Marauder now the least wanted class.

According to the news were getting a rework of his starting area in 1.3!

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Chris wrote:
We've continued to improve the tree by applying similar changes to the Templar, Duelist and Marauder sections along with their surrounding areas.
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BokkoTheBunny wrote:
According to the news were getting a rework of his starting area in 1.3!

"
Chris wrote:
We've continued to improve the tree by applying similar changes to the Templar, Duelist and Marauder sections along with their surrounding areas.


And i think we will see reduced all ele res node, less life node, some buff for some weapon node, longest path to the mid tree and buff for crits.

Maybe that or really good buffs for mara, lets try to believe in ggg.
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Last edited by Gottron on Nov 27, 2014, 1:55:44 PM
The reason for this is not marauder being weak but the right(crit) side of the tree being that much overpowered that it makes no sense at all to aim for anything else than daggers, crits and shavs.
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LSN wrote:
The reason for this is not marauder being weak but the right(crit) side of the tree being that much overpowered that it makes no sense at all to aim for anything else than daggers, crits and shavs.


I think crits will be even more powerful in 1.3 and RT will be even less useful.

So Marauder still useless, but i do hope GGG will change it and make HUGE buff.
Hope so...
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Well Mara is my main class and this will NEVER change.

Its all about style!

GG GGG!
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Nobody can deny that the marauder has been improved.
Proof :
Armour mastery :
today : +18% armour, +2% speed, +10 str.
in a few weeks : +24% armour, +3% speed, +10 str.

Marauder's starting zone isn't sexy and that's the main problem.
No wpn range bonus, no crit bonus, no elem/spell/range dmge, almost no AS too.

But there is Diamond skin.

One way to make the marauder cool is to put Resolute technique closer and to replace Resolute technique by a node that allow the character to use 2 2 handed weapons with 40% (?) reduced dmge and 50% (?) increased weapon requirement.

Crit-range-speed on the right, 2 2 handed weapons-no miss-no crit on the left of the tree.
Last edited by Daiop on Dec 4, 2014, 11:36:13 AM
^ Yeah, Mara seems to be getting some love next patch.
+1 to that Idea.
Though I'd rather Have the Two-handed node come with "you can't use chest armour".
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Disrupted wrote:
^ Yeah, Mara seems to be getting some love next patch.
+1 to that Idea.
Though I'd rather Have the Two-handed node come with "you can't use chest armour".



that would obviously be broken.

use dual 2h with BoR. 3 6l's lolol.
They just have no idea what to do with Mara. He's completely shit on by the game mechanics making his go to options like blood magic, armor, RT utterly outclassed by competing options, an without any clear way of fixing them without massively buffing the other (more effective) crit/low life/mitigation options at the same time.

I'll wait and see the patch noted but until they completely rework the underlying game mechanics Mara is just going to remain kind of a trash tier option.
After seen new tree, i still think mara need more buffs.

Change that shitty 16% arm + 16 life to something MORE useful!

Look at Duelist: 6 IAS and Life/DMG
Look at Witch: 16% SPELL DMG and 40 MANA/14 ES
Look at Shadow: 10 ES/14 ELE DMG and 15% DMG/12 life

Make start area MORE useful and better then now, Please!
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