So played PoE for a while then played d3... My reaction...
" Yeah those who want to rush through to maps as fast as possible will use the best builds to achieve that goal. My point is that many people choose to be altoholics in PoE because leveling experience is diverse and fun. Not sure if it's the same in D3, are people there altoholics too? GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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I know people who play different builds in D3, but I don't think altoholic can be used to describe them. It's not that they have alt characters. They just have alt gear in the stash and switch to an alt build when they feel like it. The small number of character slots kind of make it impossible to have numerous different character builds the same way PoE does.
Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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About flameblast and searing bond, that means the game is poorly balanced at low levels, not that build diversity is an illusion. Honestly it's something GGG should improve.
" No, the right term is gated. The diversity is fine. ... I don't find a lot of the arguments you made in this thread solid. They tend to be limited in level range, require impractical conditions or straight up confuse concepts like other have shown. Anyway, not biggie, D3 has its things, build diversity is not one of them, :) Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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"I get what you're trying to say now, although I wouldn't use the words build diversity the same way. You kind of say PoE has limited build diversity because it's hard to change your build. You're defining diversity as it applies to already completed characters. I'd use the word flexibility instead of diversity for what you're talking about. Guild Leader The Amazon Basin <BASIN>
Play Nice and Show Some Class www.theamazonbasin.com |
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" You're right if you're talking about streamers or the people I described in my last post, those who see maps as the beginning of the game. You're wrong if you're talking about altoholics or people like me who chose a build and stick to it from beginning to end (TS being a level 24 gem means I'll use a different skill til 24 but I will still be using a bow from level 1). The fun about leveling in PoE is about how you start with a rudimentary shit build and slowly work your way up and become stronger and your build gets well rounded as you add more damage more crit more auras more support gems. Once the build is 'good' many people quit the character and start a new one. " I wouldn't call that human nature, it just depends on what's fun to you. I (and many others) like leveling with sub-optimal speed if this means we can use diverse builds and see our character slowly grow to become a god. To me it's very boring to level another lameblaster until 60+ and then to switch to my 'real' build. That's what someone does who's actively competing on the ladder and min-maxing the shit out of the game. I'm just playing for fun. " Build diversity doesn't really have anything to do with how easy it is to switch builds around. And no movement at all isn't true, you can easily change from a fire spell to a cold spell with a couple of regret orbs, or from one bow skill to another and so on. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" <Edited by support> You didn't prove that the skill tree is meaningless, not even close. All you proved is that some builds are more efficient for leveling than others. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence. Last edited by Eben_GGG#0000 on Apr 17, 2015, 1:38:25 PM
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" Build: a combination of gems, passives and gear made for an specific purpose. You can discount things that are mildly different but do the same things (for example, if the gear is swapped but the important uniques are still the same, you change some supports or utility skills that have no big relevance to the function of the build, etc.). Yes, it's fuzzy, but so fractals and textures in fucking maths/computer science. So you ignored passive skills for a specific build. That doesn't really prove anything. It's just a bidimensional build (given my definition). You can still swap some items or gems in that configuration. Also, "absolutely zero build diversity" is a strawman. Almost no one is trying to say that in this thread. Not me. For Diablo like games, the right thing to ask is how far from zero goes. That's absolutely not favorable for Diablo 3. The gear dimension is constrained by sets, so by design the build diversity is constrained. Any build diversity comes from not fixed gear. Skill choice is irrelevant, you switch when leveling in function of gear. Try to use the skills you want without the needed gear, in a bind on account environment. Someone will get screwed. Given that D3 has limited build diversity and it's gear dependent, almost 100%, seasonal uniques are a bad idea that will make a lot of people complain (source: http://us.battle.net/d3/en/forum/topic/16952155685). Like it happened with Scold's. Honestly, the whole idea of uniques behind a league or season could have some revision. And lastly, people complain that those sets are just too overpowered and make the rest of the items shit. Not good. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Apr 17, 2015, 2:27:51 PM
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So many of you speaking on D3's mechanics clearly haven't played it in years, if at all.
Don't forget to drink your milk 👌
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Looks like we got Eben'd :x
Saying D3 has zero build diversity is like saying PoE doesn't have desync or the Pope isn't Catholic. No need to debate starting from such a ludicrous (;)) point. GGG banning all political discussion shortly after getting acquired by China is a weird coincidence.
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" Again, the problem is imbalance at low levels. At least it's not intentional. If you want to complain about it, go ahead, but's it's not about an intrinsic illusion of choice for all the systems in the game. At least GGG is not restraining people to use specific things on purpose. That's more questionable. Important thing is how far from zero build diversity can go, and in that aspect Blizzard gimped Diablo 3 from the get go, on purpose. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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