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x_KOR_x wrote:
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SlixSC wrote:
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Sa_Re wrote:
But you can't leave out something "for the sake of simplicity" when the amount of drops are insignificant in comparison.
Ok then focus on the more clear-cut example. It's trivially easy to point out that eternals aren't nearly worth as much in the actual ingame economy as they should be relative to their drop rates.
Here is what will happen in the next 3 month league. In the past people were under the impression (due to a lack of information) that eternals were only slightly rarer than exalts and this perception made people prize them somewhere around 2.5-3 ex.
But as it turns out eternals are significantly rarer than exalts (by a factor of 50) so theoretically it won't make sense for people to sell their eternals for anything less than 50 exalts in the future.
This is what I mean by drop rates not reflecting demand at all. Now that people know how rare eternals truly are they simply won't have any incentive to sell them for anything that is not relative to their rarity.
Also, it doesn't make any sense for divine orbs to be more rare than exalts, again I have to ask what exactly are these drop rates based on if not demand... magic?
Divines are rarer than Exalts because with enough of them you could keep re-roling your items until you get perfect rolls... and that is way better than yolo-exalting.
Enough of ANY currency will eventually result in a perfect item, so that's a silly argument.
"Given enough fusings you will eventually get a 6-link, therefore fusings should be incredibly rare, not based on demand but utility."
or
"Given enough eternals and exalts you will eventually roll the perfect stat, therefore both eternals and exalts should be incredibly rare, not based on demand but utility."
or
"Given enough alchs or chaos you will eventually roll the perfect item, therefore both alchs and chaos orbs should be incredibly rare, not based on demand but utility."
You could apply this same logic to any currency and in the case of divines you already necessarily need to have rolled all the right stats to even sensibly use them, so I fail to see your point.
#1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Aug 18, 2014, 2:07:51 PM
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Posted bySlixSC#6287on Aug 18, 2014, 2:06:58 PM
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mucker wrote:
The chisel number seems way high to me. I find far more alcs than chisels.
That is just random! You can have a bag with 10 balls, 5 red and 5 green and keep getting more than 20 times green balls in a row.
What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait!
/Talisman League(2015/2016)
Oh look, Synthesis League(2019) = Talisman League all over again.
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Posted byx_KOR_x#2330on Aug 18, 2014, 2:07:03 PM
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x_KOR_x wrote:
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SlixSC wrote:
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x_KOR_x wrote:
Divines are rarer than Exalts because with enough of them you could keep re-roling your items until you get perfect rolls... and that is way better than yolo-exalting.
Given enough of ANY currency will eventually result in a perfect item, so that's a silly argument.
"Given enough fusings you will eventually get a 6-link, therefore fusings should be incredibly rare, not based on demand but utility."
or
"Given enough eternals and exalts you will eventually roll the perfect stat, therefore both eternals and exalts should be incredibly rare, not based on demand but utility."
or
"Given enough alchs or chaos you will eventually roll the perfect item, therefore both alchs and chaos orbs should be incredibly rare, not based on demand but utility."
You could apply this same logic to any currency and in the case of divines you already necessarily need to have rolled all the right stats to even sensibly use them, so I fail to see your point.
Given that Exalts by them selves can't re-roll nothing!!!!!!!!
Logic
What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait!
/Talisman League(2015/2016)
Oh look, Synthesis League(2019) = Talisman League all over again.
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Posted byx_KOR_x#2330on Aug 18, 2014, 2:10:44 PM
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Why should the drop rates be based on demand? There's plenty of things in real life where the demand is much greater than the supply, or the supply is much greater than the demand.
[img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img]
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Posted byCommoble#7688on Aug 18, 2014, 2:14:54 PM
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I feel baller as fuck lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Aug 18, 2014, 2:15:28 PM
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x_KOR_x wrote:
Given that Exalts by them selves can't re-roll nothing!!!!!!!!
Logic
So, what? If your argument is purely based on the utility and success rate of a gem then jewellers should be rarer than fusings given that the chance to 6 socket an item is significantly higher than to 6 link an item.
Why are you opposed to positive outcomes or increasing the chances of players to roll desired results?
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Commoble wrote:
Why should the drop rates be based on demand? There's plenty of things in real life where the demand is much greater than the supply, or the supply is much greater than the demand.
Which is a practical consequence of a scarcity-based economy. PoE in principle could be a socialist utopia, where the state (GGG) controls the means of production and productive output "...to each according to his needs".
What else would artificial drop rates be based on if not demand? Why would you artificially restrict access to ressources players commonly want to use?
#1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Aug 18, 2014, 2:20:22 PM
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Posted bySlixSC#6287on Aug 18, 2014, 2:17:40 PM
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SlixSC wrote:
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x_KOR_x wrote:
Given that Exalts by them selves can't re-roll nothing!!!!!!!!
Logic
So, what? If your argument is purely based on the utility and success rate of a gem then jewellers should be rarer than fusings given that the chance to 6 socket an item is significantly higher than to 6 link an item.
Why are you opposed to positive outcomes or increasing the chances of players to roll desired results?
Nope, Jewellers can't be rarer than Fusings because having a chest with 6 sockets and no links wouldn't achieve you nothing. You just have to think of why doesn't GGG gives you 7 fusings on a recipe, like the 7 jeweller recipe. Your DPS comes from the links, not from the sockets!
EDIT: Divines can re-roll Uniques. Exalts... hummmm not!
What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait!
