Calling all RF people ! Need Help
I'll piggyback a question of my own onto this thread, since it's essentially the same.
Relevant stats: HP: 1324 ES: 4737 max fire res: 92% increased effect of buffs: 21% increased effect of auras: 20% vitality aura: 1.55% regen total flat regen: 6 regen from tree: 6.9% Based on these stats, I should be regenerating 0.0011% of my hp/sec unrounded, or 0.0013% if I use the rounding method suggested earlier (calculate flat hp/sec, then round it). In practice, however, I'm actually degenerating 0.0009%/sec (over the course of an hour). Avg. connection info for that hour: frame time - 16, FPS - 60, latency - 46. I tried this both while tabbed in and out of the game, same results. I know this 0.0021% difference isn't much...that's just ~0.1 hp/sec degen, but I'm still interested in what might cause this difference. I'm pretty sure only someone from GGG can answer this... Thanks.
Rounding Method
1) get undrounded degen/sec, accounting for %buffs 2) get unrounded %regen from vitality, accounting for both %buffs and %auras (I added them) 3) multiply vitality regen by hp, add flat regen, then multiply by 60 to get regen/min 4) round regen/min, divide by 60 to get regen/sec, subtract degen/sec 5) divide resulting number hy hp to get the % value ...the only place where something might be off is the %buff and %aura calculations, because I'm not sure how they're rounded (I didn't at all). Last edited by bullgaria on Oct 18, 2014, 7:31:26 PM
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if u need help please link build/gear. its pretty hard to tell u anything without that.
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" I've already posted all the relevant stats...but if it helps: Current Build (lvl 77)
Current Gear
Last edited by bullgaria on Oct 18, 2014, 8:01:24 PM
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" Why is this the case anyway? I've always wondered why the life regen necklaces where per minute back when that was the case. Is it some math reason that I don't understand? "Minions of your minions are your minion's minions, not your minions." - Mark Last edited by ciknay on Oct 24, 2014, 3:09:25 AM
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