The Divination Card Easteregg
" If it gets easier for 'poor' players, it gets MUCH easier for rich players, meaning that GGG would have to adjust game balance upwards, and the 'poor' players will be 'poor' again. Making things 'easy' never works. You'll never in a game like this have it easier than your effort and skill mandates! If you play 2 hours per day, you'll not be able to compete with players who play 16 hours per day, unless GGG made that game so easy that after a short period, you'd have the best equipment possible. That would kill the game as the joy of finding a good item will be gone... Just play self-found and only trade when you absolutely need it. I do, and there is not much, if any, content I can't do. I've bought maybe 5-10 items in total over the last year. The most expensive which was a 2EX Increased Quantity gem (very recently). After that a Doryani's Catalyst at 60C. I think one-two more 1EX items, and all the rest cheaper. |
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Well right now basically all areas are equally easy to farm, some might be more effective but not really any of them are dangerous. So the simply thing divination cards to is transmute a certain amount of "drop-luck" into something specific.
So by farming at a certain location you can control 2-3% of your drop-chance more directly. If you farm mines you will get a few more gcp if you farm warehouse a few more chaos or if you farm Kaoms Area you might get one of the better unique axes. If you go for the super rare divination cards (like Headhunter) it is very likely that you transform this part of your farming income into nothing for most of the time, since those cards are rare. Divination cards will never give you anything you won't get anyway if you farm that area. If you farm Dried Lake long enough to get the Brittle Emporer you are very likely making enough profit in the period to buy Volls Devotion before you finish the card-set, since they dont really add a lot of more wealth-income. The currency and other items you find are always worth more than the divination cards in the area. They are just more random and require trading to turn them into what you want. Divination cards at least the better designed ones (that dont give you super-expensive items) give you an option to work towards something without trading. If you trade Divination Cards are nothing more than another form of currency, there only real benefit is for people playing self-found. |
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" what is the purpose of divination cards if it's as likely to find the same item? cards should be more common or not exist at all. what's their purpose really? |
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" this ^ Anyone thinking to complete divination card set just by farming without trading is delusional ;) |
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" Do you even realize how stupid these cards are? You're better off buying a 81 white Astral Plate Base, 6 socketing it, and then 6 linking it then praying to RNGesus to get all the cards for Celestial Justicar. You'd probably also pay more in chaos/exalts for Celestial Justicar cards, which are going for more than an exalt per each card in Tempest right now. That's a truckload of currency for a WHITE Astral Plate. You might as well buy a pre-rolled Astral Plate for a little more then that. Last edited by allbusiness#6050 on Jul 16, 2015, 4:22:21 PM
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" No, I don't. If anything is stupid, it is the people thinking it would be their 'I Win!' button... They're simply new content. Some people will like it, some will not. As rare as they are, at least for a while, they'll bring a bit of discovery excitement to most people finding them, and a bit more when you manage to get a full set. They are not intended to be another avenue for players to farm themselves rich. Most of the upset players seem to have assumed this, but GGG doing so would have been equally stupid. You don't create a good game economy by increasing drops, that just creates inflation. GGG seems to have a fairly good grasp of this. |
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" The best way that GGG has eliminated inflation is through their challenge leagues and races. I noticed your main characters are on Standard, and I can understand your frustration with how flooded it is with gear and currency. But you have to understand that those are the dump leagues. You being in standard, are never going to have a proper form of combating inflation. Sorry, but standard and hardcore are just dumps for the races and leagues, and will always continue to fill up and become inflated. I get that you're a player of the game as well, having a level 90 character with good gear is impressive, but not everyone will make it to that point, and a majority of the players don't really even touch standard or hardcore, and mostly stick with the challenge leagues, myself being one of them. The divination cards were also a great way for solo players and casual players to keep their characters going, and to feel a form of accomplishment. It is silly how rare some of them are. This is a video game for entertainment, I am not a masochist, I don't want to feel like I'm torturing myself just to get ahead in my hobby. It's first and foremost priority should be fun. They aren't "I-win" buttons as you describe, they are ways for people to work a bit against the RNG of the game. And they are a way for people to actually get stuff for their characters. I've been playing since before the game launched, I have hundreds of hours in-game, casually playing on weekends or when I find time after work. I have NEVER found a 6 link, and my best unique I've found was probably an Aurseize. That to me seems silly, and divination cards were finally a way for me to experience a build with a 6-link, or a way for me to find uniques without multi-boxing or having a magicfind character. Considering you need 4 Jack in the Box cards to get 1 unique, (and they seemed to follow the same criteria as uniques, as in the chance of you getting a higher tiered unique was lower than finding a common tier unique when turning in), it is absolutely stupid that they were nerfed to the point that you can probably find 4 or more uniques before you make a set of them. The change that I would have liked to see was divination cards staying the same as they were, or some being more common, like the scholar, then they should have changed it so their drop rate wasn't affected by the amount of people in a party/map, if they aren't already, to avoid people multi-boxing and ruining the fun. I strongly disagree with the nerf to their drop rate, and having spent at least 10-15 hours over the weekend and this week grinding out ebony barracks and docks, to only get 5 jack in the box cards (not sets), and 4 gemcutters promise cards (which awarded me a 20% bone offering gem, and a crest of perendus shield), I won't even bother with them any more. |
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" Who says anything about a "I win!" button??? Read though the entire post before replying... Drop rates are so disastrous that after farming docks for the fusing card(a few hours or so) I've already gathered 20 fusings + other currency and I've yet to see a SINGLE card drop in that zone. That is a fucking 20 fusing card pack that is split into 12 parts and each one of them is more rare than 20 ACTUAL fucing fusings. That is beyond ridiculous! Where are these self-founders that would farm docks of all places for fusings??!?!? It looks like I'll just have to try and ignore my disgust for the trading in this game in order to stock up fuses. The divination card is beyond useless for my self-found purposes... So who are these people that like this new content? I highly doubt there are any, since almost no one gets to experience it. Last edited by ivkoto77777#0822 on Jul 16, 2015, 6:39:10 PM
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" Oh, so what you're saying is the only people who can even afford the Divination Cards are rich people who have the currency to buy them so the poor keep getting poorer. Ok. Excitement? What excitement? That I get to sell my card and never get to complete the set to complete the item? LOL. And as stated, some of the divination cards make absolute shit, like the 20 fusing one or the Warden corrupted amulet one. And yet, those cards drop rates are so abysmal it's ridiculous. Last edited by allbusiness#6050 on Jul 16, 2015, 7:05:18 PM
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trading => efficient wealth re-distribution => a set of div. cards must be (a lot) more rare than the item it targets, else you buff drop rates too much.
Their drop rates must be adjusted for: trading, botting & people who play like bots (16 hr grind same zone) --- Tho, there are some that impact gameplay regularily enough, eg: When night falls
She cloaks the world In impenetrable darkness |
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