Devourers, what makes their current state justified?

Devourers gonna devour.
And haters gonna hate.
Nothing is more common than unsuccessful men with talent.
"
Not-so-Shy Hulud.


Just in case the GGG devs had worked in an easter egg, I've tried various types of movement to see if I could find a pattern with no rhythm that didn't trigger them. It would've been funny if fast moving map groups suddenly broke into a slow moving serpentine (or other silly walk) to avoid devourer ambush.
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910
Devourers are really dangerous only for builds which dont have any sort of phys dmg migation except CWDT setup(no armor,no block,no dodge).Mostly for popular COD MOM builds.When i was playing CoD build in bloodlines(5k life,2k unreserved mana),i started to stutter because of shocks and near rip devoerers situations.Now,with acro+evasion+lighting coil i dont care about them much,they hardly can hurt me.
Last edited by And1111 on Jan 17, 2015, 1:20:24 PM
"
And1111 wrote:
Devourers are really dangerous only for builds which dont have any sort of phys dmg migation except CWDT setup(no armor,no block,no dodge).Mostly for popular COD MOM builds.When i was playing CoD build in bloodlines(5k life,2k unreserved mana),i started to stutter because of shocks and near rip devoerers situations.Now,with acro+evasion+lighting coil i dont care about them much,they hardly can hurt me.

Yea, but not every build has the access to the (currently) most broken defense in the game (or maybe... only reliable defense in the game?)
"Devourers, what makes their current state justified?"

Hunger.
"
"Devourers, what makes their current state justified?"

Hunger.


Thank you for the laugh!
They are ok.

more a gameplay discussion thread also...


Try to use some cast when damage taken setup and cast when stunned setup.
Have fun! And go buy my stuff...

Shops: 522765 / 1094567 / 1147014
For anyone who thinks Immortal Call and Granite Flasks will save you: http://www.twitch.tv/zenocidegenius/v/3683762

You'll see him die with both Granite and Immortal Call up, so current theory is that devourer damage is calculated before they pop-up. So unless you walk around with your Granite/Immortal on 24/7... rip.

Seems broken to me. No wonder players are turned-off by this game's niche difficulty spikes.
"
Meridin wrote:
For anyone who thinks Immortal Call and Granite Flasks will save you: http://www.twitch.tv/zenocidegenius/v/3683762

You'll see him die with both Granite and Immortal Call up, so current theory is that devourer damage is calculated before they pop-up. So unless you walk around with your Granite/Immortal on 24/7... rip.

Seems broken to me. No wonder players are turned-off by this game's niche difficulty spikes.


This is basically what it looked like when I died to them the one time I have ever died in HC.

I guess the counter play is to be immune to physical damage for the whole map.
"
StumpyJoe wrote:
"
Meridin wrote:
For anyone who thinks Immortal Call and Granite Flasks will save you: http://www.twitch.tv/zenocidegenius/v/3683762

You'll see him die with both Granite and Immortal Call up, so current theory is that devourer damage is calculated before they pop-up. So unless you walk around with your Granite/Immortal on 24/7... rip.

Seems broken to me. No wonder players are turned-off by this game's niche difficulty spikes.


This is basically what it looked like when I died to them the one time I have ever died in HC.

I guess the counter play is to be immune to physical damage for the whole map.


The counter play is to identify what monster types exist on the map, then if you have deduced that devourers exists on the map, you use scouts like decoy totem to lure them out.
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