People do realise that Daggers do more damage than 2Handers because of crit right?

"
exsea wrote:
i d rather have 2h weapons retain their attack speed but have more buffs to damage (slow but high impact). fast attack speeds are for 1h weapons (fast but "weak")

other than that they should introduce more benefit for 2h's

perhaps life leech works at 20% hp cap instead of 10%? or vaal pact is at 70% effectiveness using 2h?

its a god damn shame that 1h/dual wielders can be more damaging yet have higher survivability than 2h-ers



Yep.Use to like Pikes in D2 for LLD,they were real slow but massive damage and were perfect for skills like Charge especially Ethereal repairs durability.We need melee skills that don't depend on weapon speed,puncture is one we have already.I like fast weapons but for a change I like to play slower more mightier attacks now and again.

"
Boem wrote:
chunda because 80% is not something "trivial" in any way you look at it compared to other bases and there bonuses i would put it among the best if not THE best.(depending on play-style this vary's for me)


It is. You get it in 3 points. Yes, maybe it's the best bonus - but it's still only 3 points on the tree. Nothing gamebreaking.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
"
Saltychipmunk wrote:

that wont do it, it wont change the fact that the two handers have a much lower damage scaling potential.

all 2 handers need base weapon speed buff , so that they somewhat match one handers ,

that way the only real disadvantage 2 handers have is the lack of stats a shield gives and the block but can finally be better dps.

or they can add a weapon specific damage multiplier , ie any fixed damage sources from rings / ammys auras etc would be multiplied by a multiplier on a weapon.

example . that crappy 1.1 aps sword could have like a 30% damage multi on it,

but the faster sword at 1.25 aps could have a 20% damage multi on it.



I would much rather see higher base damage than attack speed. A different style of gameplay ought to be implicit to using 2H vs 1H weapons. Otherwise it is just like using a strong 1H without a shield, compared to a completely different passive tree build and playstyle.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
If the goal is to normalize the bonuses slower weapons gain from off-mods then you don;t pick arbitrary numbers.

Bonus = 1/BaseAPS

That's the bonus they should get. Weapon has 5 base APS? It gets 20% of the original value. 0.1 base APS? 1000% of original value. If you're going to normalize damage scaling do it right, don;t just pick arbitrary values and hope for the best.

At the very least fix the major factors in breaking high APS (auras).
IGN - PlutoChthon, Talvathir
"
Autocthon wrote:
If the goal is to normalize the bonuses slower weapons gain from off-mods then you don;t pick arbitrary numbers.

Bonus = 1/BaseAPS

That's the bonus they should get. Weapon has 5 base APS? It gets 20% of the original value. 0.1 base APS? 1000% of original value. If you're going to normalize damage scaling do it right, don;t just pick arbitrary values and hope for the best.

At the very least fix the major factors in breaking high APS (auras).


The only reason I don't like that idea is because it makes the choice of weapon irrelevant for an ele build. I like that different weapons have different strengths, it makes gearing more interesting but that's just my opinion.
P̯̹̙̥̉̏ͦͯA̠̝̰̣̯͕͚̲̭͈̥̠͑̓̿ͦ̾ͯ̍ͅͅȚ̜̦͕̞̞̠̮͎͔͙͔̺̺͉̟̿̿̏ͬ͛͋̍ͮ̌̚H̹͕͚̟͍̘̤̱̻̬͓̬̮̫̦͖̳̹ͮͨ̒̉ͮ̿̈ͪ̇̿͆ͭ̃ͭ̃ͭ̚ ̲̫̞̤͓̳͑ͬ̾͌ͯ͐͂̿͗ͨ͋͑̍͐͗̾̄O͕̮̻͔̳̠͉͖̳͖͈̻͇͈̣̙̪͈ͨ͐̒̽ͣ̋ͅF̣͎̞̞̯̝ͦ͌̆ͥ̈͐̾ͣ̔ͮ̐̀̏ͪ̚ ̟̩͙̙̩̮̻̼ͬ͑ͥͦ͗̿E̼̭̩̜͕̱̤̭̞͖̳͍̝̤̼͓̗ͩͫ̌ͬ̊̋̄͑͗̽X͕̰̪̱̲̩̙̦͓͓̯̠̤̝̝̯̣̥̀̋̌̍̚Ȉ̖̟͔̩̝̊̿ͪͅL̺͓̻̰̀͋̅ͮͧE͔̼͚͕̮̻̟̩̪̖̫̪̦͙̎̑͆̏ͨͅ
"
lukeiy wrote:


