Random generated uniques - New Rarity

Create a new RARITY. Essentially a idea that was used in Hellgate london (where they called double edge), before Flagship went bankrupt.

This rarity would drop as much as uniques or less.

They would have 1 very strong property like the property of uniques, but be random generated.
But together with each double-edge item would be a bad property, that would also be random.

Essentially would be like a random generated unique that could be any level. This would fix the fact many uniques are only low level. There would be drawbacks but huge bonus. Of course since they are random, some would suck and some would be OP. But that is the point on a RNG loot driven game.

My idea is so that the bonuses and drawback would NOT be linked per se, but would have a soft link for each bonus property would have a list of negative properties made by GGG, making a soft link bewtween bonus and negative.
What could be made is also there could be 2 drawback from that list, if the bonus were good enough.


Also, it could be able to use exalted orb on double-edge item to add stats if the double edge still doesn't have 6 stats. Although chaos not since we don't want people re-rolling double edge item until they get what they want. (or perhaps chaos orb, would simple make the item lose its double-edge property becoming a normal rare)

Also I think negative modifiers should appear RED on uniques and even double edge items. Some noobs are easily mistaken for example the Doedre's Tenure, which reduced cast speed, thinking is a good modifier when is not. Appearing as RED makes sense

EDIT 1:
Eternals would NOT work on double Edge items. You wouldnt be able to master craft Double-Edge items.
Mirror would also not work, making each double-edge unique, while uniques per say, aren't....hehhe

EDIT 2
The idea, would be they aren't linked as 1bonus equal the same drawback always. But off course the combo INCREASED WEAPON DMG and REDUCE SPELL DMG, wouldn't be possible.

And the point isn't making those generic increases% also. Is giving random items, properties like uniques.

Examples would be:

Gems in this item has blood magic lv 20.
Spell dodge.
Mind Over Matter.
Converts physical dmg.
Converts elemental dmg to physical.
Fire damage can shock but not ignite.
1% Spell dmg are increased by each 10 dexterity.
Increase flat life legen by 10 times, life % regen has no effect. (the drawback is not included, would come with another random drawback)

The possibilities for non-generic unique like properties that could appear on double-edge items would be endless.

And instead of player waiting for new uniques to be made(by rich players), the RNG gods would make every unique item we need. And they would be indeed unique, no other double-edge item would ever be same (since no eternals on them, no master craft and no mirror)

Really powerful properties would also require 2 drawbacks. Also, the item would be very rare, if some build would be able to abuse a combination, the chances of finding a double-edge item that had that exactly combination and also the rares properties wasn't garbage would be incredible low, so low, item would be more valuable than mirror items, which are already broken.

IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
Last edited by ropumar on Jan 2, 2015, 3:25:05 PM
Last bumped on Dec 19, 2017, 1:29:45 AM
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so how are these different from uniques?

also double-edge wand, double-edge robe... yeaaaaa
There are already properties that is double-edge, so far it's only found in the flask, but I believe some other will appear on items soon.
Pants are for nephalem, we are exiles, we do not need pants.
~~~~~
They would be different from uniques because they would be random, could drop with any level and there would be thousand of different ones.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
"
species258 wrote:
so how are these different from uniques?

also double-edge wand, double-edge robe... yeaaaaa


to name a few concepts

wand:
-increase physical dmg by 300%, reduce spell dmg by 30%
-greatly increase elemental dmg , reduce resistances by 30%
-eatly increase elemental dmg , but reduce base energy shield by 50%


robe
-greatly increase ES, reduce resistances by 30%
-gives chaos inmunity, removes energy shield from robe, gives - 30% to ressist and sockets become void (can use gems in them but they will provide no skill nor gain any exp)


extra posible fixes:

ethereal: gives 60% to avoid any incoming dmg but take 50% more dmg from elementals
rock: greatly increase armor but olso greatly decrease moving speed
reckless: greatly increase physical dmg but -30% to max hp and attack speed.


may be even gems
double edge strike: +200% dmg (+5% per lv) on hit but take 25% of dmg done
last will: +500% dmg aoe (+10% per lv)on hit but stun the user and drop his hp to 1.




self found league fan

http://www.pathofexile.com/forum/view-thread/324242/page/1

How are these different from uniques? Many uniques already have negative stats.
"
caboom wrote:

to name a few concepts

wand:
-increase physical dmg by 300%, reduce spell dmg by 30%
-greatly increase elemental dmg , reduce resistances by 30%
-eatly increase elemental dmg , but reduce base energy shield by 50%


robe
-greatly increase ES, reduce resistances by 30%
-gives chaos inmunity, removes energy shield from robe, gives - 30% to ressist and sockets become void (can use gems in them but they will provide no skill nor gain any exp)


extra posible fixes:

ethereal: gives 60% to avoid any incoming dmg but take 50% more dmg from elementals
rock: greatly increase armor but olso greatly decrease moving speed
reckless: greatly increase physical dmg but -30% to max hp and attack speed.


may be even gems
double edge strike: +200% dmg (+5% per lv) on hit but take 25% of dmg done
last will: +500% dmg aoe (+10% per lv)on hit but stun the user and drop his hp to 1.







Cool enough idea, although I think the bonuses/penalties shouldn't be quite as massive as that.
Grant us eyes.
"
almond wrote:
How are these different from uniques? Many uniques already have negative stats.

uniques are not random...

read
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
"
caboom wrote:
"
species258 wrote:
so how are these different from uniques?

also double-edge wand, double-edge robe... yeaaaaa


to name a few concepts

wand:
-increase physical dmg by 300%, reduce spell dmg by 30%
-greatly increase elemental dmg , reduce resistances by 30%
-eatly increase elemental dmg , but reduce base energy shield by 50%


robe
-greatly increase ES, reduce resistances by 30%
-gives chaos inmunity, removes energy shield from robe, gives - 30% to ressist and sockets become void (can use gems in them but they will provide no skill nor gain any exp)


extra posible fixes:

ethereal: gives 60% to avoid any incoming dmg but take 50% more dmg from elementals
rock: greatly increase armor but olso greatly decrease moving speed
reckless: greatly increase physical dmg but -30% to max hp and attack speed.


may be even gems
double edge strike: +200% dmg (+5% per lv) on hit but take 25% of dmg done
last will: +500% dmg aoe (+10% per lv)on hit but stun the user and drop his hp to 1


My idea is so that the bonuses and drawnback would NOT be linked. You could get any bonus/drawback combination.
What could be made is also there could be 2 drawback, random.

Also, it should be able to use exalted orb on double-edge item to add stats if the double edge still doesn't have 6 stats. Although chaos not since we dont want people rerolling double edge item until they get what they want.
IGN: Pumar, Pumam , PumarR , PumaPunch , PumaWander , PumaCleave, PumaSlams
Last edited by ropumar on Feb 8, 2013, 12:06:39 PM
:)
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Last edited by Veta321 on Oct 13, 2013, 12:51:50 AM

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