Currency drop rates leaked, thanks taiwan again.

The fact that I never dropped an eternal while I dropped 2 shavs 2 soul takers 1 kaom 1 coe 2 bino 1 aegis etc etc makes a lot more sense now.
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Mannoth wrote:
So Exalts are 53 times more common than eternals?

Way to go GGG....


hahaaaa. serious derp right there.

Git R Dun!
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SlixSC wrote:
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x_KOR_x wrote:
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SlixSC wrote:


Yes and you cannot divine an item without going through the process of eternal/exalting the right stats in the right brackets first.

And again I ask.. why, after going through that process and spending alot of currency, would you then artificially restrict access to the ressource that is required to roll the right numbers on the item?

The real problem here however is that drop rates do not reflect the market value of the currency items and again I have to ask why shouldn't they?

You are essentially defending what we had in the past, a self-regulating economy which denies the people taking part in commerce the necessary information to accurately price their goods.

You cannot have a good economy if nobody is aware of how much supply there actually is, thankfully this is going to change in the future, now that we (apparently) know how much supply there is. And my point is that it is very obvious how supply and demand stood in no relation to eachother in the past. Why? A lack of information.


WTH are you talking about??? I just said that Divines are rarer than Exalts for a number of reasons. One of them beeing the ability to also re-roll Uniques not just Rare or Magic items.

have a nice day


And I'm asking why utility should be the only relevant factor in determining drop rates... why not demand... or even utility and demand, a combination of both?

If you are so fucking enamored by the idea of a scarcity based economy turn off your computer and go outside... the real world got you covered.


Can you please show me where i said that i liked "scarcity"?? Please do, if you can. In fact if i was in charge there would be a rain of orbs every time you cleared a map!
You're just drunk thats all! don't worry it will eventually go away, if you'r drunk and not like that by default.
What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait!
/Talisman League(2015/2016)


Oh look, Synthesis League(2019) = Talisman League all over again.
Last edited by x_KOR_x#2330 on Aug 18, 2014, 3:12:11 PM
mirrors/eternal same level? wat
Last edited by Deviant#8289 on Aug 18, 2014, 3:12:42 PM
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Commoble wrote:
Why should the drop rates be based on demand? There's plenty of things in real life where the demand is much greater than the supply, or the supply is much greater than the demand.


The drop rate is not based on demand. The drop rate is the supply, the demand comes from the currency's usefulness, and the price is the moving equilibrium of the totality of supply and demand on the market.
Keep PoE2 Difficult.
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Kandamo wrote:
Fuck the shit.


But my dick will get dirty! :(
Keep PoE2 Difficult.
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x_KOR_x wrote:


Can you please show me where i said that i liked "scarcity"?? Please do, if you can. In fact if i was in charge there would be a rain of orbs every time you cleared a map!
You're just drunk thats all! don't worry it will eventually go away, if you'r drunk and not like that by default.


Ok then let me give you a practical example of how your argument simply doesn't make any sense.

In the last challenge league I played a character to lvl 90 on one of my alts before I got bored, during that time I dropped 4 exalts and 1 divine (all solo/self-found). This ratio is somewhat in line with the numbers presented here (should have been 4:2, but meh.. details).

You are essentially saying that if we increased the amount of divines that drop to make them more common we would essentially be breaking the game, because it would be too easy to roll top tier items.

I simply call bullshit.

First of all, in 90 levels of playing solo/self-found I found exactly 1 divine. This isn't even an uncommon result either, it's pretty average.

How exactly do you imagine that if the drop rates were, for example, 4 times higher I would go on a rampage rolling perfect item after perfect item (without the necessary supply of exalts/eternals to roll the stats I need in the first place)? The answer is I wouldn't. 4 divines still wouldn't be a whole lot, maybe enough to roll 1 unique, but beyond that I highly doubt that I could succesfully re-roll another item with decent rolls (not even speaking of top tier rolls, but just above average).

You seem to be under the impression that divines are so common already that there really isn't a scarcity problem with that specific type of currency, but there is.

Most people never have enough divines to reroll any of their stuff. The only people that can afford to use divines are the people who already have the money to eternal-exalt perfect items in the first place, for everyone else divining items is simply a waste of currency, given how few of them drop, so you are almost always better off trading them away for other currency. Of course if you are self-found (like me) have fun with your 1-2 divines that dropped in 90 levels of grinding.

As a self-found player, I never run out of currency, I can use alchs, chaos, there is always a supply.. even regals or chisels, there are ways to not run out or if you do run out you can always farm for more of that currency.

With divines? No chance, they almost never drop and you cannot farm divines either.

I really don't understand why you and some others are so opposed to the idea of adjusting some of the currency drop rates... not just divines though, I think blessed orbs are silly aswell, but the reason they are silly is because the benefits they offer are often times marginal so I almost never find a reason to use them.. outside of scenarios where I'm trying to craft a perfect or "top-tier" piece of gear.
#1 Victim of Murphy's Law.
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SlixSC wrote:

Possibility 1

GGG share the information on how much supply there is in order for the economy to balance supply and demand. (which happened now, though it wasn't GGG that shared this information but someone else)


This is not how demand behaves in our "real" PoE economy. Chris confirmed a long time ago that the divine orb droprate is lower than the exalt droprate. But Divines get traded for like 8c in the first weeks of a fresh league. People don't need them yet to optimize their uniques or rares. They are willing to sell them cheap to get currency that is better suited for trading vs. non currency (chaos and exalts).

Eternals won't be traded for ~50 ex because noone would buy them for those prices. But a person who finds one and wants to liquidate it instead of using will likely accept the highest price someone else is willing to pay.

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SlixSC wrote:
Possibility 2

GGG do not share the information on how much supply there is but instead adjust the drop rates (supply) to satisfy the market, at least to some extent. (this obviously never happened)


This is problematic because
- how could GGG know or obtain the actual demand values?
- demand changes continuously, see Divine orbs or ex:chaos ratios
- people that are rich enough to play the market could influence droprates
Oh man, so happy this leaked, was quite sure than Divines were
alot rarer than Exalts but everyone I've ever chat with disagreed.
Now I know!

IGN: Devnull
This can't be true. 5% chance for alteration? So, if i killed 100 monsters i should get about 5 alterations. I kill hundreds of monsters in map and i am 100% sure thay i dont get 5 or more alterations.
"The only thing necessary for the triumph of evil is for good men to do nothing" - Edmund Burke

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