Easy fix for the ridiculous stupid map system

/tumbleweed

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
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restinpieces0815 wrote:
I don't know where all the nay sayers get the idea that poe needs blocked endgame for longevity.
D2 lasted 15 freaking years (!) with absolute no endgame gate other then your survivability. And people loved it. People played it for hours, days, weeks, years. And you know what, very view of them ever reached level 99.

Now poe has this endgame called maps. Which is 100 times better and more interesting endgame then D2 ever had. But GGG decided in order to play the endgame you have to: trade, craft and RNG your way to endgame all the time.

I don't care about sustainability thats not my point at all. So please stop saying maps are sustainable that completely missed the topic. My point is the system sucks. Get out of the matrix. Endgame content doesn't have to be gated. There could easily be a floor endgame with access to everyone that just wants to play the game. For all the folks with higher ambition there would be crafting maps with higher risk and higher reward.

Here is how I feel about maps
- I have to plan in advance
- I have to do stuff I don't like to be able to do stuff I like.

You know what that is? Its a goddamn workplace description. I wanna play this for fun I don't want a second job.

I want to be able to turn on the computer kill a few mobs and leave without caring about anything but how I kill and survive. Everything else should be optional. And it is optional in every other ARPG.

Map RNG means, yes, it is sustainable for the majority of the people. But RNG also means that e.g. 1 in 1000 people will not be able to sustain them because it's RNG and he just rolled 10 ones in a row. If GGG ups the map drops then it may be 1 in 2000 people. But there will still be one for which that system sucks. And he might not even make a post. He rather justs leave and never come back.


Life is 3 times faster than 1999 probably. We have internet now more than 1999 in our lives, we have very sexual desire oriented society all over the world... that means things gotta have give more impulses to us to catch our attention, life got faster since D2 came out, things gotta be more interesting in order to get our attention.

Gaming developed more than we can imagine since 1999, things are not same as before. We want ''MORE'' compared to 1999, its hard to satisfy a try hard gamer nowadays. PoE did this very well in the beginning, and PoE losing blood because of the community's big pressure to make it a ''path of casuals'' like you. :)

You forget that humans are consumers, if they consume and finish it they start consuming something else. in D2 times there were no other alternatives(viable at least) to D2. so we had no other choices. Now? There are many competants for PoE. PoE should not be consumable. You wouldnt be able to finish it how hard you try.
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
Last edited by Rupenus#5905 on Oct 15, 2015, 11:11:58 PM
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restinpieces0815 wrote:
If someone tells me: "Here is argument X why GGG did this and here is A,B, and C reasons to why the game really needs this other wise it wouldn't work." Then I would totally shut up.


youve got your answer so whys the discussion still going? youre not true to your word! :>
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rushjo wrote:
"
restinpieces0815 wrote:
If someone tells me: "Here is argument X why GGG did this and here is A,B, and C reasons to why the game really needs this other wise it wouldn't work." Then I would totally shut up.


youve got your answer so whys the discussion still going? youre not true to your word! :>


I was just to lazy to read it at first. In the end it was an interesting read. Interesting how it came to be.

"
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Having Maps as physical items that have to be found or traded for is the backbone of having a very replayable end-game. There are already plenty of static tasks that high level players can do in Path of Exile, such as boss runs or farming exploitable content. Map areas have a large range of random properties and rewards, so representing them as tradeable items adds a whole new dimension to both the game economy and opportunities available for high level players.



If this is the argument then I have to agree on some parts but disagree on others.

I don't find that having maps as items and be forced to trade adds anything to my endgame experience. It actually subtracts from it.

The main reason might be while chris is right on other tasks like farming items /currency, boss running, trading, etc. you can do everything without maps except gaining exp.
In order to go past 90 you have to map therefore you have to craft maps, therefore you have to trade. Thats a lot of "have tos" for what I call the backbone of the game: gaining exp, building your character.

Also while you can do anything else but gaining exp without mapping. There is zero thread in doing so. I tried do do dried lake for a while in order to test if it is a possible solution for me. I ended up watching youtube, only looking at POE when my flicker stopped. Thats not exactly exciting endgame.



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Rupenus wrote:

Life is 3 times faster than 1999 probably. We have internet now more than 1999 in our lives, we have very sexual desire oriented society all over the world... that means things gotta have give more impulses to us to catch our attention, life got faster since D2 came out, things gotta be more interesting in order to get our attention.

Gaming developed more than we can imagine since 1999, things are not same as before. We want ''MORE'' compared to 1999, its hard to satisfy a try hard gamer nowadays. PoE did this very well in the beginning, and PoE losing blood because of the community's big pressure to make it a ''path of casuals'' like you. :)

You forget that humans are consumers, if they consume and finish it they start consuming something else. in D2 times there were no other alternatives(viable at least) to D2. so we had no other choices. Now? There are many competants for PoE. PoE should not be consumable. You wouldnt be able to finish it how hard you try.


All you say is the core gameplay is not fun/exciting enough for the ADHS crowd, so they have to wrap it with stuff to keep them busy. I bet you POE lost more players because of maps then it kept people playing.
"This is a Buff"
-------------------------------
There is an old almost forgotten prophecy, that hell will freeze over.
But we just recently discovered the true cause of this unlikely event:
By the time GGG manage to balance their game.
Last edited by restinpieces0815#2549 on Oct 17, 2015, 12:17:15 PM
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restinpieces0815 wrote:

In order to go past 90 you have to map therefore you have to craft maps, therefore you have to trade.


After such an absurd assertion they are not reason to continue reading...
This is absolutely false!!!
Bethesda is known for having good ideas and terrible realization of them. GGG is a Bethesda subsidiary or what?
"


All you say is the core gameplay is not fun/exciting enough for the ADHS crowd, so they have to wrap it with stuff to keep them busy. I bet you POE lost more players because of maps then it kept people playing.


you bet or you have an argument? You were getting crazy for arguments, thtats why im asking
"You have great power. You're right to be proud. It's unfortunate you have to die now, but I will honor you with 45% of my strength."
"
Actkqk wrote:
"
restinpieces0815 wrote:

In order to go past 90 you have to map therefore you have to craft maps, therefore you have to trade.


After such an absurd assertion they are not reason to continue reading...
This is absolutely false!!!


Please, elaborate.(I'm not sarcastic. I would really like to know)
"This is a Buff"
-------------------------------
There is an old almost forgotten prophecy, that hell will freeze over.
But we just recently discovered the true cause of this unlikely event:
By the time GGG manage to balance their game.
I don't know what all the fuss is about the tread is right I am right now looking for another game if I don't find it well I will just watch netflix. I just ran a lvl 10 map chized it blued it got some good stats on it. I ran the entire map boss dropped nothing and I picked up 2 maps a lvl 1 and a lvl 3 so I didn't die I did the whole map and as a reward I get a exp killer I might as well have died and got a lvl 11 map. I see it this way if I cant get a map I can get exp on then it is a punishment just like dying in a map either way I lose exp. Now if you fanboys want to keep telling everyone how that isn't the case fine but in the end you lose players.
To even go further I just ran a colonnade map with 2 extra exiles and I get a reef map and another lvl 2 map all pushing me backwards . I think there is enough dumb things in this game that they dont need to compound the problem with this . I used 200 chromatic orbs last night just trying to get one extra blue socket. I would tell the thing give me one it would give me 3 or 4 that is bad enough taken across all gear . I spent all i had and did not get a thing ...now I get into maps and it takes me back ? Keep telling yourselves there is a true argument here because in the end there will just be a few of you left.
Yup back again just ran a temple map guess what map I got this time ....none yup not one map hmmmm.

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