PSA: AHs don't ruin games, Designers ruin games

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Cryptophylaxis wrote:


...robs players of some subjective 'feeling' of accomplishment. It certainly doesn't for everyone ...


But it most certainly does for A LOT of people. Why are they more "wrong"? Why are their "needs" less important than others?
Bring me some coffee and I'll bring you a smile.
This is what I posted in a different thread.
http://www.pathofexile.com/forum/view-thread/957830/page/3

Here’s my version of an innovative in game automated trading service.

To sell: Open the service window > select auto trade > select sell > add items from your stash and/or inventory > select a currency > input a price value > select duration > select ok.
Selling items would require points.
The amount of points required would be based on the selected duration and the item’s required character level.
All acquired currencies from items that were sold would automatically go to your stash.

To buy: Open the service window > select auto trade > select buy > select item category > select item type > select item rarity > input a required character level range > select search > select the item from the list > select ok.
Buying items would require points.
The amount of points required would be based on the item’s required character level.
Items that you bought would automatically go to your stash.

Benefits: An option for those who want to spend less time on acquiring and/or selling something of value while also supporting G3, selling and/or buying without being in town, buying items without the seller being available, and reducing or eliminating the attraction of RMT sites.
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terrorist wrote:
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Cryptophylaxis wrote:

if its a problem for your sensibilities then you can opt to not use an AH


Just like I said: Telling players to not use a system in a game that's designed around it's use is not a valid answer. There's nothing else to your point.


Trade currently exists in a lousy format yet your espousing the feel good benefits of self found gear which I take to mean your not using trade or else you are, in your own words, robbing yourself of a feeling of accomplishment.

So for those of us without an aversion to trade and wish for it to be a better form of trading an AH could be useful. That's the point. Play the way you want to play.
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Cryptophylaxis wrote:
Trade currently exists in a lousy format yet your espousing the feel good benefits of self found gear which I take to mean your not using trade or else you are, in your own words, robbing yourself of a feeling of accomplishment.


That's because the current system is at least somewhat compatible with finding your own gear. Trading is difficult and time consuming. In many instances, you will simply make and find more by loading up some maps.

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So for those of us without an aversion to trade and wish for it to be a better form of trading an AH could be useful. That's the point. Play the way you want to play.


I have no aversion to trading. An AH is a beast entirely of its own. It's its own game. Really if you like playing the AH so much maybe you should consider playing a stock market simulator.
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justinloase wrote:
The notice board is our auction house silly. Post away.

then why not have a separate sellers baord
IGN KTF
Their auction house system was just failed design because it allowed sniping. If they had made it so every bid in the last couple minutes extends the time by like 2 minutes are something items would not have gone so cheaply.

Not to mention the failed fact that everyone was buying the same items because there was absolutely no customization in gear...

Of course prices were going to hit the floor... There was only a handful of items people actually wanted.

I didn't buy their logic for a second. It would have gone the same exact way nomatter how people traded.

Infact we used d2jsp for D2 which pretty much had set guide prices so everyone had an idea what a fair trade was... All gear was listed right on that site and it was very easy to trade...

The only difference being people could very easily deny your low ball offer.
Last edited by heyyous#3285 on Jul 2, 2014, 7:17:45 PM
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phrazz wrote:
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Cryptophylaxis wrote:


...robs players of some subjective 'feeling' of accomplishment. It certainly doesn't for everyone ...


But it most certainly does for A LOT of people. Why are they more "wrong"? Why are their "needs" less important than others?


The power to meet their needs is in their own hands, playing self found. AH doesn't negate this.

The power to meet the needs of players who use trade is not being met with the current system. That's the point.

These two styles of play are not mutually exclusive. Self found players can still play that way if an AH is implemented.
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terrorist wrote:
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Cryptophylaxis wrote:
Trade currently exists in a lousy format yet your espousing the feel good benefits of self found gear which I take to mean your not using trade or else you are, in your own words, robbing yourself of a feeling of accomplishment.


That's because the current system is at least somewhat compatible with finding your own gear. Trading is difficult and time consuming. In many instances, you will simply make and find more by loading up some maps.

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So for those of us without an aversion to trade and wish for it to be a better form of trading an AH could be useful. That's the point. Play the way you want to play.


I have no aversion to trading. An AH is a beast entirely of its own. It's its own game. Really if you like playing the AH so much maybe you should consider playing a stock market simulator.



AH allows one to escape the game of 'trade' by quickly finding and purchasing goods without syncing timezones and p2p trade in between map runs etc. There is no credible way you can make the argument that an AH is a stock market sim whereas the current trade system isn't. An AH allows more gaming time by reducing wasted time messing around with p2p sellers. Again efficiency is a good thing for those interested in actually playing the game.


And if you have no aversion to trading then your feeling of accomplishment by finding items rational for not having an AH holds no merit. That was your point earlier wasn't it? If you do trade then you are making my point you just don't realize it yet. The use of an AH by someone else doesn't impact your gaming experience anymore than what skill gems they're currently using.
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Cryptophylaxis wrote:
AH allows one to escape the game of 'trade' by quickly finding and purchasing goods without syncing timezones and p2p trade in between map runs etc.


So does playing the game.

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There is no credible way you can make the argument that an AH is a stock market sim whereas the current trade system isn't


Through automation which allows quick and easy manipulation and control.

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An AH allows more gaming time by reducing wasted time messing around with p2p sellers.


AH reduces gaming time by trivializing the item hunt. The item hunt is a major portion of the game. The name of the company of the game you're playing is called, "Grinding Gear Games"

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Again efficiency is a good thing for those interested in actually playing the game.


No, it isn't. It's good for those interested in playing the AH like a stock market simulator, nothing more.

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And if you have no aversion to trading then your feeling of accomplishment by finding items rational for not having an AH holds no merit.


You certainly haven't proven this by anything you've posted thus far.

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That was your point earlier wasn't it? If you do trade then you are making my point you just don't realize it yet.


Nope.

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The use of an AH by someone else doesn't impact your gaming experience anymore than what skill gems they're currently using.


It does when the entire game is balanced around it and yet once again your only point has already been thoroughly debunked. We're done here.
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terrorist wrote:
We're done here.


Seems like we can agree on this one thing at least.

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