Unique Items - Personal Designs

Very nice!
IGN: Ghost_Prototype (100 Shadow - Std)
Remember The Name - Endgame mapping guild. Thread - #1196726
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Recomposed wrote:
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Qarl wrote:
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Wooser69 wrote:
RIP atziris foible, you were good to me but qarl has left me with no choice.


I hope it doesn't replace Atziri's Foible! (Well maybe for specific cases, but not in general.)

I really like Atziri's Foible, I'll make a note on it for the unique rebalance pass.


good good it's one of the cutest uniques in the game I absolutely love it


Stop trying to make 'cute' happen. It is NOT going to happen!
Last edited by Ascendic on Apr 16, 2015, 12:55:34 AM
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ama wrote:
I wonder what is Chris designed :)


Probably a unique fishing rod :P
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Excellent unique, but why outclass a lvl 20 vitality with a single item ? You have a really wierd way of promoting diversity... just compare mom and cod, vaal pact and acuity etc
More and more build are based around uniques, and everyone has to level flameblast while waiting to be able to afford them.

I maen 1.75 % for lvl 20 vitality vs 3 % on this ...
More unique teasers pleeeease.
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Heartsease wrote:
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Previous said stuff(long)


Same in d2. Mage set armor is far more valuable than its helm and weapon.


GGG is better than the D2 team!

THEY CAN DO BETTER!
Too op, what u try to succeed???
After these unique just rename game in Path of RF Exiles, lol 3% life regen??? think anyone here at all?
Last edited by Coolmer on Apr 16, 2015, 1:40:10 AM
This item is going to be cheap I guess, so it would be affordable to vaal it (like Stone of Lazhwar). This one with +1% to all maximum Resistances is going to be amazing for RF and would sell really well. I like it.
https://www.youtube.com/user/DaidelosGaming/featured
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Buology wrote:
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GalvonTron wrote:
That is it, I'm doing it. I'm making a full support build that make 3 items that i can use to make a big change in a party.


I have been working on a support character using 6 curses, dying breath, leer cast, conduit with dodre flasks, and when it comes down to it any and all auras I can. Soon to be more than 6 curses thanks to new skill tree gems.


6 curses? You don't think that's a little absurd? Even if you had all of them on CoH setups, likely by the time you finished casting the first set most mobs would be dead before the second cast. Were you in any half-decent or better party, even 3 would just about be overkill on 99% of anything. If you personally require/desire 6 curses to kill effectively and to have good enough clear speed, there is something fundamentally wrong with your build/approach that adding more curses should not be viewed as a remedy for. I'd rather not gimp a char by force-feeding into it so many +1 curse items but rather use gear to enhance your survivability/damage output/other means of support via auras/uniques/Conduit.


On topic:

Love the new unique amulet, looks so promising for early- and end-game, which is something not often seen.

For POE Devs: https://www.youtube.com/watch?v=ea6UuRTjkKs
Died like this in HC before: https://www.youtube.com/watch?v=nVsgFUiD-Y8

u_u
Something just occurred to me, just add "Blood magic" on it and it will be good, otherwise is too op

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