you have to: trade, craft and RNG your way to endgame all the time.

I don't care about sustainability thats not my point at all. So please stop saying maps are sustainable that completely missed the topic. My point is the system sucks. Get out of the matrix. Endgame content doesn't have to be gated. There could easily be a floor endgame with access to everyone that just wants to play the game. For all the folks with higher ambition there would be crafting maps with higher risk and higher reward.

Here is how I feel about maps
- I have to plan in advance
- I have to do stuff I don't like to be able to do stuff I like.

You know what that is? Its a goddamn workplace description. I wanna play this for fun I don't want a second job.

I want to be able to turn on the computer kill a few mobs and leave without caring about anything but how I kill and survive. Everything else should be optional. And it is optional in every other ARPG.

Map RNG means, yes, it is sustainable for the majority of the people. But RNG also means that e.g. 1 in 1000 people will not be able to sustain them because it's RNG and he just rolled 10 ones in a row. If GGG ups the map drops then it may be 1 in 2000 people. But there will still be one for which that system sucks. And he might not even make a post. He rather justs leave and never come back.
"This is a Buff"
-------------------------------
There is an old almost forgotten prophecy, that hell will freeze over.
But we just recently discovered the true cause of this unlikely event:
By the time GGG manage to balance their game.
Last edited by restinpieces0815#2549 on Oct 15, 2015, 7:16:55 PM
For the argument's sake, if everyone had permanent access to lvl 82 maps...

"
restinpieces0815 wrote:
To me, falling back to 68 is the worst that could happen. I rather quit the game then go back. I'm a D2 Player. All I want to do is kill mobs and see my exp bar rise a view pixel every evening. Going back to 68 stops my progress which stops my fun which stops me playing. All the carrot I need is lvl 100 and challenging content(I can literally do 68 blind with my flicker). I don't like trading or map crafting. Both are optional in an ARPG. I do trade and craft once in a while but if I'm forced to do that to progress I rather quit.


...You'd still be whining, since that change would mean with an absolute certainty that the exp gain from those maps would be botched to the depths of hell. You want this map change to happen for a reason that'd be completely nulled by the side effects of said change. The endgame where everyone can keep up an 82 map pool would lead into a situation where 82 maps give about as much exp as 78 maps, or likely less than those.

Or then exp gain would be tied to rolling mods, and you'd be whining because you'd have to, god forbid, craft mods to actually gain exp!
[s]only mindless sheep think labyrinth is OK to have in PoE.[/s]
okay nevermind labyrinth, fix dx9 blackscreen instead...
I'm sorry to break it to you, but map crafting is not optional. Currently mapping requires knowledge and map drops of the same level or higher actually are exiting. I think mapping should be abit more rewarding, especially at endgame, but this suggestion is just terrible. Shows you have no idea what PoE is about.
"
Miská wrote:
I'm sorry to break it to you, but map crafting is not optional.


Oo thats my whole fucking point


Acctually the stronboxes one mentioned before are a perfect example. They are OPTIONAL. And therefore there are totaly fine with me I sometimes craft them sometimes totally ignore them. I really love them.

"
mynameisonlyforthegods wrote:
For the argument's sake, if everyone had permanent access to lvl 82 maps...

...You'd still be whining, since that change would mean with an absolute certainty that the exp gain from those maps would be botched to the depths of hell. You want this map change to happen for a reason that'd be completely nulled by the side effects of said change. The endgame where everyone can keep up an 82 map pool would lead into a situation where 82 maps give about as much exp as 78 maps, or likely less than those.

Or then exp gain would be tied to rolling mods, and you'd be whining because you'd have to, god forbid, craft mods to actually gain exp!


Good point! But your conclusion is wrong. I thought I mentioned it earlier but maybe I forgot. Reducing exp would be necessary to balance it BUT I would be totally fine with that. If dried lake would give my any challenge, and a sliver of exp at 99 I would be happy to play it. Not as happy as doing maps of course because maps are much more richer in mobs diversity but still happier then now.
"This is a Buff"
-------------------------------
There is an old almost forgotten prophecy, that hell will freeze over.
But we just recently discovered the true cause of this unlikely event:
By the time GGG manage to balance their game.
So you want white maps to always drop maps. Hahaha. Wtf is going on with people these days.
I like how the OP:

1) Proclaims that no other ARPG has an endgame system like POE (RNG/crafting based)

2) Is being praised for "thinking outside the box" for wanting POE to be like every other ARPG

This thread is new and interesting.
A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785

Need a chill group exiles to hang with? Join us:
http://www.pathofexile.com/forum/view-thread/1251403

Report Forum Post

Report Account:

Report Type

Additional Info