Genuine Golem Feedback
" Since your math is absolutely so terrible and seem to miss what others are saying. Do a comparison here. Chaos Golem = 3% physical resistance. Cast When Damage Taken - Enduring Cry = 2 slots (will not work in 2.0). Golem requires manual cast, lasts for a couple of seconds, unless you slot them and requires a 6 second cool down. Even then, how long does this last in maps? How is that better than Enduring Cry, which gets you at least 1 endurance charge and lasts for 10 seconds? Now, you talk about what was it? The Fire Golem 15% damage? How is that better than 1 charge of Frenzy? Which has more damage and lasts for 10 seconds. You comparison is absolutely bad and this feedback is nonsense. |
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