An extremely important appeal and request to GGG about BETA
That decision, many do not approve, but it's very important and very difficult to be decided on such an act, especially for GGG, but the beta is better prolong for a few more months to several factors and the need to:
___________________________________________ I hope GGG Do not miss this rare opportunity and prolongs beta, the pros actually even more than I have written here, and it is essential for the community and the game itself. Also, I pray and hope that GGG enough strength and common sense to reinforce Marauder and games, not to destroy a lot of builds and fix many bugs and improve performance with the Radeon cards, a lot more new stuff and buff to try new and unusual in beta, and to increase the number of passive skills on tree much more. Thank you! Necropolis master craft service Necropolis My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead Last edited by TreeOfDead on May 27, 2015, 8:20:47 PM
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UPDATE!
Spoiler
Delay BETA for more months! On top of those reasons as said Open Post, there is some more good point to prolong (delay) BETA: - Much less people in the summer come to the release of the game, as all the rest and busy with family, the best option is to delay to the middle of autumn when all will come from all the vacations and will be ready to invest in the game and get a fresh feeling without the negative effects of the bug and nerf - There still 700+ Known issues (bugs) and 2000+ unknown (hidden) bugs with client and game! You can not fix even half of them for such a short time and still game will be unplayable. - Too many changes in game with aura and node!!! TOO MUCH OF THEN CHANGED! That means you need to balance them even more carefully and close. High reserve aura must be 45%, mid aura must be 30% and low aura must be 15% Some aura must be buffed to make them USEFUL after you DELETE from game BUFF EFFECT node Buff mana node and mana regeneration node! To make playable high mana cost with high cast speed spells. Buff mana per level and base mana for all class, increase base mana regenerate. - Lockstep still too much buged and request MORE close and hard work! Just for example: https://www.youtube.com/watch?v=ivEzGn4RQy0 - Need to create MORE mods for Jewels and increase all stats on them, they looks weak. - Need to increase and add more all possible way SURVIVE and DEFENSE for melee and casters (like Witch)!! After all buffs for monsters and Bosses it would be IMPOSSIBLE to play high lvl maps with more dmg mods or extra dmg mods... there are no way to play like that. - NERF some bad imbalaned Unique and Gems! For example:
- BUFF and increase stats on some very weak and useless Unique and Gems! For example:
- Increase DEFENSE and SURVIVE ways to play Path of Exile and new Act/Maps with buffed monsters/Boss it would be IMPOSSIBLE to play with melee/self-caster! Buff all possible way all global defense Just think about ONE mod "increased monsters damage" or "extra damage as fire/light/cold" ONE mod on map... how should we play? Now think about high level maps with those mods, WTF? We need to play any content as melee/self-caster, not ONLY as Bow. - Mana and Mana Regeneration!!!! You ruin all builds that use mana, how can we get same or close to old mana regeneration with nerf EB? How about high mana cost skills? What about super fast casting builds? Its all ruined now, unplayable. Buff and increase ALL skill node at tree with mana or mana regeneration Add more mana regeneration nodes - Aura and amount of aura we can use now When we can use MUCH MUCH MUCH LESS aura, we need to choose MORE CAREFULLY and that makes some aura pretty useless and unpopular, so why not buff them? Like Clarity to make high mana cost or cast speed builds playeable Hatred Determination Tempest Shield Arctic Armour Haste Etc - Change all aura reservation to High = 45%, Mid = 30%, Low = 18% That will make possible to play with out any reservation node and any gems (like old reduced mana gem) and use Mana, not Blood magic and make viable and more balanced Mana players and that make less popular blood magic builds - Skill tree nodes: Why not make 130 as maximum? Now its 120, but those 3 nodes looks very weak and after you add MORE useless no one needed 10 attribute node, it will be nerf and make act 4 boring as hell and not rewarded. Necropolis master craft service Necropolis My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead Last edited by TreeOfDead on Jun 8, 2015, 10:11:16 AM
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colorful
I dont see any any key!
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" Tried to make nice Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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How i can also make colored text and change the font? There are guide? If so - link please.
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I actually think the beta will be delayed, to many changes in the whole game.
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I thought GGG was going to improve mana usage such that many skills would require less mana and thus clarity aura would not be a necessity or the Reduced Mana support gem might not be needed to run some skills. With what you say (I don't have beta access) GGG is nerfing Clarity and Eldritch Battery and making mana regen harder to acquire on the passive tree. So it sounds like GGG has a huge mess on their hands right now and it will not be a great 4th of July for US players as much more time will be needed to get play balance dialed in properly.
Why oh why does GGG think they want/need to nerf so much? They are not Hasbro. It's not like 1000s are getting to level 100 quickly and then quitting. More will quit over PoE being nerf ruined than will ever get too many builds to level 100. GGG sure has some strange ideas on what a hardcore arpg is. Maybe they are going the route of War Games where the only winning move is not to play. "How about a nice game of chess?" Sad, very sad. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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" Hit the quote button and check out the code. :-D Exit, pursued by a Plummeting Ursa.
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Although I agree with some of your points, I just don't understand the paranoia aspect. Have some trust in the developers and be welcoming to change. I mean, look at how far the game has come.
Also, we don't need 100% perfection on release. The current production instance has many issues, and that will persist well after 2.0 is released. GGG fixes stuff as they go, like any dev team working on a live application has to. Delaying release can slow down the process of identifying and moving past bugs/issues, and letting everyone in the beta is a bad idea. You can't "release" a game that everyone is already playing (if you let everyone in beta, you've essentially released 2.0). People like to focus on nerfs, yet they don't posses comprehensive knowledge of the new game. People also assume their build can't adjust. I remember when cooldown was added to CoC, panic! My CoC proc rate was a bit less, but my tooltip on the spells was almost double. It was a buff, and I'm glad I didn't embarrass myself by posting some premature QQ feedback. So with respect, I just don't understand what this post is really offering in terms of constructive insight. Its too paranoid for me. | |
" I really hope that this will happen! But I think GGG very hurry with the release and only only lose at all points, make a big mistake and only disappoint all the fans. Changes in the 2.0 to modify the game so much that just make it totally different, it is no longer "Path of Exile" that we all loved, it is something else, and I think that will be much worse (at what i saw: monsters more harder to kill and players easier to die, much more easier to die from anything. More ONESHOT mechanic and more unbalanced items: like Null's Inclination that SUPER broken as it now and TOTAL imba, more then Mjolner.) GGG was always bad at balancing melee, so now it is even worse, with all buff monsters and no longer free immortals call 30 sec. Necropolis master craft service Necropolis My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Necropolis veiled crafting all service all crafts mods Necropolis SC master craft service Necropolis SC craft mod! Veiled crafting Service Necropolis craft PM: TreeOfDead |
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