An extremely important appeal and request to GGG about BETA
Delay BETA for more months!
On top of those reasons as said Open Post, there is some more good point to prolong (delay) BETA: - Much less people in the summer come to the release of the game, as all the rest and busy with family, the best option is to delay to the middle of autumn when all will come from all the vacations and will be ready to invest in the game and get a fresh feeling without the negative effects of the bug and nerf - There still 700+ Known issues (bugs) and 2000+ unknown (hidden) bugs with client and game! You can not fix even half of them for such a short time and still game will be unplayable. - Too many changes in game with aura and node!!! TOO MUCH OF THEN CHANGED! That means you need to balance them even more carefully and close. High reserve aura must be 45%, mid aura must be 30% and low aura must be 15% Some aura must be buffed to make them USEFUL after you DELETE from game BUFF EFFECT node Buff mana node and mana regeneration node! To make playable high mana cost with high cast speed spells. Buff mana per level and base mana for all class, increase base mana regenerate. - Lockstep still too much buged and request MORE close and hard work! Just for example: https://www.youtube.com/watch?v=ivEzGn4RQy0 - Need to create MORE mods for Jewels and increase all stats on them, they looks weak. - Need to increase and add more all possible way SURVIVE and DEFENSE for melee and casters (like Witch)!! After all buffs for monsters and Bosses it would be IMPOSSIBLE to play high lvl maps with more dmg mods or extra dmg mods... there are no way to play like that. - NERF some bad imbalaned Unique and Gems! For example:
- BUFF and increase stats on some very weak and useless Unique and Gems! For example:
- Increase DEFENSE and SURVIVE ways to play Path of Exile and new Act/Maps with buffed monsters/Boss it would be IMPOSSIBLE to play with melee/self-caster! Buff all possible way all global defense Just think about ONE mod "increased monsters damage" or "extra damage as fire/light/cold" ONE mod on map... how should we play? Now think about high level maps with those mods, WTF? We need to play any content as melee/self-caster, not ONLY as Bow. - Mana and Mana Regeneration!!!! You ruin all builds that use mana, how can we get same or close to old mana regeneration with nerf EB? How about high mana cost skills? What about super fast casting builds? Its all ruined now, unplayable. Buff and increase ALL skill node at tree with mana or mana regeneration Add more mana regeneration nodes - Aura and amount of aura we can use now When we can use MUCH MUCH MUCH LESS aura, we need to choose MORE CAREFULLY and that makes some aura pretty useless and unpopular, so why not buff them? Like Clarity to make high mana cost or cast speed builds playeable Hatred Determination Tempest Shield Arctic Armour Haste Etc - Change all aura reservation to High = 45%, Mid = 30%, Low = 18% That will make possible to play with out any reservation node and any gems (like old reduced mana gem) and use Mana, not Blood magic and make viable and more balanced Mana players and that make less popular blood magic builds - Skill tree nodes: Why not make 130 as maximum? Now its 120, but those 3 nodes looks very weak and after you add MORE useless no one needed 10 attribute node, it will be nerf and make act 4 boring as hell and not rewarded. Mercenaries master craft service Mercenaries My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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Disagree. Most of the reasons are you just guessing without any proof whatsoever.
