Static Strike is awesome

In game hundreds other builds and skills that deal more dps and has higher effectiveness than SS. And they not nerfed. Imo, GGG should make global balance patch that make max dps 10-15k for all builds (not 120-150 as now), or balance and nerf only realy op stuff (like Atziri's Acuity).
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gilrad wrote:
180% damage effectiveness means this SEEMS like it might be tweaked in upcoming balance hotfix patches. Currently this attack has the highest damage effectiveness of any melee skill (well, tied with Dual Strike), it's miles above any skill with built-in AOE, and it's miles above any skill that converts physical to elemental.

Of course, GGG could have decided "we want more people to play Templars and use lighning melee skills" and think this is okay, but that's just wishful thinking on my part :)



I tried on my reaver and reave seems way better than this, i can shift auto attack from range with reave, with this skill you have to get close and wait a bit which is a downside already.
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gilrad wrote:
Currently this attack has the highest damage effectiveness of any melee skill (well, tied with Dual Strike), it's miles above any skill with built-in AOE, and it's miles above any skill that converts physical to elemental.


Except for molten, its damage effectiveness on both single target and area is pretty close. True, its area damage can't be scaled with MPD but you got point blank keystone which gives 40% more damage, and it does more hits so it works better with LoH. I'd say those two are pretty evenly matched, new elemental melees are pretty damn good indeed.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 14, 2014, 6:02:29 AM
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raics wrote:
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gilrad wrote:
Currently this attack has the highest damage effectiveness of any melee skill (well, tied with Dual Strike), it's miles above any skill with built-in AOE, and it's miles above any skill that converts physical to elemental.


Except for molten, its damage effectiveness on both single target and area is pretty close. True, its area damage can't be scaled with MPD but you got point blank keystone which gives 40% more damage, and it does more hits so it works better with LoH. I'd say those two are pretty evenly matched, new elemental melees are pretty damn good indeed.


i have a dedicated molten strike char - with iron grip, point blank and lots of ele

put lvl 1 static strike instead of 20 molten strike and my clear speed went way up, without even adjusting auras etc stuff

just try it.. it is bonkers
Clear speed and damage effectiveness are 2 different things. Molten Strike's projectiles are random, so you may or may not hit the enemies with the projectiles. And when talking about groups of enemies you want to hit them all. Static Strike is an AoE, so it will always hit whoever is around it.
Being AoE, it would naturally have higher clear speed than Molten Strike. I think Reave would probably have better clear speed than Molten Strike too.
If you attack fast enough, and you use multistrike for it, so you do, randomness has very little impact. I've made a probability calculator for random area skills that says you get 1,2 projectile hits on average per use on a humanoid-size enemy in the general area of the skill, and 0,6 on your primary target because of deadzone.

So, primary target gets
120% weapon damage from direct attack and 120 * 0,6 * 0,6 = 42% weapon damage from projectiles, which is 162% damage (boosted with different bonuses, granted).

And in general area you got
120 * 1,2 * 0,6 = 82% weapon damage.

So yeah, reave has a better clear speed than molten because of higher area damage, but molten is better for single targets.

I really think the skills are pretty evenly matched, Static does better damage and is easier to build for because it does all melee, but Molten has a bit better interaction with LGoH an doesn't need to hit in order to get an AoE. They are mechanically pretty well matched, however, damage type makes all the difference, shock does much more for Static than ignite for Molten.

But yeah, while you can compare molten and static, there really is no comparison with glacial, infernal, and LS, those are skills you must really build for to be good.
Wish the armchair developers would go back to developing armchairs.

◄[www.moddb.com/mods/balancedux]►
◄[www.moddb.com/mods/one-vision1]►
Last edited by raics#7540 on Dec 14, 2014, 8:10:54 AM
I am finding it hard to use in group play. Consistently finding new trash mobs to click directly on to proc the explosion is hard in all the flash and sizzle.
In solo play, my lvl 89 LS Templar got a huge boost.
Last edited by gjohnst4#0686 on Dec 14, 2014, 11:06:22 AM
sorry to say it but forum threads like this will only make the nerf of ss come sooner.............
https://www.pathofexile.com/forum/view-thread/1462987
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azamantes wrote:
sorry to say it but forum threads like this will only make the nerf of ss come sooner.............


If it's going to get nerfed eventually, I'd rather have it nerfed soon before I invest a lot of time or gear into building around it....
Does Static strike work better as a dual wielding duellist or a 2h templar, or is it pretty equal?

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