I enjoy the trading system, economy is FINE (NOT A TRADER), I enjoy the crafting system
" Sorry, :D I still admire you try. I expected to be contradicted ferociously about niches but it wasn't that impressive. I don't think there are a lot of options. 5L seems good, but I can't think of people becoming blacksmiths for varied equipment following your story. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Jul 26, 2014, 12:55:28 AM
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I just think we can make "longer" value-added chains. Cooperative crafting is the only way we can democratize the itemization.
Its all up to us. We are not homo economicus at all. Just to be very pathetic. It's not up to GGG to alterate anything, cause its nothing they can change. the economy is an emerged property of the game/system/us. So if u are unsatisfied how the economy works, alterate ur behaviour. IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge
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"This is a very true statement. It's also why there is a huge correlation between dissatisfaction with the trade system, and dissatisfaction with the orb system. When one has the latter, it tends to cause the former, provided that person continues to act on how they believe the orb system should work. And in all seriousness, I think there are some legitimate gripes to be had with the orb system. It's just that it's stupid to try to brute-force your belief about how you think things should work into reality. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted.
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To OP: I love how the economy and how the crafting system works.
But i hate the selfish dumb people who just try to fool others. With low rates/ scams/ lotteries and so on. I dont talk to offer 30 chaos for 1 ex if the current average rate is 31:1 .... Flippers keep the market liquid, they derserved some income for this. Okay.... my very last post for today :D IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge
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" Meh, it's the "invisible hand" thing again. I've seen it fail enough times in my short life time. The system is limited. There cannot be collaboration without a system that encourages it or at least is neutral. " I don't know how stupid is to try to do things as they seem intuitive. But I guess you are right. Add a Forsaken Masters questline https://www.pathofexile.com/forum/view-thread/2297942 Last edited by NeroNoah#1010 on Jul 26, 2014, 1:19:15 AM
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" huehue The Hyperbomber for 2.6: https://www.pathofexile.com/forum/view-thread/1879383
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" Yeah pretty pathetic really. The economy can be influenced very much actually and there's a lot that can be done to bring balance to the equazion with trade on one side and drops and crafting on the other. |
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" The biggest problem so far is the perception of the whole crafting process. Sure it IS gambling. But it relies on random numbers with pretty well known stats. Everytime that someone buys an item for more than the average crafting cost would be, he is overpaying just because at every crafting process u have the chance for the lucky roll, which makes an item much more valueable. And just for example: And as long people take part on "lotteries" they deserved to be "poor", because those people dont want to think two steps further to realize that the netto effect is just gifting the lottery holder. And besides of the really perfect things u can gear out yourself with perhaps 10 ex of net worth. And with that currency u even get a 6L. that will be a ilvl 65-, but who cares... roll it to lets say 1k eva, 30 life and 30 res and its still way better than a tabula rasa. Facerolling Über-Atziri isnt the goal of the game and people u cant stand that there are better/smarter/richer peoplae out there shouldnt watch youtube at all. IGN: Surak Methred Wrathclaws Boxender_Gladiator Dunkler_Beschwörer Lady_Discharge Last edited by keeper190786#4594 on Jul 26, 2014, 10:02:51 AM
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I don't even like calling the use of orbs crafting. It's not crafting at all. It's gambling.
Now on the one hand, the idea of splitting gambling up, so that instead of using a single currency for gambling (gold), you use multiple different types of currency on multiple different types of gambling — that idea is cool as fuck. It's innovative and it's awesome. On the other hand, the idea of equal gambling cost for a level 10 item compared to a level 70 item is something no gambling system in previous games has ever used, and for good reason — it would, and does, funnel all of the "gold" up through the economy to be used exclusively by the players who can utilize it best. This leads to a very different type of gambling than we see in other games with the feature, such as Diablo 2 — and this time, it's not different in a good way, but different in a bad one. It is straight-up bad design to make rerolling a lvl70 item cost just as much currency as rerolling a lvl60 item, much less a lvl20 item. I imagine you might be able to pick out additional flaws in the gambling system, but that's the biggest. So much bigger than anything else you'd find that it's pointless to even point other things out until after the biggest problem is fixed. Except for the fact it's an almost impossible problem to fix at this point. Now if you're looking at the gambling system as a crafting system, well, you've already made a mistake, because it's not one, it's not really trying to be one, and it never was really trying to be. Vendor recipes are the game's crafting system, and as far as your crafting complaints go, you should address them to the appropriate system and leave the orbs out of it, because they're doing something completely different. However, since gambling features much more prominently as a mechanic in PoE than crafting does, the one major flaw in the gambling system has a way of souring pretty much everything, including a rather significant and detrimental effect on the economy. I don't want to exaggerate its impact on the economy — things would be much the same without it, honestly — but it's something which does make things ever-so-slightly more polarizing than they would be otherwise, in a game which could definitely use a mechanic which helps those in the economic middle. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Jul 26, 2014, 10:33:48 AM
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Spoiler
" I don't agree. In low levels, you are mostly crafting magic items, changing socket colors with low attribute requeriments, and at worst 4 linking, maybe spending alchemies. The affix probability is fairer in low levels too. In high levels, it's probably better to chaos craft with chaos or alchemy plus scour / exalt plus eternal / alteration plus regal(if you are refusing to trade). The orbs are expensive. Off colors are just more punishing, 5L (not that bad after what I read) and 6L are the way to go. The affix probability remains relatively flat (except for those affixes at the top!), so it's frequent that you get worthless affixes anyway. The crafting cost is hardly the same for those cases, and hardly works the same way. The problem with orbs is that you don't have too much control about the outcome (or as you said in the past, we have few good options), and I don't agree we should exclusively center on vendor recipes to craft. Orbs and vendor recipes shouldn't be mutually exclusive in utility. A orb equivalent of some recipes in Diablo 2 could be viable (for example: biasing the affixes toward physical power). You can have the recipe too, I guess. My point is still firm. Add a Forsaken Masters questline
https://www.pathofexile.com/forum/view-thread/2297942 |
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