Most of your reasons come down to " How many players do you think they need? Do you know how many they already have? " How much less? Source? I could as easily claim that much more people will come to the release of the game because kids have school holidays and adults usually have 2-4 weeks of vacation on summer. " How do you know that there are 2000+ unknown bugs? What makes you think the known ones can't be fixed? I don't think that the game is unplayable now - what makes you think it is? " Yea, sure. Please make a video of clearing the whole map with one shot. Perhaps some of your reasons were valid, but at first remove the invalid ones so they don't add unnecessary clutter. |
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TL;DR
Get more players to test beta more better good or BUGS. I don't want to rag on the OP too much because maybe english isn't his first language, but a lot of what he's saying is redundant and/or unpleasantly unreadable. A lot of the assertions are unjustified or unsupported and repeating them over-and-over doesn't make it more fun to read. Mana isn't ruined, it's just a little too dependent on reduced mana cost of skills, Elreon rings and/or increased effect of auras. Stacking mana nodes isn't appealing when you can outflank the problem altogether. EB was just one of the more broken ways of doing it. Likewise, caster defenses aren't ruined. That isn't true. STOP SAYING THAT. I'm sick of hearing it from everybody. Armor, evasion and ES are all very good options for casters and always were even when EB dominated the meta. Although chances are people are just going to trade in their CoD and EB for Coil and Acrobatics. People like to complain about the auras, but GGG's intention was to nerf them slightly unless you pointedly invest in said node auras. And yes, I can claim that this is the intent since this hasn't been the first time auras were reworked. The first time it was reworked, auras were made more potent and harder to stack. Their goal was to always make auras powerful, but build-defining. It's obvious that they don't just want to make Reduced Mana non-mandatory, but to enforce specialization. Jewels look weak, but well-rolled Jewels are actually much more powerful than passive notables. A jewel that gives 6-8% life and three other affixes to damage or utility is already much much better than most of the skill tree. Last edited by DeviantLightning#7374 on Jun 8, 2015, 2:03:27 PM
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I wouldn't give too much attention to the OP's suggestions for balance, 90% of them would pretty much break the game in half and make it a cakewalk.
Also jewels are far from weak, in fact for the low cost of 2 skill points to access a jewel node you can have what is worth to 5 skill points of bonus. I agree on the caster defenses being weak at the moment though, that cumuled to the ridiculous scaling of monsters damage in high level makes being a caster not a pleasant experience in hardcore. |
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" We haven't gotten the second half of Act 4 yet. I guarantee there are going to be more skill point quests. |
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While I wish I could just "neg" you and move on, because I don't agree with much. But I wanted to say I'll give you a +1 for presentation.
Nicely done. |
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I would like the new EB more if they would do this: add a node behind EB that would grant flat mana regen, say 20, same as a lvl 16 clarity. This will allow players to grab mana regen nodes to scale it. Then you add a drawback that prevents any regen other than mana regen, so this prevents ES recharge, zealot's oath, and ghost reever. This will give players the choice of going either this way or the life regen/ghost reever way. So if you have 200% mana regen on tree and/or gear it would net you 60 mana regen from this. This will work nicely with clarity and could be pretty nice for MoM now. Now 20 flat might be too Op and GGG would have to tweak the numbers but I think this could be pretty unique and cool balance, instead of having to grab other notables to make new EB worth it. This also increases caster survivability because any leech or life regen will no longer be allocated to sustaining your skills.
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Ugh this is coming from the same guy who posted "The Dream" thread:
http://www.pathofexile.com/forum/view-thread/971052 And who thinks, and i quote: " " are solid and good ideas. [2.2] The Vampire - Tanky 2H Axe Slayer Duelist - /view-thread/1611662
