The Divination Card Easteregg
" Ehem, that's your interpretation. And... it does work that way, unless you go for the trade chat. Nothing will be able to compete with that! For the cards to be able to compete, all the cards that could drop in a specific zone would have to be in quantities that would be equal to their value in trade (in dropped currency and other valuables). This means that if 10 different cards could drop in a zone (with items for this example worth 1EX each), then all 10 sets would have to drop per 1EX worth of currency/valuables found. Otherwise you wouldn't get the very specific item you were looking for faster than you could trade for it. So using the 10 possible 1EX cards as example, to produce parity with currency, only 1/10th of each would be able to drop, meaning you'd have to gather 10EX worth of currency before you'd have your specific 1EX item through cards. This is still horribly unbalanced since you'd still have doubled the total amount of value dropped. Thus it has to be either compensated for by halving the amount of currency (and other valuables) dropped, or by reducing the number of cards much more. As currency is the important part, GGG has opted for the right solution of limiting the card drops to something that doesn't hurt the game economy. So far, and I haven't really played a lot since 2.0, I've found 9 cards (I think), and have two sets where I have 2/3. That's a decent drop rate, and the scarcity makes it a bit exciting to find one. Generating excitement in the game is FAR more important. Providing easier access to good items or value just creates power creep, which will have to be compensated for by later nerfs. That is why no sensible game creator will engage in it. It creates too many problems down the line. Last edited by Cyzax#3287 on Jul 17, 2015, 6:18:37 AM
|
![]() |
" Right, this is exactly why Riot and Valve create heroes that are more and more powerful, or take old heroes/champions and rework them so that they are given far more flexibility and utility than they ever had before. Because 'power creep is bad.' Players having fun is apparently a bad idea. Want to know why Starcraft 2 as a RTS game failed? Because Blizzard did the complete opposite and just nerfed everything into the ground they felt was out of line with their vision of the game. It's hilarious because GGG did all these things in the patch to help out new players to the game, or to streamline progression of the game, and then they add in multiple RNG gated features to the game (the inability to maintain higher level maps without a group to spam ridiculous currency, divination cards that give access to crazy items that only the wealthy will be able to afford, etc.) Last edited by allbusiness#6050 on Jul 17, 2015, 8:10:10 AM
|
![]() |
" +1 allbusiness |
![]() |
As a non-harcore-player, I do not have a problem with the fact that cards that give strong uniques (or top level currency items) like will not drop in a full set in my foreseeable future.
All those "low level" cards though make no sense whatsoever. I think the first divination card I found was the one which gives you an orb of alchemy with a full set. What is the point of that? It would be halfwhat useful if it dropped in a notable quantity so someone could farm an area to gather up alchemy orbs, but that is neither feasible nor a really useful goal. Still, why have those at all? Simply increase the drop rate of the respective currency item by a few percent and you have the same effect without all the clutter and complicatedness. Even worse are those that give out starting and/or random equip (like the 40 scrolls or the "life armor" or even the rare jewelry ones). Farming random rare stuff to get a random, at best somewhat useful thing? Again, just up the rare drop chance by 1% and get rid of the cards. The only divination cards that make sense are those that give fixed, relatively rare things as rewards. Like all the ones that give certain uniques. Or the one with the 10 orbs of regret. All other ones would help the playerbase more if they got deleted and their relative chances baked into the base drop chances of the stuff they influence. PS: "The gambler" is the epitome of ridiculous. Do I read that right that you have to collect 5 of these to just get ONE random card (that could even be another gambler?). Why is that in the game? What is the point? Why not give me the equivalent of 0.2 more cards in direct drop chance with all the others instead of having me make change? That is like paying someone with pennies instead of dollars just to annoy him. Last edited by Stormfox#3549 on Jul 17, 2015, 9:40:38 AM
|
![]() |
" I'll just point out the logical fallacy in your whinging... Having fun is possible without having the top-end items! ...but if top-end items becomes easy to get, there's no longer any point in playing... and GGG will lose money as players don't have a long-term incentive to play and get better. So I think it is fair to predict... No 'I Win!' button for you... Last edited by Cyzax#3287 on Jul 17, 2015, 9:44:09 AM
|
![]() |
" What..? Valve never created a single Hero in DotA 2 if that's what you mean, they all existed before DotA 2 was even a thing, and the man who creates/balance these Heroes is IceFrog, not Valve. But to stay on topic: I don't get why people are surprised Divination Cards would matter a thing in any way, obviously when we saw one would give you Shav's it was doomed to be stupid rare and used as just another rich man currency. Divination Cards should be removed, just another rich man feature. I simply don't get why top tier Uniques NEEDS to be so fucking rare in the first place and everything HAS to be gated by absurd RNG, back in good old Diablo 2 this wasn't the case, and everybody had a fucking blast. Who cares if your perfect Shavronne's Wrappings isn't expensive anymore, now more people can actually try to play around with it and maybe have some fun playing a fucking game. Stop treating this game as a fucking job, it's not, make droprates actually noticeable. Participated in the working of the Dyadus Avatar of Fire Templar: http://www.pathofexile.com/forum/view-thread/896505 Last edited by Derpey#6519 on Jul 17, 2015, 9:53:50 AM
|
![]() |
Are you guys finding unique gems? Everyone in my guild is linking them constantly, meanwhile I have put 120 levels across 2 characters and am still yet to find a single unique gem.
Anarchy/Onslaught T shirt
Domination/Nemesis T shirt Tempest/War Bands T shirt |
![]() |
" I've found more unique jewels than regular jewels to be honest. |
![]() |
" Shortening a characters lifespan of a character doesn't really do much if there is true build diversity. Or are you saying there is none? I hate that argument because it shows that you want this to be a Koren mmo grinder and not an arpg. Action rpgs have never been about the grind. They've always have been about building the character you want to play. Shit type drop rates just forces people to run mf chars until they can gear up. For those who don't have that time you're sol. And not all of the divination cards drop fat lewt. I haven't even completed a scholar set and I have well one ever 50 hours logged into the new patch. And I love how elitist you are considering how little you play. |
![]() |
Yeah, +1 OP.
I was on the precipice of getting a juicy supporter pack to celebrate Div cards and a promotion, but I had a feeling they were going to do something like this. Glad I didn't pull the trigger. Div cards were introduced as a deterministic way to farm for a particular item/currency, but really they're just another something to throw on poe.xyz. Probably should have seen this coming with the way Vorici was implemented. |
![]() |