Skills that are still terrible.

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torturo wrote:
Just passing by, to disagree about sweep. It's a pretty solid skill if you work around it.


How is sweep solid? Because it sort of work with that 1 unique that was made for the skill? Maybe if sweep was good people would have been able to do a great op build with that unique and not just a sort of working one.
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Allnamestaken wrote:
"
torturo wrote:
Just passing by, to disagree about sweep. It's a pretty solid skill if you work around it.


How is sweep solid? Because it sort of work with that 1 unique that was made for the skill? Maybe if sweep was good people would have been able to do a great op build with that unique and not just a sort of working one.


+1

Sweep is terribad. It has 85% dmg effectiveness and a knockback that is mostly a drawback.

Replacing sweep with leap slam or ground slam and not touching anything makes a non-HegemonyEra build better. What is also a bummer is the aoe scaling. It is rounded down by % increases and it makes low radius skills scale in a jagged way. Sweep needs +%aoe per level.

But even then: skill that works with few weapons and is immobile and has intristic knockback noone likes. How can it compare to ground slam or leap slam?
I don't know what's the unique you are talking about.

Had a crit stave sweep block templar, equipped with a common stave. Sick build. Requires work around AOE, then skill shines at it's finest. I don't consider knocback as a drawback in this scenario. Damage was on top of the roof, survivability sucked a bit, as it's common for any 2H build in general. The 85% effectiveness isn't sweet, but % increased phys per level compensate it.

Just curious, have you both worked around this skill, or just tried it for several levels, decided it's trash and replaced it with GS?

Or you check the top cookie cutters, see sweep isn't there and decide it's trash?
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo on Oct 1, 2014, 4:46:11 AM
Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. Guardians killed in PvP areas will not lose their items.



So its a PvP skill and PvP's does not give anything. If animate guardian can be ''allways one/two/three same guardian'' type, and if we can reanimate same guardians after theyre killing with same items it can be good. But, with this idea, armour and weapon buffs must decreased like -%50 or something.
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torturo wrote:
I don't know what's the unique you are talking about.

Had a crit stave sweep block templar, equipped with a common stave. Sick build. Requires work around AOE, then skill shines at it's finest. I don't consider knocback as a drawback in this scenario. Damage was on top of the roof, survivability sucked a bit, as it's common for any 2H build in general. The 85% effectiveness isn't sweet, but % increased phys per level compensate it.

Just curious, have you both worked around this skill, or just tried it for several levels, decided it's trash and replaced it with GS?

Or you check the top cookie cutters, see sweep isn't there and decide it's trash?


Tried two times getting both times my sweep to 19 and giving up. Had a karui maul with perfect aspd etc but each time it simply worked.not good enough.

Herald of ash further makes sweep poor as that 85% DE simply hurts ash effectiveness.

Knockback is poor due to desync it creates coupled with stun.. it was attrocious
Btw. Crit..

With crit even whirling blades make a good dps skill.
Crit was just the cherry of the pie. It had pretty high phys dmg by itself.

There are tons of high crit 2H nodes that require few investments, it's a shame not to pick if not going for RT and playing with a stave.

To clear it up, incr. AOE is the key for successfully building around sweep. Support gem + nodes from tree makes you play like semi-ranged. Sweep is like an iron dome above you, hitting all mobs around, in a difference of other skills. Monsters just can't reach you. Knockback doesn't help them in that, either. Embedded knockback + knockback from the 2H crit node makes you stay safe in a mob free zone.
This is a buff © 2016

The Experts ™ 2017
Last edited by torturo on Oct 1, 2014, 5:45:49 AM
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torturo wrote:
Crit was just the cherry of the pie. It had pretty high phys dmg by itself.

There are tons of high crit 2H nodes that require few investments, it's a shame not to pick if not going for RT and playing with a stave.

To clear it up, incr. AOE is the key for successfully building around sweep. Support gem + nodes from tree makes you play like semi-ranged. Sweep is like an iron dome above you, hitting all mobs around, in a difference of other skills. Monsters just can't reach you. Knockback doesn't help them in that, either. Embedded knockback + knockback from the 2H crit node makes you stay safe in a mob free zone.


Ive used sweep both times with witch, templar aoe nodes and aoe gem. Btw leap slam also hits 360' and also hs aoe component. Smaller. But still. And it is a movement skill with 100% dmg effectiveness. Will try it again mayne sometime. But it has weird scaling, strange weap requirements, and promotes immobile gampleay that i hate..
You got a point about sweep weaknesses.

I just wanted to point out sweep is not as terribad, as people use to think, while calling it trash.
This is a buff © 2016

The Experts ™ 2017
in regards to haste , it only really provides 3 attack speed nodes worth of attack speed and 4 nodes worth of cast speed .. and i think 3 nodes of movement speed.


however you wont be a caster and an attacker , so having both cast speed and attack speed on haste really should not be a justification for how low each are.

its almost comical how worthless it is on non aura builds , you can easily get 150% attack speed for most dex builds and 80 - 100 in str builds. even cast speed can get around 80 - 150 depending on gear.

16% for 60% reserved in comparison is ... kind of a silly joke.

it would need to be a more multiplier or 20% increased attack /. cast speed at level 20 to justify that reserved cost.

and this isn't even considering how the skill is nearly unusable until you are level 70+ and have the passives for it
Last edited by Saltychipmunk on Oct 2, 2014, 9:28:38 AM

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