Currency drop rates leaked, thanks taiwan again.
" But don't you see the absurdity built into this? Rather than relying on supply and demand we are saying "oh it's worth however much people want to pay for it, no complexity here... please move along." I honestly wouldn't even have a problem with this if people on the forums and(especially) reddit weren't so bent on the idea that PoE has a healthy economy and that changes to the game need to take into account the economy at all times, as if saying "it's worth however much people want to pay" isn't a tacit admission that the economy is purely subjective in the first place and even if we changed the economy that basic principle would always be true. Unless you can imagine a scenario in which people are coerced into trading against their own will and wouldn't just quit the game instead. " " Let's not delude ourselves into thinking that the actual market values are based on demand. They might be to some extent, but it's pretty obvious how broken the economy is when you have to basically admit that the value of items is determined purely by "how much people want to pay for that item" irrespective of supply especially. It's guesswork. People that are rich enough can play the market either way, wether you have dynamic drop rates or not... makes no difference. And I don't think it makes any sense to base the drop rates around the actions of some individuals. For all I care the rich could get even richer, doesn't affect me at all.. as long as drop rates are adjusted to give players more of the currency they need (and perhaps less of the currency they don't need, blessed orbs for example) I really couldn't care less. #1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Aug 18, 2014, 3:57:09 PM
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" Gambler's Fallacy. For the sake of simplicity, let's assume that all mobs drop a currency item, even though they don't. Your chance to get an alteration orb, if these drop rates are correct, is 5%, but it is not a weighted/progressive chance like D3's Loot 2.0 where it becomes more likely for a legendary to drop the longer you've gone without one dropping. It doesn't mean that you're guaranteed to get one from 5% of your kills. Just like I've done several level 69 maps and gotten no other map drops and had to drop down to lower level maps (I hate RNG sometimes), it's wholly possible for you to never see an alteration orb drop until you've gotten to level 60. It's also possible for you to get an Exalt from Hillock, then another from Brutus in normal on the same character. Drop chances are not guaranteed drops! Last edited by Whatyr#0318 on Aug 18, 2014, 3:59:39 PM
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Woops, accidentally the quote button. Could a mod delete this post, please?
Last edited by Whatyr#0318 on Aug 18, 2014, 3:57:23 PM
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" If that was true we could get a scroll of wisdom every 5 kills..... Pretty sure it has to roll whether or not it will drop currency at all before rolling which currency. |
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Lol do you know that TW Garena can change some value on the TW PoE? I'm pretty sure the non-TW server drop rate are not the same as the TW PoE. Also I was going through about 40 pages of TW trading forum and I found out there are so many 6L (6L NOT 6S). So this is showing Garena changed some of the value in the game for TW PoE and that's why the player from TW will be separate from the main server.
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" You misunderstand. It's 5% of currency drops... not 5% of monsters. |
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" This is more likely a byproduct of the number of people playing. |
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" (Just realized you're not Toshis. Sorry if this post sound rude! I'll leave it up though, because the info is important!) It's not 5% of currency drops, though. It's a 5% chance for an alt orb to drop when a currency item is set to drop (Unless this is what you actually meant, ofc). A chance does not mean that there will definitely be that much solely from that source. If you had a program with that generates 1000 numbers, from 1 to 100, each with an equal chance to be rolled, it doesn't mean that you'll have 10 of each number. A perfect example is Team Fortress 2. Standard critical chance is 2% with standard weapons, up to 12% if you've dealt 800 damage within the last 20 seconds without a crit. It doesn't mean that you'll crit 2-12% of the time, but that your attacks have 2% - 12% chance to crit. It's definitely possible for you to crit 2% of the time, but it's equally possible for you to never see a single crit in an hour of playing on Gravelpit. It can be a bit of a tough thing to understand, but it's important to understand why chances are not guarantees! tl;dr, random is random, it can be a loving being to you, or a spiteful and evil diety. Last edited by Whatyr#0318 on Aug 18, 2014, 4:29:36 PM
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" wouldnt it be hilarious if the eastern version of a western game had increased drop rates ? Dogs Summoner - http://www.pathofexile.com/forum/view-thread/885199
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" no they are not a good idea. and mirrors are not a good idea either. you're saying to keep them in the game and allow an ever growing number of mirrored items to be created. ridiculous. they should be removed from the game. Last edited by plasticeyes#2789 on Aug 18, 2014, 5:18:43 PM
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