Why is the economy on this game broken and how to solve it

i have to agree with OP , current situation is not fun to play/grind the game - especially on standard leageu

things how you get wealthy

1. Bot + RMT

2. Flip / Trade items ... people who bought legacy soultaker for 50ex can sell them for 300 now, wtf?

3. grind with super high MF all day and maybe youre superlucky and get a good dropp
ign: ALLRAUDER
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Schnupfndrache7 wrote:
i have to agree with OP , current situation is not fun to play/grind the game - especially on standard leageu

things how you get wealthy

1. Bot + RMT

2. Flip / Trade items ... people who bought legacy soultaker for 50ex can sell them for 300 now, wtf?

3. grind with super high MF all day and maybe youre superlucky and get a good dropp


Which part do you agree with?

The part where he thinks there is a problem

or....

The recant he did just a moment ago saying things are not broken and that he was just doing it wrong?
Thanks for all the fish!
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Schnupfndrache7 wrote:
things how you get wealthy

1. Bot + RMT

2. Flip / Trade items ... people who bought legacy soultaker for 50ex can sell them for 300 now, wtf?

3. grind with super high MF all day and maybe youre superlucky and get a good dropp


Well ...

1) If you RMT, you don't need wealth, because you just buy with cash what you want. That is "efficient", if all that matters is the result. But it seems terribly un-fun to me. What's the point of playing a treasure-hunting game if you buy the treasure instead of hunting for it? For me, having everything I want is the end, not the beginning. Same with botting. Just seems to defeat the purpose of playing a gear-based game. (Nevermind that this is also a violation of the game's rules.)

2) Legacy items were a bad decision and many people have explained this, but Chris and the two others who call the shots didn't listen. It's their game, so we have to suck this up. You can play the temporary leagues where legacy items don't exist, or you can play HC league where they are less of a problem. Even if you play Standard, you can sort of ignore legacy items because they are traded at a level that is irrelevant to most players to a degree where it's practically non-existent. It's like Porsche dealerships: they are around, but most people will never go there or be in the market for a Porsche. But I do agree that legacy items are a poor design call that has "inexperience" all written over it. (A real issue with legacy stuff is where IIQ and IIR are concerned, because their impact continues on after their official removal).

3) Anyone can do that. Make a summoner and farm. I never found really good stuff with high IIR characters, but this is really not different from how it was in D2. This isn't an MMO where you can be stuck with the "wrong class". If you want a MF character, make one. But I don't believe this is a way to become "rich". Nothing beats flipping anyway. Playing the game (as in: killing stuff) will never make you wealthy. THAT is the issue.
RMT? Real-Money Trading?

Isn't that illegal? Why do you keep talking about it like it's legal...
Nothing is more common than unsuccessful men with talent.
because most of them are doing it, and wanna show how good their RMT skills are.
waiting for their ip bans or account bans
High end gear shop: http://www.pathofexile.com/forum/view-thread/930644
You must play the game, get decent rares and spend enough time trading them. That is the only way besides boting or RMT and I think it was designed like this. It's tough ... but you must spend as much trading as you spend playing, 50:50 or even 80:20.
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angpenghian wrote:
because most of them are doing it, and wanna show how good their RMT skills are. waiting for their ip bans or account bans


How does that even make sense? When RMT comes up on these forums, it is always in a context of criticism. Of course it is happening, and the perceived lack of action against it is a major element of what people criticize. You can close your eyes to it and pretend it isn't relevant in an economical context, but that would make for an incomplete discussion that yields flawed conclusions.

People who engage in RMT are very unlikely to draw attention to themselves. To me, RMTing in this game makes little sense (trading is bad enough insofar that it subjectively devalues the items you find), but since it is happening, we may as well discuss the reasons and the ramifications of it.

It is closely related to trading. The only difference is that trading is paid for in time and RMT is paid for in cash. For working people, time and cash are often interchangeable goods. So if the game is designed in a way that emphasizes and rewards trading, it automatically also emphasizes and rewards RMTing. RMT is against the rules, but if for some reason the consequences of breaking these rules aren't "feared" (e.g. if they are not visibly enforced), their practical impact is weakened.
Last edited by Mivo#2486 on May 29, 2014, 11:32:17 AM
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chromafunk wrote:
You must play the game, get decent rares and spend enough time trading them. That is the only way besides boting or RMT and I think it was designed like this. It's tough ... but you must spend as much trading as you spend playing, 50:50 or even 80:20.


It's not tough. It's fucking dumb. The game needs a real trade platform if it's going to be based around trade. Would be better if people could sell their stuff without dropping what their doing to go to a1n constantly. Would be even better if they could post their stuff and it would be sold while they're offline. The current system is a joke, only somewhat salvaged by community efforts.
No. Calm down. Learn to enjoy losing.
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b15h09 wrote:
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chromafunk wrote:
You must play the game, get decent rares and spend enough time trading them. That is the only way besides boting or RMT and I think it was designed like this. It's tough ... but you must spend as much trading as you spend playing, 50:50 or even 80:20.


It's not tough. It's fucking dumb. The game needs a real trade platform if it's going to be based around trade. Would be better if people could sell their stuff without dropping what their doing to go to a1n constantly. Would be even better if they could post their stuff and it would be sold while they're offline. The current system is a joke, only somewhat salvaged by community efforts.


This.

Even if I liked trading... I don't... but even if I wanted to it's the worst system - equivalent to D2 trading which is what, 14-15 years old now? Really? You want to base my drops - revolve around trading and yet provide a 15 year old terribly outdated platform for trade??

No thanks. Oh - and please stop setting our craft/drop ratios as if we are going to trade. Would much rather NOT TRADE and keep the extra drops/craft attempts for myself thanks.


Like - let me word this differently: you want me to get on board with trading but the tools you provide us with in your game are abysmal at best.
Last edited by Isbox1#3280 on May 29, 2014, 11:47:55 AM
I agree that the trade system is too old fashioned, and it sucks time out of the gaming experience itself and transform you in to a dealer. I kinda like the trading simulator though, doing business is cool. But I agree that it should be less time consuming and make it easier for people to trade.

Spamming in the trade chat is much more effective than POE YZX though, that's also totally true.

I think GGG should implement that new trading system, wich is going to merely replace POE YZX and make it game integrated but also leave the trade chat alive. It's clunky, but it's the most effective way to sell things when you really need it.

Or maybe make something more sophisticated to replace it, like a live roaster of trades with B/O's to avoid the spamming. That would be a good idea. And live bids ;P
Last edited by chromafunk#7100 on May 29, 2014, 12:08:28 PM

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