Master Reputation Gain Formula Is Effed

A1 cruel, do an level appropriate master quest for the character, get 0.5% of the 6->7 progress. Sob. I don't even want to think about how pointless that would be for 7 to 8.
"
SL4Y3R wrote:
"
Sayyid wrote:
"
SL4Y3R wrote:
Because high lvl masters mission are much more difficult.


Nope.


BS. Haku missions in high lvl maps are much more difficult. Seeing as how his areas are +1 map lvl AND spawn mods. The dmg gets insane. I ran ALL of his missions up the this point no problem. Now.... I check the mods when I walk in. The totem boss is like labyrinth boss. Extra ele dmg can be NASTY.

I've never had any problem running a Haku mission in level 70-74 maps -- and they are especially easy in groups, which are the norm for mapping. The damage gets split up between a lot of people, and by then you're in decent gear and certainly have capped resists.

I do, however, have significant problems running Haku missions with freshly rolled characters in early normal, and even more of a problem if it's solo (which it normally will be at early levels). The lack of resists, generally slower move speed due to no speed passives (when applicable) and no +30% MS boots, as well as the lack of auras to fill gaps in your defenses makes Haku extremely painful.

Point being, there's certainly not less "risk" except in the sense that a rip in early levels would be less of a downer for a hardcore character, and there's no death penalty for softcore in normal.

tl;dr version: Missions in general both take longer and are less rewarding at the same time in early levels. That's wrong.
*high* lvl maps. They received a buff in 1.2. Running a lvl 78 haku can be very very difficult.
"
SL4Y3R wrote:
So, you want to remove the risk v reward? Because high lvl masters mission are much more difficult. The MS part is also wrong. You van attain insane MS at low levels. You also wouldn't have to reroll. Ever. At least in SC. You just kill yourself.


I dont quite understand why you are so against it.

There are already plenty of reasons why it would not be an issue.

1 no access to zana, zana is by far the most desired master

2 any farming you do in low level areas when you should be in end game is wasted.

cant get powerful gear if you just farm level 30s all day

3 no character progress same as with gear but now you have a bunch of level 40 characters that you have no desire to play seriously because they only exist to grind masters.

4 no map progress, sure i level 78 haku is testicle grindingly hard. but a low level farmer wont ever see ilevel 70 let alone ilevel 78.

5 no chance of super uniques

6 low chance of getting sacrifice fragments

7 very inefficient currency gain

9 whole bunch of half leveled gems that will clutter your space

10 whole bunch of characters cluttering your space.


there are a bunch of downsides to grinding low levels. and if people are grinding low levels perhaps it is because high levels just arent worth it. which is entirely possible

Sad reality is that master quests, like all other content, should be completely ignored while levelling a character. Because the rewards are not worth the time or relative difficulty. Corrupted areas at least give a reward that isn't scaled (sort of).
IGN: Asser, AssDelver, Assphobic, AnointedAss, BetrayedByMyAss, CrackedAss, FracturedAss, FulcrumedUpMyAss, ImpaledAss, IncursionOfTheAss, WarForTheAss, UnleashTheAss, ScreamingAsshole, SwampAssKing, Yui
"
SL4Y3R wrote:
*high* lvl maps. They received a buff in 1.2. Running a lvl 78 haku can be very very difficult.


Well although I never meat a master in a high map, a lvl75 Vagan was a pushover compared to a lvl40 Vagan. There is this Vagan-form that uses the rockfall from Vaal... he basically instantly killed my ranger and my Witch had to fight a Shield-Charge Vagan that really did nothing but shield-charging and I had to kill him within a time-limit.

I can assume Haku is fairly difficult overall. I hate his missions in maps. However is not that easy in Cruel and Merciless as well, I normally fetch an Aurumvorax if I meat him to cap resists, which is the biggest issues with his totems. Also this Unique Necro spawning skeletons... he spawns them so fast I can't kill them in the lower difficulty, I have to lure him somewhere that I can pass him.

But I already made a concept for Master-XP that includes basically both things.

1. Give a bonus for running masters in high maps.
2. Makes Master-EXP in Normal and Cruel not as laughable (although higher levels of cruel are already fine).

Getting about 50% of the XP in normal compared to merciless makes sense and is far less punishing then getting not even 100 xp. It makes leveling a char and meeting a master not so much a waste of time as it is now.

Getting a small bonus for each map-level above 66 gives some incentitive to run those even though they are more dangerous.

The current system just severely punishs you for rerolling char, which is one of the major things in PoE it encourages it in every other way. Up to lvl40 Master-XP are laughable. My epic fight against Vagan in Cruel Chamber of Sins that took me about 5-6 Minutes, because Puncture isn't that high and my Crit-Mult still low (and I don't have the Int to use Assassins Mark), gave me about 1.100 XP.

It would make more sense to up the xp in lower areas like I mentioned and maybe implement additional xp-boni for certain mods. A Haku-Run with damaging totems is a lot more difficult than a normal run. Killing Vagan in Time is a lot more difficult than just killing him or killing mummies. So applying different xp to different missions would allow upping the xp for difficulty missions even at high lvl. Would likely require some new base-numbers, since it would otherwise just inflate the xp in higher areas too much.