The only reason I don't like that idea is because it makes the choice of weapon irrelevant for an ele build. I like that different weapons have different strengths, it makes gearing more interesting but that's just my opinion.
The only ones that truly need to be normalized are auras because they're 50% of an elemental builds DPS (or more).

The core problem with damage scaling is that you can't give a weapon APS + Base DPS + Crit. You can do 2 of three, but not all three. Yet daggers (and other 1H to an extent) got all three.
IGN - PlutoChthon, Talvathir
"
chundadragon wrote:
It is. You get it in 3 points. Yes, maybe it's the best bonus - but it's still only 3 points on the tree. Nothing gamebreaking.


Man i don't understand you.

3 points for a lvl 90+ builds is MASSIVE (that's an understatement btw, i need more caps for it)

This is disregarding the fact only a few portions of the tree have crit chance in them, meaning if you have exhausted it in one area you are actually paying a massive travel cost in points to get the other nodes '-.-

Sorry man, some of your responses make me take you less serious when it comes to issue's like this.

Was gonna write more, but fuck it, your responses so far show it is of no interest to me to type them out.

Enjoy bliss sir.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
3 points is 3 points. Doesn't make or change a build, most dagger builds have plenty of crit nodes left to take including Intense Zeal and crit nodes down the left. Most crit aura builds go right up to Intense Zeal and don't take it - 3 points. Boom.

If I lost 3 points, my build still does the same. If you could possibly claim that those 3 points make the dagger low-life builds OP, I can't take you seriously.

I mean for fuck's sake, before Acuities I was happy to waste 15 points travelling to Vaal Pact.

Again, it doesn't change anything. If I wanted to make my post more sarcastic, I can easily do that for you. You need more experience with these builds other than looking at values and branding them OP like johnKeys does.

Peace,

-Chun-
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Aug 11, 2014, 9:01:15 AM
Where do i brand them OP? lol, you just made that up.

My point was that 3 points is not trivial for a lvl 90+ build because of the exponential xp ratio's. It effectively makes you lvl 93 for no cost other then equipping the item. (compared to other weapons and there implicit's, usually becoming useless like you pointed out earlier --> resolute technique)

And 3 points depending on the build and the branches it takes can make a huge difference.

(i was not even referring once to low-life builds so i got no clue why you made that up/referred to it as me branding it "OP")

Well enjoy your biased view (clearly demonstrated by the reference to low-life without me even mentioning it, lel)

Peace,

-Boem-

(i would suggest you re-read my post and find me the quote in the context i was replying to that involves me even mentioning low-life builds if that is your only argument for not taking me seriously.)
Freedom is not worth having if it does not include the freedom to make mistakes
I don't mention low-life builds either.

Every dagger crit build doesn't care about it.

You can cap crit without power charges on non-lowlife builds. That alone should tell you it doesn't matter.

Besides, this shows you have a huge lack in game knowledge - since when does going low-life increase crit chance? Jesus... it's practically the same tree as CI and you can achieve the same on life.
IGN: Chundaziri
8/8 Ambush/Invasion Complete - 21/06/2014
8/8 Warbands/Tempest Complete - 10/08/2015
Last edited by Chundadragon#1131 on Aug 11, 2014, 9:38:31 AM

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