increasing amount of legacy items - unsportsmanlike
" Rofl. You've no idea what you are talking about. | |
" Please explain to the class, then, how unique item selection works. A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 | |
" anything is everything
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" Sure. Easy legacy mode was: You rolled a chance orb, depending on the amount of uniques available for a slot you had a higher or lower chance to get the unique you wanted. Now they changed it to: Screw you. Last edited by DasName on Dec 17, 2014, 2:28:57 PM
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K, just making sure that foot was firmly planted in your mouth.
Have a nice day! A comprehensive, easy on the eyes loot filter:
http://www.pathofexile.com/forum/view-thread/1245785 Need a chill group exiles to hang with? Join us: http://www.pathofexile.com/forum/view-thread/1251403 | |
Out of arguments, arn't you?
Thought so :D . Last edited by DasName on Dec 17, 2014, 2:40:25 PM
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Not a single GGG comment about legacys in any of the threads, what happened to communicate to the player base? like it was in CB and OB
IGN: Ziggro
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The only way that Infernal Mantle affected Shav's is if you're scour+chancing a 6L base, since you cannot "scour off" a unique. I really wish that GGG would allow people to do so, though, and the only reason why they won't afaik is Tabula Rasa.
For drops, technically the game rolls for unique first then picks a unique. However, the percentage chance of Shav's was either not changed, or changed only slightly due to any number of uniques being added (and GGG increases the unique drop rate over time as more uniques are added). For chancing random white Occultists', Infernal Mantle changes NOTHING about getting Shav's. Think of a number line, [0 - 1000]. [0-500] is white, [501-750] is blue, [751-990] is rare, [991-998] is Infernal Mantle, and [999-1000] is Shav's. Before Infernal Mantle was added, rare used to go from [751-998]. New uniques on a base end up taking rare slots, not taking unique slots. This was verified by Mark in the "I haet troll mantle qq" megathread back when the item was added to the game. --- The worst part of it is that Infernal Mantle is an actually good chest. It's Shav's that should have never been added to the game. Anyway... Last edited by pneuma on Dec 17, 2014, 2:43:55 PM
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" I have a build get destroyed in this patch from the passive tree because GGG does not know to balance around LL Shavs build (a build even more broken then the items I linked). It was pretty messed up, but it was a build that was hanging on thread in the first place, so there was no point of keeping a build that was about to collapse on itself. Puncture got wrecked hard in this patch, and being a melee character, I got caught in the massive nerf because the skill was broken for bow/trapper builds. I did complain, but GGG has not responded to those complains, so I pretty much stopped since there was no point of fighting over a side skill. I still have another skill in that build that got stronger, so in a sense my build got stronger. I am okay with it. Now if GGG sets a precedence of changing legacy items, I do not know what I will do at that point. I will leave this quote here from that other thread you made. This poster is pretty much spot on with this subject. " Sometimes you can take the game out of the garage but you can't take the garage out of the game. - raics, 06.08.2016 Last edited by JohnNamikaze on Dec 17, 2014, 2:49:56 PM
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" Let's be realistic here, how many -Shavs/Koams where chanced and how many found before they patched it? chanced:found 10:1 100:1 something like that? Last edited by DasName on Dec 17, 2014, 2:46:48 PM
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