And agreed Corrupted Areas are a good example. They don't give you midnights, but they still give you fragments you can run to get midnights.
Last edited by Emphasy on Sep 9, 2014, 9:00:13 AM
Playing up another character... I play HC, it's what we do... and getting zero progression on masters. Not fun. Just one more "feature" better to ignore.
"
Shagsbeard wrote:
Playing up another character... I play HC, it's what we do... and getting zero progression on masters. Not fun. Just one more "feature" better to ignore.


I feel a bit sorry for not even having thought about hardcore... but yeah if the whole purpose of a league is to eventually die (I know that is not the purpose, but it might happen at some point) and making a new char, the current xp-progression is laughable.

Even funnier it might actually be a master-mission that kills the player. I'm not sure how Elreon works with Beyond Portals, but if he spawns them his missions could be nightmarish.
"
Saltychipmunk wrote:
"
SL4Y3R wrote:
So, you want to remove the risk v reward? Because high lvl masters mission are much more difficult. The MS part is also wrong. You van attain insane MS at low levels. You also wouldn't have to reroll. Ever. At least in SC. You just kill yourself.


I dont quite understand why you are so against it.

There are already plenty of reasons why it would not be an issue.

1 no access to zana, zana is by far the most desired master

2 any farming you do in low level areas when you should be in end game is wasted.

cant get powerful gear if you just farm level 30s all day

3 no character progress same as with gear but now you have a bunch of level 40 characters that you have no desire to play seriously because they only exist to grind masters.

4 no map progress, sure i level 78 haku is testicle grindingly hard. but a low level farmer wont ever see ilevel 70 let alone ilevel 78.

5 no chance of super uniques

6 low chance of getting sacrifice fragments

7 very inefficient currency gain

9 whole bunch of half leveled gems that will clutter your space

10 whole bunch of characters cluttering your space.


there are a bunch of downsides to grinding low levels. and if people are grinding low levels perhaps it is because high levels just arent worth it. which is entirely possible



You seem to have a misunderstanding. Zana is good for your hideout and is good to find for the map bonus. But....outside of lvl 8, she's worthless. Vorici and elreon are the 2 with best lvl gains. I can't get my 6L til I get vorici to 7. Which is actually my goals for today. Elreon, who I already have at 7, offers the best mods for items that have the highest amount of mod pools.

If I could farm low lvl content at a faster rep rate, I would. Because it would be more efficient. Leveling masters in maps takes much longer. Since full clears are required, and the zones are larger.
"
SL4Y3R wrote:


You seem to have a misunderstanding. Zana is good for your hideout and is good to find for the map bonus. But....outside of lvl 8, she's worthless. Vorici and elreon are the 2 with best lvl gains. I can't get my 6L til I get vorici to 7. Which is actually my goals for today. Elreon, who I already have at 7, offers the best mods for items that have the highest amount of mod pools.

If I could farm low lvl content at a faster rep rate, I would. Because it would be more efficient. Leveling masters in maps takes much longer. Since full clears are required, and the zones are larger.


I do understand that. But I don't think that it needs to be as punishing as it is. I assume one of the best ways still is running docks.

The most important thing is the amount of masters you actually get. Since most of the runs won't have a master at all. And that would be the same, the time you run around searching for them would be the same as well. A high-level char should be able to ignore any enemy in merc-docks as much as in any lower area, although I still prefer battlegrounds due to the linear layout and since some other areas like Ledge seem to have far less masters in (although I can't recall it being mentioned for the nerf).

But regardless of the area of choice the time to run through and find masters would still be the same. No about doing the quests. Haku would be the same again, since both chars will likely just run through in almost all cases and with not much danger. So for Haku there is no difference, since you don't have to kill much, the same is true for Elreon, killing the trash he spawns is easy regardless of difficulty.

Katarina is a bit different, the Mummies are quite durable and might actually take longer to kill and you have to clear some portions of the area to escort them.

Overall I think Vorici, Elreon and Haku make no difference, you won't do this any faster on low-maps unless your high char is poorly suited to do this maps.

Tora due to the explosive corpses and Katarina due to having to clear parts of the map might be easier with a good equiped lower char.

Vagan on the other hand might just wipe the floor with any char, even if he has quite good gear and wears all the powerful leveling uniques.


Given that a lvl90 char wouldn't benefit from doing lower areas except maybe for Beyond if he wants to avoid getting killed by beyond-demons in some of the missions. I feel a 50% malus for normal and 75 for cruel would take care of this. Early normal might still be better for leveling a specific master depending on the master-chance there since it can only spawn haku and elreon, but I don't feel this is too much of an issue, because you will quickly outlevel those zones and get a penalty since you can't kill yourself in normal do lose xp so you have to be at least lvl20 to stay on a lvl and making new chars over and over would be a fair penalty and greatly reduce the efficiency of this method.

Report Forum Post

Report Account:

Report Type

Additional Info