Until melee is fixed, a lot of people will not comeback.

There are games where being melee is supperior to being ranged.
GGG you at least should try Kingdoms of alamur - it's a great game. My game of a year.
In some games being melee feels great, feels powerfull (even thou it is not supperior to the ranged choice) - diablo for examople.

So please GGG take a breake and play those games. Feel them. Think why in Kingdoms of Alamur playing a melee haracter is so great.

I can summarise it to you:
SLAUGHTER - in all such games, a melee haracter has an ability to kill several mobs in one or two shots. My 42lvl templar using cleave has no such ability even on -10lvl maps.
RESISTANCE - in all such games a melee haracter is a real tank. In Kingdoms.. I didn't even bothered about my health. My resistances have been so high that I could stand several ice attacks and kill the mobs without a problem. Here my 42lvl templar dies instantly when hit with about three simultaneous elemental attacks on maps taht are 10 levels below.
DOMINANCE - in all that games a player feels dominance when blowing into a crowd of mobs and slaughtering them. This is a combination of four things: resistance, damage, area attacks and pain movement. Here my 42lv templar sweats to death when making lightning strike and trying to kill several mobs. With cleave I have to make 5 to 7 strikes to kill usual mobs. It is nice however they do make pain movement thou.
MOBILITY- In Kingdoms... my haracter could instantly roll towards an enemy and strike (with a higher than normal strenght). It let for avoiding shots too. Here You did a good job with the Flicker Strike, but why does it neeed so much dexterity when what the mele haracter needs more is the strenght path? And actually without a dominance and survivability, using flicker to go inside a crowd of mobs is not a good strategy.

Last edited by Martinezz123#5213 on Jan 25, 2015, 6:31:53 AM
So what would we need? Mlee haracters should have:
An ability to block attacks(including elemental ones) - it should double the hero's elemental resistances for a time of doing it.
An ability to roll thowards opponents - it should allow for avoiding ranged shots and should result with a final stronger strike. It should be available for melee haracters only.
Ability to dominate the field - more area and pain effects for mele strikes. I would happily see an area pain movement after the flicker strike.
More damage - my axe and the cleave should kill opponents from 10levels below with one strike.
More elemental survivability - you should make elemental resitances more available for mele haracters somehow.

I hope you've read this GGG.
It's not critic.
I do it for your (and my) good.
Please remember, some people here invest their time and ideas just for your best.
thanks.
"
Martinezz123 wrote:
So what would we need? Mlee haracters should have:
An ability to block attacks(including elemental ones) - it should double the hero's elemental resistances for a time of doing it.
An ability to roll thowards opponents - it should allow for avoiding ranged shots and should result with a final stronger strike. It should be available for melee haracters only.
Ability to dominate the field - more area and pain effects for mele strikes. I would happily see an area pain movement after the flicker strike.
More damage - my axe and the cleave should kill opponents from 10levels below with one strike.
More elemental survivability - you should make elemental resitances more available for mele haracters somehow.

I hope you've read this GGG.
It's not critic.
I do it for your (and my) good.
Please remember, some people here invest their time and ideas just for your best.
thanks.


I have thown a proposal for this: the weapon specialization > when a marauder wields a 2h weapon, he will receive a unique defence bonus of +7% to all max elemental resists and 10% flat physical damage reduction per endurance charge (similar bonus for a staff wielding templar). But GGG will never do it: otherwise, hordes of kids will scream "OVERPOWERED!!! PLEASE NERF TO THE GROUND!!!! WE WANT OUR MELEE BUILDS TO BE UNVIABLES, WE DON'T WANT TO HAVE FUN AND WE WANT TO DIE AND LOSE EXP AS MUCH AS WE CAN"!!!!
Last edited by Wispo#5031 on Jan 24, 2015, 6:55:41 PM
Previous beyond league I played a Marauder to level 72 using block. I still died because I didn't block some hits with a 36k armor when using granite flask in a high level map. Lightning coil is better than armor, still noobs will argue how armor is a good stat in general or whatever. The truth is that lightning coil gives a ranged character more phys damage mitigation in level 71+ maps than a guy with 20-30k of armor. They could do the armor node bonusses x1.5 and they would still be a waste of skillpoints. I seriously wonder which sick fuck balances this game because it has never been this skewed with block being ripped as well which was the only melee build (usually wings of entropy, maxing 75/75 then also using a lightning coil and acrobatics).

