Genuine Golem Feedback

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It took 4 slots, but now that those are free to use again, Why not have the golem there?


Since your math is absolutely so terrible and seem to miss what others are saying. Do a comparison here.
Chaos Golem = 3% physical resistance. Cast When Damage Taken - Enduring Cry = 2 slots (will not work in 2.0).
Golem requires manual cast, lasts for a couple of seconds, unless you slot them and requires a 6 second cool down. Even then, how long does this last in maps?
How is that better than Enduring Cry, which gets you at least 1 endurance charge and lasts for 10 seconds?
Now, you talk about what was it? The Fire Golem 15% damage? How is that better than 1 charge of Frenzy? Which has more damage and lasts for 10 seconds.

You comparison is absolutely bad and this feedback is nonsense.

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