Static Strike is awesome
" Always :) Anyway, the point is the skill is certainly top-tier but it's not like every melee guy out there is gonna start using and abusing it suddenly. It compares favorably, but beyond comparing it isn't. Wish the armchair developers would go back to developing armchairs.
◄[www.moddb.com/mods/balancedux]► ◄[www.moddb.com/mods/one-vision1]► |
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" I'd still say nothing has glacial hammer + ele proliferation beat when it comes to defensive melee and never dying to packs. SS suffers from the same problems most other "true melee" skills do, in that you're spending most of your DPS time rooted to the ground, an easy target for burst damage that you can't run away from until after your animation finishes. Oh and for those who are saying we're calling for nerfs, get real. We all love the skill, but that doesn't mean we're concerned that it'll get nerfed, whether we want it to or not. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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If static strike is so awesome, then perhaps it shouldn't work with daggers.
People love to say how daggers and crit is the only way to go. And I'm hearing people here saying this skill is the only way to go. Perhaps then there would be "2 ways". Lol at all the people saying melee is dead. |
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" Yet again, comparing elemental vs physical damage by numbers... What about the gem slot that you need for penetration ? what about ever prevalent resistances ? |
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The requisite LPen gem slot is compensated by Splash on the Heavy Strike setup. ezpz
A quote from 1.2.0 patch notes: "All main questline, Map and corrupted area bosses have elemental and chaos resistance, though at a lower value." -> bosses don't have 75% resists, probably 50% or so. Static Strike + 35% LPen, single target versus 50% Resists: 187 * 0.6 * 0.85 + 187 * 0.4 = 170.17% effective Damage 153.34% versus 65% 142.12% versus 75% 226.27% versus 0% AoE, same numbers: 70.07% 63.14% 58.52% 93.17% Factoring in LPen makes Static Strike way more potent against anything that does not have 60%+ Resists. Considering only a portion of the enemies you face even have any Lightning Resist at all, let alone near-max... The potential for Shock is also a big vote in favour of Static Strike. Shock is still amazing. Heavy + Splash handily wins in Damage to secondary targets when assuming everything has Resists, but loses out in radius and single-target. I think Static Strike is going pretty strong in this comparision. Last edited by Vipermagi#0984 on Dec 18, 2014, 11:21:17 AM
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@Vipermagi i don't claim the skill is weak. But info on mob/boss stats (armour/resists) is sparse at best so we can't really TC too well here. Physical damage got its benefits and easy fact ... if you roll armoured on map as phys dealer you are like "whatever". If you roll +75% res against your element you are "no way".
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" resistances are no longer 'prevalent' check the mobs. 1.2 or 1.1 had an overhaul of mob resistance values. most mobs now have 1 resist if at all. penetration is hardly needed for melee (unless using phys to lightning with SS) as most SS players have Hatred, HoA and lightning from the skill itself + substantial phys part. and if you roll a map with +ele resists.. well.. big deal. this one map (out of many) youll clear bit slower. just like 'immune to curses' or 'more life' maps. it is something we have to deal with and move on btw - after playing SS on a molten strike character (that has THE SAME gameplay) i have to say that SS is simply better in every way. and i waste like 10 nodes on MStrike-only stuff.. Doriany Catalyst price went up again.. |
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Has anyone tried static strike, phys to light dmg, lightning pen and three dragons on a crit dagger build? Would be good aoe freeze, theres got to becsome better combos out there for those 3 gems
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late on the response to for you Dutch but it its totally viable. You would still want to incorporate fire damage as well so you can regain the shock chance on mobs though it will be much harder to shock bosses.
Overall it will be a safer build to run but boss dps will be lower since you most likely wont deal enough fire damage to shock. |
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" Added Fire and/or Herald of Ash should produce enough fire damage to reliably shock (since both scale off of initial physical damage before any conversion). |
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