However that option above is no longer an option and it cleared a lot slower than lolblast or tornadoshot does. I went with my 76 marauder the previous league and wondered how my friend already got his ranger to 88. Well he had crappy gear and was clearing WAAAY faster than me while taking no damage. So when I ripped I just pretty much quit the game and waited for changes. Of course this patch fucked melee over EVEN MORE with the duelist changes.

The only way to play melee is going crit, but then a ranged crit build is still better because as melee you would be in more danger of taking damage.

Give melee a way to cope with damage. At least with physical damage since it's a bit disheartening seeing my hp bar drain as much on my Marauder with 30kk armor as on my templar with 3k armor.

Buff melee defenses, remove immortal call as well. It's to much of a free out of jail spell imo which makes armor a bit useless as well, and makes ranged character just more stronger.
"
The only way to play melee is going crit

I wouldn't agree.
Going more mobile is another way. Flicker is an option. However not for crowds of mobs. It should be improoved.
Nice new patch, first you buff crit ranged with those new flasks buff, then you nerf melee facebreaker by canceling the use of vengeance with them.

you once again show your love for melee.

I don t get it really, is that so hard to see melee skills working ? Was it a Pvp nerf? Once again a melee nerf without explaining why...

So much reactivity to nerf a melee skill, so little reactivity to nerf tornado shot. New bow mtx....At this point melee players can really become paranoiac lol.

Whatever I really wish 1.4 will bring hope for melee. With this last patch I already lost hope for this game and I kind of think to totally uninstall it so I am not tempted to ever try it again.
Forum pvp
https://www.instagram.com/critterspencils/
Last edited by lolozori#1147 on Jan 26, 2015, 4:54:40 PM
"
lolozori wrote:
Nice new patch, first you buff crit ranged with those new flasks buff, then you nerf melee facebreaker by canceling the use of vengeance with them.

you once again show your love for melee.

I don t get it really, is that so hard to see melee skills working ? Was it a Pvp nerf? Once again a melee nerf without explaining why...

So much reactivity to nerf a melee skill, so little reactivity to nerf tornado shot. New bow mtx....At this point melee players can really become paranoiac lol.

Whatever I really wish 1.4 will bring hope for melee. With this last patch I already lost hope for this game and I kind of think to totally uninstall it so I am not tempted to ever try it again.


Its likely a nerf to bots. You could make an afk character using Vengeance and certain other skills.

EDIT: It occurs to me that this is very much doable without being reliant on facebreakers.
ANOTHER FUCKING EXCELLENT PvP BALANCING ACT
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
Last edited by Ashen_Shugar_IV#4253 on Jan 26, 2015, 9:10:35 PM
"
Ashen_Shugar_IV wrote:


Its likely a nerf to bots. You could make an afk character using Vengeance and certain other skills.

EDIT: It occurs to me that this is very much doable without being reliant on facebreakers.
ANOTHER FUCKING EXCELLENT PvP BALANCING ACT


Just FYI if you think they nerfed it specifically because of PvP your wrong, they can change the values of skill gems effectiveness in PvP (and they have), here is a whole list of different values for gems:

http://pathofexile.gamepedia.com/Player_Versus_Player
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.
Because it was obviously god-tier in PvE. Thanks Goetzjam, unsung hero of the forums.
IGN: Victory_Or_Sovngarde
It's not a 13 week development cycle, it's a 13 week supporter-pack cycle.
You can play any build you want, as long as it's the current meta.
"
Ashen_Shugar_IV wrote:
Because it was obviously god-tier in PvE. Thanks Goetzjam, unsung hero of the forums.


Just sheading some light on the situation, people make assumptions and might now have the facts to know GGG does have the resources in place to make it so gems have a different value in PvP from PvE.
https://youtu.be/T9kygXtkh10?t=285

FeelsBadMan

Remove MF from POE, make juiced map the new MF.

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