(3.2) [Lighty] 2H RT Cyclone: Dope for Beast League & Lab™

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LadyLoriana wrote:
do you need a 6L to do atziri or is a 5L kaom's primary sufficient? currently doing 18k dps with 5800 health


5L Kaom's Primacy is perfectly fine. Assuming you have capped (75%) elemental resistances you have the necessary stats to do atziri. Weather you can kill her or not relies solely on your abilities and knowledge of the fight, best of luck and check out my 2H RT Atziri video under the "videos" section, it may be of some use for you.
LightyGaming.com
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LadyLoriana wrote:
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InBobWeTrust wrote:
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LadyLoriana wrote:
do you need a 6L to do atziri or is a 5L kaom's primary sufficient? currently doing 18k dps with 5800 health


May I ask what your gear and tree is? My weapon is better than a Kaom's Primacy, and yet I do significantly less damage than you.


18k is with 3 frenzy charges, hatred, HoA, blood rage, and fire golem. I'm using a kaom's heart that is 30% increased fire damage, and in my tree I only got the nodes up to Cleaving for dps.

Though I am using a nice gem I crafted :)



edit: never mind my question, I found Lighty's answer


I would say that Jewel is worth Yolo Exalting if you can afford it.
LightyGaming.com
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InBobWeTrust wrote:
Ah alright, thanks. I'm using Hatred and Haste instead of HoA and I'm not bothering with a golem. Too much of a pain to try to keep it always alive. If you're also using Added Fire, Kaom's Heart will add a nice boost to damage on that as well. That is quite a nice gem as well. All of my nice gems are staff related, but my good weapon is an axe. Go figure. Thanks for the info though!


If your having trouble keeping your golem alive and simply want to use him for his respective bonus try linking it with a CWDT (lv1), i find it very useful for constantly keeping my golem up.
LightyGaming.com
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Cragwell wrote:
Thanks for this guide Lighty! Wanted to share my good fortune because I have had nothing but poor luck in the past when it comes to sockets and links;



Bought this for about 30c and then spent around 200 jewelers and 80 fuse. Dropped a divine orb into it to move it from a 342 added phys into its current form. Time to start saving for that Kaom's Heart now.

Anyway, for my gem plan I think Vengeance is kind of a waste. My three 4 link gem setup will be;

Blood Magic - Blood Rage - Phase Run - Inc Dur
CWDT(1) - Warlord's Mark - Haste - Hatred
CWDT - Inc Dur - Molten Shell - Immortal Call

If I can get socketed rings later I will pull Haste and Hatred to switch in Vaal Haste with an Increased Duration gem where Haste and Hatred currently reside. Using a 6 socket, 4 link Daresso's right now, so have plenty of room for Vaal Haste plus a Vengeance setup.

Endurance charges are sporadic but I find the high level molten shell + IC are nice and defensive for the heavy hitting physical bosses. Just putting in my 2 cents but the above gem setup I think is nice and would serve most of the player base.


Setups look good and that's a fucking big kongors, not sure if there will be a better weapon in your future for 2H RT Cylone.
LightyGaming.com
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Moksu wrote:
Been trying this build for few days, the passsives seems a bit over protective. Doubt you need the Fortify passives with billion endurance charges.
But to the problem, anyone know a good weapon dmg calculator? So hard to find weapon upgrades specially from poe.trade.
Does attack speed have any effect on the Cyclone?


Its actually a pretty simple calculation:

Minimal + Maximum /2 x Attack Speed = Pdps

Example: 125-275 weapon with 1.5 attacks per second.

125 + 275= 400 /2 = 200 x 1.5 = 300 pdps
LightyGaming.com
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I figured out the area of effect nodes are for actual area of effect.

On a side note, where should I go from here with my DPS at the moment on the Cyclone is 2k and 3k with buffs. Do I need more resists? More life? I always have trouble with these things.

PS
I'm really bad at picking up good gear, this was given to me by a friendly Guild member.


Your DPS is almost Impressively low at 3k. First off I would like to see your passive tree because you must have done something wrong unless you exclusively grabbed life nodes. Fro resistances you want capped 75% elemental resistances, ignore chaos res. Gear can be mostly self found although Marohi Erqi is perfectly fine for a weapon, try and 6 socket it then go for a 5 or 6l ( which ever you get first ).
LightyGaming.com
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blingi wrote:
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Ceratoidei wrote:
just 3k? I'm on my phone, so I can't analyse, but you're looking for

Helmet: Devots -> 20% MS is huge + ias is giving a nice dps boost
Amulet: 1. Flat Phys 2. Life 3. Dex and then str or resis
Rings: 1. Life 2. ias 3. phys 4. resis
Gloves: Same like rings... you can add.ias at gloves with Haku lvl7 and phys on rings
Boots: 30ms Life Resis you can add up to 64 Life with Haku
Belt: Life Resis MS from Tora lvl6

you need 4.5k Life around lvl80 and at lvl90 you aim for 6k Life

I'm doing around 30k with a 5l and 450pdps sword


Is Devoto's really that great? I've been thinking about it but it ends up decreasing my damage as well as costing me a lot of resists (not overcapped for reduced elemental resist anymore) and no life roll so the only real advantage would be the movement speed, right?
Is that really worth losing resists, life and damage?


The lack of resists and life on Devotos become trivial when you have decent gear, The dexterity, chaos res and movement speed it offers is invaluable compared to other items. The attack speed more than cancels out the loss of physical damage.
LightyGaming.com
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Sobinko wrote:
I want to ask about "Bandits" reward in Cruel difficult. I'm playing in Tempest league and going "deffensive" build suggested in first post so I still can pick 1st passive "16% increased Physical Damage".. It's the same as "16% increased MELEE Physical Damage" which I can get in quest?? I dont know what to choose, Oak or 1 passive... If there are no different its obvious that better choice will be passive point.

Sry for Eng.


You should both take the oak/kraiten help in cruel and the first 16% physical node as there weighted at 1.5 passive points each so its worth it both ways.
LightyGaming.com
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stephenp1983 wrote:
I'm definately starting to see how the larger life pool helps. I switched my daresso defiance out for a 4 link 39% life belly to test and surviability seems better in higher maps. It gets me to around 4700 life so I still need to improve obviously on my rares.

Ive also been playing around with different techniques for endurance charges without Daresso's. I wantd to try something besides leapslam, and suprisingly sweep has worked really well. I'm doing sweep, increased area of effect, stun, and enduance charge on melee stun. I loose the mobility of leapslam, but other than that it seems to work well for quickly generating endurance charges and stun locking groups.


Whatever way you can gain endurance charges that fits your play style is great, some like enduring cry, I prefer to have them passively gained and keep the momentum alive.
LightyGaming.com
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xmh911111 wrote:
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Valmar wrote:
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Moksu wrote:

Does attack speed have any effect on the Cyclone?


Of course it has. Aprox take into account +1% attack speed is like +2% added physical damage, barring other more complicated things like procs and that.

With more attack speed, you are generating more hits in the same amount of time, so more dps.


what auras are better? Haste or HOA? since you talked about AS is important.


Unless you can achieve very high 75k+ dps without HoA, Hatred + HoA + Another 25% aura is best. After a certain point dps becomes overkill and I suggest swapping HoA + Second 25% aura for Haste for the faster movement speed which is great for mapping & Atziri.
LightyGaming.com

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