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" Hey, Thank You very much for kind words! Sadly but english isn't my first language and have low free time, i was in hurry and make many misspells etc, im sorry for that. " Need time and more players to test Endgame and E V E R Y build: OP or weak; Can sustain mana or not; etc " Lol, that's something... no comment " Fixed IN TIME! Everything CAN BE fixed, but need more time then GGG announce. That's what i mean. And that is why i ask GGG to delay BETA so they can fixed MORE bugs and MORE balance ingame. " Elemental Proliferation = Melee Splash (some kind of) BUT Melee Splash have HIGH penalty, LOW AOE, HIGH mana multiplier, etc bad stuff. EP have NO bad stuff and ONLY pluses, also Melee Splash CAN'T increase elemental status effect duration and CAN'T spread those status on ALL enemy's (inc Boss) I do know that MS spread damage, when EP spread ele status, but IGNITE = DMG, and you can easily kill full pack with ONE shot with that ignite (even exiles and boss). Also FREEZE/SHOCK OP as hell. " Im sorry! English isn't my first language and have low time, didn't check it, sorry. " That's not true, just your opinion. IF GGG don't plan to increase ALL nodes with mana or mana regeneration, then everyone will need MUCH more node to waste and take less defense node, that make those builds Unplayable, bcs of NO defense and NO higher Ledge Cruel. That is called "ruined" " Monsters damage BUFFED by a lot, Boss buffed EVEN MORE! Casters have AA as defense and its ruined and MS (from AA), now its ruined to trash. Armour for casters? Are you joking? Even marauder with all armour node and armour chest sux too much and you saying Armour for CASTERS? like Witch? WTF? Defense ruined for casters and for melee, its true. " GGG REMOVE ALL buff effect node at all, that like HUUUGE nerf to aura, nerf aura tree at templar area, nerf most aura (like Clarity, just example) flat, and nerf Reduced mana gem, even tho Enlighten have VERY SMALL usefulness, but WAY WAY too small and so trash as it now. So, its not called nerf and ruined? How so? " Hahahaha! Thats most funny part, so you gonna say Bow right now and in new 2.0 wont be THE BEST and MOST DEFENSED OPieOP builds at all? Right now Bow = SUPER easy cakewalk! And after 2.0 Bow will be even MORE cakewalk then now. So melee must NOT have defense? SELF-Casters must not have defense? Broken gems and unique must not have nerfed? Super bad gems and Unique must not be buffed? Stop dream and open eyes: Bow already SUPER easy cakewalk! And soon they will be more great. HC already have hard time, but after 2.0 there wont be any good melee/self-casters builds at all, only Bow bow bow bow. " I hope GGG will add MUCH more skill nodes, bcs 3 node for ACT on all lvls are super low. Mercenaries master craft service Mercenaries My IGN TreeOfDead https://www.pathofexile.com/forum/view-thread/2037371 Vouch Mercenaries veiled crafting all service all crafts mods Mercenaries SC master craft service Mercenaries SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead Last edited by TreeOfDead#4438 on Jun 10, 2015, 7:56:23 PM
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" My opinion is correct. Everybody who disagrees with me is wrong. It's that simple. I've played self-casters without EB constantly. It's very doable. Mana itself could use a buff, but there are many methods of scaling mana regen or bypassing it that don't involve EB. " And you're wrong. Again, I've played self-casters nearly constantly without Cloak of Defiance. I know it can be done with Acrobatics, Armor, ES/Life and CI. The defenses are viable. Armor has been scaled in proportion to monster damage as well. Evasion still prevents the same percentage of damage as before. I had a level 90 toon in bloodlines that self-cast EK that could sustain on level 10 Clarity and had 9k armor which boosted to 23k armor with one granite flask. This toon took a grand total of 5 armor nodes. She did NOT use Determination either since that cost her too much dps. She used these are her main armor pieces. If you took all the armor nodes in Marauder and still think armor is ineffective, then you're doing something wrong. 9k is more than enough for the game and that's very achievable without grabbing "all armour nodes." You can get 5k and just granite instead. It's not hard. I've also done a build that stacked ridiculous extremes of life/ES, so I'm not talking out my ass when I say that a 4k life/4k ES build is actually very economical, with leftoever nodes for damage or other defenses if you wanted being very achievable. CI likewise has a ridiculous amount of power creep going for it because of the changes to immunity affixes on flasks. Nobody who has been following beta can sincerely say with a straight face that melee's defense is "ruined." Fortify and lockstep mode are both good reasons why melee is stronger than ever. You don't know anything, so don't argue. You're flatly wrong. And I'm sick of people saying differently. They are wrong. Dead wrong. I'm living proof that basic defenses work for casters. " There's so many things wrong with this that it's not worth replying to. You also didn't actually read what I said. You probably haven't actually learned anything about the changes, so discussing this with you is pointless. Last edited by DeviantLightning#7374 on Jun 10, 2015, 8:50:24 PM
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