Give everyone 1 or 2 passive skill tree RESETS

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Wittgenstein wrote:
there is no "end game", there is just a bunch of people who leveled way to high and continue to do so.. for no real reason.

And now they are crying because oh shit i will have to make a new character to get the lvl up feeling...

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Wittgenstein wrote:

The state of your character at high levels is pointless and irrelevant to balancing issues, because the game isn't intended to be played at those levels yet. so asking for respecs, to try out "end game" builds, isn't anything that needs to be implemented.

Not saying that respec's shouldn't be offered, on a very limited basis, but the "end game build" argument is just moot.

I completely agree.

I'm so tired of reading these threads about we want respecs for this and that. I really hope that GGG stand there ground with not allowing it.
Last edited by Jurge#3649 on Dec 7, 2011, 2:33:07 AM
There will be people at all levels trying out respecs to check out how the build would work with passive x or y
for testing sake it would only support it

Its a beta, and we all know in any beta the devs would be happy if even 10% of the people actually go to the forums to report anything instead of treating it like a early access..

So out of those 10% wouldnt it be more useful to get testing results from different builds¿ Ive already, at lvls around 20/30 wondered plenty of times how much benefit certain other passive paths would have given me, but relevelling every time i feel like trying some stuff out seems like a weird way to go about it

For instance my marauder started with all hp/regen nodes, and it was...nothing special. I had almost all rares but i didnt feel so tanky and my killspeed was hurting. Just wondering if i shouldve gone for more armor or even offense but i will never know :p
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Legaroth wrote:


For instance my marauder started with all hp/regen nodes, and it was...nothing special. I had almost all rares but i didnt feel so tanky and my killspeed was hurting. Just wondering if i shouldve gone for more armor or even offense but i will never know :p


yeah its not like you can login right now to roll a new maurader exactly how you want, that is an impossibility!
~SotW HC Guild~

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konfeta wrote:
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WhiteBoy88 wrote:
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konfeta wrote:
By that logic, why test the game at all? It's obvious the real game will have a wider variety of enemies, improved level design and pacing, moar skill gems, and god knows what else.
You're just reaching for an argument that's not there.
Seriously?

Alright, we are done here. If you'd rather parrot and deny instead of argue, we are most definitely done here.
Yes, seriously. The argument you were offering is absolutely invalid and totally irrelevant. I'm saying that this temporary end-game will not be, at release, as it is now. It will be a different level range for the actual end-game, requiring it to be rebalanced entirely. It will have more content, from Act 3 enemies and tilesets. The position it currently occupies will be taken by Act 3 content, which will be very different from the current Chaos content (repeated Acts 1 and 2), meaning it will be balanced differently.

You parallel that to the entire game being different than it is now. Yes, it will have more enemies, skills, and other features, but that doesn't mean that Act 1 and Act 2 will be entirely different (as Chaos will be). They are ready for testing. Their level ranges, enemies, maps, and everything else in them are as close to the release version as the devs can get them without knowing what else they may add in the future. Content for levels 60+ (Act 3/Chaos) are not in this condition.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
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WhiteBoy88 wrote:
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konfeta wrote:
By that logic, why test the game at all? It's obvious the real game will have a wider variety of enemies, improved level design and pacing, moar skill gems, and god knows what else.
You're just reaching for an argument that's not there.


No, no, its there.
[img]http://i18.photobucket.com/albums/b103/awpsaint/xenicide.jpg[/img]
Another thing people defending no resepcs and always level a new chracter seem to be dismissing is the fact that this isn't going to be a static game once it releases. I seriously doubt that on release GGG is going to stop adding content never add a new skill, never tweak the passives tree. Sure they can just reset everyone skills every time they make any changes... but an in-game ability to respec would alleviate the need for this and promote build testing. Build testing is one of the main points of this game and saying you have to put 30 hours in to test any variance or any new build is just plain bad. Especially with a rolling meta game, and new content skills tweaks being added.
not everyone here feels the full dedication to the game which has chosen him randomly and by no means is based on really anything else than the wish to play.

i understand that the so called "vets" are aguing now to death, especially when the decision by the devs is made by not answering to the thread. you have your full supply of imagination to come out with what dev's "intentions" is. all fine.

some, not all, people here just asked for a respec, bc they basicly just want to play and made a tiny skill allocating mistake, cause they didnt had any further information on how this and that works in the new patch(not like the alpha guys), which leads to a crippled build. a respec (which looks like not implementet yet in an item form)would save some of our precious time which is needed to just change decisions which took seconds in our countless long effort of hours. what is wrong about that?

hope you guys know that some guys are not 24/7 (see my first sentence) to play this game over and over. some might just take a break or whatever.

@whiteboy88 looks like you're taking your name a little bit too serious,eh? some people have real problems
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Kizmet wrote:
Another thing people defending no resepcs and always level a new chracter seem to be dismissing is the fact that this isn't going to be a static game once it releases. I seriously doubt that on release GGG is going to stop adding content never add a new skill, never tweak the passives tree. Sure they can just reset everyone skills every time they make any changes... but an in-game ability to respec would alleviate the need for this and promote build testing. Build testing is one of the main points of this game and saying you have to put 30 hours in to test any variance or any new build is just plain bad. Especially with a rolling meta game, and new content skills tweaks being added.
There will be limited partial respecs in the final game, this is covered in the beta manifesto (link in sig).
There will not be full respecs, unless changes to the tree after release are large enough that it becomes necessary.
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ronda174 wrote:
@whiteboy88 looks like you're taking your name a little bit too serious,eh? some people have real problems
Cool, I love insults! My name is White, so... yeah, serious, I guess.

GGG won't have an epiphany when they read this thread (or the numerous other ones like it) that will change their view on the topic. They're not going to give us respecs on demand, even if it has its merits. They don't want beta testers changing builds on a whim. They have said this numerous times. Arguing among ourselves (and insulting) won't make it happen, for sure.
Closed Beta/Alpha Tester back after a 10-year hiatus.
First in the credits!
I'm happy enough to be able to determine what passives I'm going to get on my open/release character, using closed as a reference. So far I want to refund all my Increased Area of Effect passives, but I can wait.

It'll happen eventually.


/popcorn
IRON MAN

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