Currency drop rates leaked, thanks taiwan again.

Please Dirk, check the feedback discussion on why you cannot remove mirrors =)

TL,DR -> Already mirrored items are exempt from this rule and would become legacy and holy fucking shit - we don't need to combine legacy and mirrored.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Aug 18, 2014, 11:29:21 AM
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DirkAustin wrote:
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plasticeyes wrote:
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Odoakar wrote:
I still feel like there much more Mirrors out there than what you would expect from these drop rates. I mean HvR has 2, and based on all the mirror service crafters threads, there seems to be quite a bit mirrors being used.

Regarding drop rates, they suck, especially the rarity of eternals.


bots. <censored>.

1 mirror drops in 5000 hours.

run 50 bots for 100 hours = 1 mirror.

sell mirror.

I expect the majority of mirrors out there entered the game through <censored>.

mirrors are incredibly broken. can't wait until they get rid of them.

as for drop rates , wtf ?! why are fuses so rare ? talk about something that's needed even by casual players.


They just gotta make an item a mirror has been used on non-modifiable. That would prevent people from crafting 1 OP item and mirroring it with botted mirrors over and over.


I think none would complain if they just removed the mirrors from the game. It was a novel idea when I first heard about it and I thought it was cool, but now older and wiser, I see it only as a negative thing in the game. It basically begs for RMT, craft one uber item and then sell it countless time, for 200 bucks a pop.
„I don't give a fuck if it was his tenth anniversary with his goddamn neckbeard...“
„If they think I'm going to let them sweep this pizza guy thing under the rug...“
No mod action. Business as usual.
I feel so special with my 2 eternal orb drops now.
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Odoakar wrote:
I think none would complain if they just removed the mirrors from the game. It was a novel idea when I first heard about it and I thought it was cool, but now older and wiser, I see it only as a negative thing in the game. It basically begs for RMT, craft one uber item and then sell it countless time, for 200 bucks a pop.


Just think objectively.

What happens when mirrors get removed and from now on the only people who get to have the items are the people with the mirrored copies and no-one else from that point onwards?

Please don't tell me anyone thinks making mirrored items legacy is a good idea.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
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mazul wrote:
The dataminers are giving us info GGG should have given us themselves a long time ago. Hiding accomplishes nothing of worth and is actually against the path of theorycrafting.


The dataminers are giving us info that other people should have datamined a long time ago. I've played MMOs where people calculated out drop rates of bosses to within 0.1% within a day or two of release. That POE never really had a big spading community before now always felt a little weird.
[img]http://image.prntscr.com/image/2e57fcaba2ea48cc9832fecc55c6d0d6.png[/img]
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Chundadragon wrote:
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Odoakar wrote:
I think none would complain if they just removed the mirrors from the game. It was a novel idea when I first heard about it and I thought it was cool, but now older and wiser, I see it only as a negative thing in the game. It basically begs for RMT, craft one uber item and then sell it countless time, for 200 bucks a pop.


Just think objectively.

What happens when mirrors get removed and from now on the only people who get to have the items are the people with the mirrored copies and no-one else from that point onwards?

Please don't tell me anyone thinks making mirrored items legacy is a good idea.


GGG has no ambitions of balancing for permanent leagues and I don't see why they would care in your hypothetical case either.
This message was delivered by GGG defence force.
mirrors are 30x as rare as eternals? i've found 2 or 3 eternals in all my time playing poe.
IGN: Arlianth
Check out my LA build: 1782214
One thing this shows (if the data is correct) is that demand stands in no relation to supply.

Which simply makes no sense in a closed economy like this. What exactly is the point in artificially restricting access to crafting materials that people commonly tend to use?

Imo drop rates should reflect the demand to some extent, if for example chaos orbs are used more often than alchemy orbs by a factor of 10 (on average) then it follows that chaos orbs should drop somewhere around 10 times more often than alchemy orbs. (ignoring recipes and so on, for the sake of simplicity)

Why not have drop rates directly based on usage as opposed to some arbitrary drop rate that doesn't reflect... anything?

Or let's go for a more clear-cut example. Why do eternal orbs have such a low drop rate compared to exalted orbs? I don't believe that these drop rates are even remotely based on demand, so what exactly are they based on?

It just seems arbitrary.
#1 Victim of Murphy's Law.
I would hope from GGG's point of view that the rarity of eternals was in sense a way of preventing 6T1 perfect items from being created.

Good job, +1, 10/10 would bang again.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
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SlixSC wrote:
One thing this shows (if the data is correct) is that demand stands in no relation to supply.

Which simply makes no sense in a closed economy like this. What exactly is the point in artificially restricting access to crafting materials that people commonly tend to use?

Imo drop rates should reflect the demand to some extent, if for example chaos orbs are used more often than alchemy orbs by a factor of 10 (on average) then it follows that chaos orbs should drop somewhere around 10 times more often than alchemy orbs. (ignoring recipes and so on, for the sake of simplicity)

Why not have drop rates directly based on usage as opposed to some arbitrary drop rate that doesn't reflect... anything?

Or let's go for a more clear-cut example. Why do eternal orbs have such a low drop rate compared to exalted orbs? I don't believe that these drop rates are even remotely based on demand, so what exactly are they based on?

It just seems arbitrary.


Drops are not the only supply source. E.g. most chaos orbs come from the chaos recipe, not from drops. You can't ignore that.
Last edited by Sa_Re#3411 on Aug 18, 2014, 1:38:46 PM

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