[2.2] MorgNThorg's level 100 all rounder melee berserker - uber / core / grandmaster map capable
Hey Mors, was just wondering if you would consider a progression for the tree? I'm trying to find something to play for 2.0 and I have always loved this style of build.
| |
" Yeah i thought of something like that with he blocking and the 8 mana on block. I noticed your ring also. It actually went better with my mana before i died. Used only 1 mana flask all the time And my defenses obviously it wasn't enough lol thx for replying i'm gonna make another puppet with this build. | |
" Actually I was on the same path when I built this character. First it was an RT tank. Then I tried to put crit into the mix, but I couldn't meet the accuracy requirements so I used the gem. The thing that really bothered me that I not only needed to sacrifice a link on my main attack, but on every secondary skill I use (for example curse on hit + reckoning, fortify or pcoc + movement skill). There are so many good gem combinations that I couldn't use in that socket starved situation. But I see that one of the most difficult things in this build is to find all the needed stats on the few slots you can equip them. If you're lacking dex and int you may consider to spec in the versatility notable near the marauder start. That adds 20 dex, 20 int and a good chunk of accuracy as well. Anyway nice setup and cool corruption on your boots! |
|
" For melee leveling I found it that the easiest way is to start as a general 2H RT build and spec out of some nodes later. It has good speed, enough life and you can use any good 2H weapon you find along the road. 1. rush to RT 2. Go to the duelist 3. Take a lot of life in the templar area as well 4. 2 points later you can switch to RT 1H + shield for ~20 respec point (you'll get enough for quest rewards), if you would like to I would spec to crit if I can take at least both the disemboweling and the fatal blade clusters. |
|
" Better luck this time! |
|
" Yep, gunning for versatility next. Specced out of two life nodes to (a 5% and a 6%) into the 5% and heart of the warrior for a net gain overall plus I'm only two passives from versatility. Might aim for diamond skin and cloth and chain to free up some res for another diamond ring later. Also got another rustic sash with life regen, pushing my regen to 6.4% which enables me to use blood rage safely. Deciding, too, to incorporate a lvl 12 power charge on crit with the riposte -- at least I can get some charges on occasion especially when I spam Rumi's to get full block. And tell me about it, so many other gem combos that would be good on this build. | |
" Yes, pcoc on counter attack gems work pretty well for me. Why do you prefer riposte over reckoning? It has higher damage, but higher cooldown as well, also reckoning has a nice AoE. Maybe because it's a green gem? (easier coloring of your eva pieces) The first alternative link uses that come to my mind are: puncture setup for bosses who you don't want to facetank / exploding rares on a -max res map / etc. puncture + melee phys dmg + inc crit dmg + added fire (or hypothermia if you use arctic armour) multiple reckoning setups reckoning + curse on hit + curse + pcoc (auto curse and occasional power charge) reckoning + curse on hit + curse + ecoms (auto curse and occasional endurance charge) reckoning + curse on hit + curse + curse (multi curse setup, of course you need a very lucky corruption for the +1 curse) reckoning + curse on hit + curse + vengeance (more reliable cursing) reckoning + melee phys dmg + crit chance + added fire/life leech (pure damage version, it hit's like a truck) fortify and frenzy + power charge generation for bosses who don't spawn ads - you can stick in a frenzy attack every time your fortify expires (I don't have fortify on my main attack). This will also keep you at max frenzy charges and gives you power charges occasionally. Or you can add blood magic to it so it can help your mana sustain against single targets, as you won't use your mana with this skill but still refill it with mana leech. frenzy + fortify + crit chance + pcoc The good side of abyssus is that you can have a really effective damage skill even in a 4L. For me the 3 white sockets on my boots allow me to be really flexible and switch gems according to specific requirements depending on the situation. |
|
Some nice suggestions there, Morg. I stumbled upon a glove with high accuracy rating in my stash which put my chance to hit at 87%, enabling me to drop the accuracy gem. Using a culling strike atm in its place as intellect is still too low, but a 30 int node should fix that in the next level.
Along with rejigging the passive tree (my duelist starting path was inefficient; took a few melee physical damage points to get to born to fight) and my gem combos (found it most comfortable putting blood rage, tempest shield and assassin's mark in CWDTs), and getting another Rumi's, I gained more life, more damage and feel way tankier. I think I quite like pairing culling strike with tempest shield. Seems to help drop mobs faster when Rumi's is activated. Notice you favor the use of Forbidden Taste. Is it more useful than a bubbling/seething life flask in your opinion? Last edited by Quixote77 on Jul 23, 2015, 9:08:23 PM
| |
Nice upgrades there! The increased crit strikes may not be the best support on paper (added fire or others may seem better), but I really like to have as high crit chance as I can. Yep, I also enjoy having blood rage and tempest shield in a CWDT setup.
I only use the forbidden taste as a skin transfer on my flasks :) I like the look of it and also I like to have an MTX on each piece of my gear so I don't vendor them unintentionally :D You can see my actual flask setup in the "Gear setup" block. Actually I was thinking of using that flask before life flasks were buffed and when I used high chaos rez gear. |
|
Added a level 80 wasteland map run.
|
|