/Talisman League(2015/2016)
Oh look, Synthesis League(2019) = Talisman League all over again. Last edited by x_KOR_x#2330 on Aug 18, 2014, 2:31:47 PM
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Posted byx_KOR_x#2330on Aug 18, 2014, 2:24:08 PM
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x_KOR_x wrote:
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SlixSC wrote:
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x_KOR_x wrote:
Given that Exalts by them selves can't re-roll nothing!!!!!!!!
Logic
So, what? If your argument is purely based on the utility and success rate of a gem then jewellers should be rarer than fusings given that the chance to 6 socket an item is significantly higher than to 6 link an item.
Why are you opposed to positive outcomes or increasing the chances of players to roll desired results?
Nope, Jewellers can't be rarer than Fusings because having a chest with 6 sockets and no links wouldn't acheave you nothing. You just have to think of why doesn't GGG gives you 7 fusings on a racipe, like the 7 jeweller recipe. Your DPS comes from the links, not from the sockets!
Yes and you cannot divine an item without going through the process of eternal/exalting the right stats in the right brackets first.
And again I ask.. why, after going through that process and spending alot of currency, would you then artificially restrict access to the ressource that is required to roll the right numbers on the item?
The real problem here however is that drop rates do not reflect the market value of the currency items and again I have to ask why shouldn't they?
You are essentially defending what we had in the past, a self-regulating economy which denies the people taking part in commerce the necessary information to accurately price their goods.
You cannot have a good economy if nobody is aware of how much supply there actually is, thankfully this is going to change in the future, now that we (apparently) know how much supply there is. And my point is that it is very obvious how supply and demand stood in no relation to eachother in the past. Why? A lack of information.
edit: Let me make it really simple.
There are two possibilities here.
Possibility 1
GGG share the information on how much supply there is in order for the economy to balance supply and demand. (which happened now, though it wasn't GGG that shared this information but someone else)
Possibility 2
GGG do not share the information on how much supply there is but instead adjust the drop rates (supply) to satisfy the market, at least to some extent. (this obviously never happened)
In other words, at no point in time in the past was the PoE economy actually working at all, because there was no supply taken into consideration (that simply wasn't possible) and given that GGG never wanted to share that information they should have instead adjusted the drop rates (supply) but never did.
This is exactly why you see such a huge difference between drop rates and actual market value (at least in past leagues), because the economy was purely based on demand and guesswork (in terms of supply).
#1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Aug 18, 2014, 2:49:48 PM
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Posted bySlixSC#6287on Aug 18, 2014, 2:33:20 PM
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SlixSC wrote:
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x_KOR_x wrote:
Nope, Jewellers can't be rarer than Fusings because having a chest with 6 sockets and no links wouldn't acheave you nothing. You just have to think of why doesn't GGG gives you 7 fusings on a racipe, like the 7 jeweller recipe. Your DPS comes from the links, not from the sockets!
Yes and you cannot divine an item without going through the process of eternal/exalting the right stats in the right brackets first.
And again I ask.. why, after going through that process and spending alot of currency, would you then artificially restrict access to the ressource that is required to roll the right numbers on the item?
The real problem here however is that drop rates do not reflect the market value of the currency items and again I have to ask why shouldn't they?
You are essentially defending what we had in the past, a self-regulating economy which denies the people taking part in commerce the necessary information to accurately price their goods.
You cannot have a good economy if nobody is aware of how much supply there actually is, thankfully this is going to change in the future, now that we (apparently) know how much supply there is. And my point is that it is very obvious how supply and demand stood in no relation to eachother in the past. Why? A lack of information.
WTH are you talking about??? I just said that Divines are rarer than Exalts for a number of reasons. One of them beeing the ability to also re-roll Uniques not just Rare or Magic items.
have a nice day
What do you mean that the league is not rewarding or fun? You put in 5 useless items in the device and you get 1 useless item... Oh wait!
/Talisman League(2015/2016)
Oh look, Synthesis League(2019) = Talisman League all over again.
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Posted byx_KOR_x#2330on Aug 18, 2014, 2:39:51 PM
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x_KOR_x wrote:
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SlixSC wrote:
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x_KOR_x wrote:
Nope, Jewellers can't be rarer than Fusings because having a chest with 6 sockets and no links wouldn't acheave you nothing. You just have to think of why doesn't GGG gives you 7 fusings on a racipe, like the 7 jeweller recipe. Your DPS comes from the links, not from the sockets!
Yes and you cannot divine an item without going through the process of eternal/exalting the right stats in the right brackets first.
And again I ask.. why, after going through that process and spending alot of currency, would you then artificially restrict access to the ressource that is required to roll the right numbers on the item?
The real problem here however is that drop rates do not reflect the market value of the currency items and again I have to ask why shouldn't they?
You are essentially defending what we had in the past, a self-regulating economy which denies the people taking part in commerce the necessary information to accurately price their goods.
You cannot have a good economy if nobody is aware of how much supply there actually is, thankfully this is going to change in the future, now that we (apparently) know how much supply there is. And my point is that it is very obvious how supply and demand stood in no relation to eachother in the past. Why? A lack of information.
WTH are you talking about??? I just said that Divines are rarer than Exalts for a number of reasons. One of them beeing the ability to also re-roll Uniques not just Rare or Magic items.
have a nice day
And I'm asking why utility should be the only relevant factor in determining drop rates... why not demand... or even utility and demand, a combination of both?
If you are so fucking enamored by the idea of a scarcity based economy turn off your computer and go outside... the real world got you covered.
#1 Victim of Murphy's Law. Last edited by SlixSC#6287 on Aug 18, 2014, 2:48:10 PM
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Posted bySlixSC#6287on Aug 18, 2014, 2:47:16 PM
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