Righteous fire is poe's hdonk

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Midnightgem wrote:

I play LL RF, and PA doesnt scale it.

Yup, it can't scale degen, just works pretty well with other sources of damage, if used.
This is a buff © 2016

The Experts ™ 2017
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ScrotieMcB wrote:
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elitedesolator wrote:
I'm not familiar with Righteous Fire builds. My impression was that you need to be super geared for it to work perfectly?

Got a cheap build link?
You need to be super geared for any build to work perfectly.

Life-based RF is easy. Just grab all the life nodes and life regen nodes you can. Also make sure to grab Diamond Skin and Elemental Adaptation. That's really all there is to it; life nodes are DPS nodes for a RF build.

Grab even the 0.4% regen nodes; you'll eventually need them to handle half-regen and/or Vulnerability maps (and Ele Weakness is handled by overcapping resists; make sure you cap out everything without Purity of Elements, and with enough spare mana to turn Purity of Elements on if you need it). -max and no-regen are still bad news. There's no such thing as too much life regen for a RF build.


Also new players need to remember to avoid inner force and other 'increased buff effect' passives as that will increase the damage you take from RF. This was a mistake I made at first (didn't follow a build guide).
Last edited by jimi89#5576 on May 22, 2014, 9:43:03 AM
Low life, RF, Incinerate, Inner Force, Pain Attunement.
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jimi89 wrote:


Also new players need to remember to avoid inner force and other 'increased buff effect' passives as that will increase the damage you take from RF. This was a mistake I made at first (didn't follow a build guide).


Actually, it is because of Inner Force that I was able to increase my max fire res from 93 to 94. Of course, I avoided Holy Strength since there would be little to no benefit allocating to it.
Sometimes you can take the game out of the garage but you can't take the garage out of the game.
- raics, 06.08.2016

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has no weaknesses


hahaha.. sure.

Pure RF builds are extremely weak to several map mods. It's specifically bad against the best map mods in the game. I see many RFers run blue maps since they waste so much currency trying to roll maps they can do.

There is much stronger builds currently. When snapshotting is fixed, pure RF build will just be another viable option that is nothing special and has major map mod weaknesses.
Last edited by kasub#2910 on May 22, 2014, 11:01:25 PM
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JohnNamikaze wrote:
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jimi89 wrote:


Also new players need to remember to avoid inner force and other 'increased buff effect' passives as that will increase the damage you take from RF. This was a mistake I made at first (didn't follow a build guide).


Actually, it is because of Inner Force that I was able to increase my max fire res from 93 to 94. Of course, I avoided Holy Strength since there would be little to no benefit allocating to it.


It's because of Inner Force that I have 97 Max Fire Res, with 6%(ish) total regen.
8k ES (solaris), 11k (shavs)
18k snapshot, need a 1k chest (have 800/50int), and the ability to use a second voideye (cna only use one atm, ring has dex) while snapping, to snap at 22k. Might go higher if I upgrade my helm (400/30int atm. Hard to find better on ambush).

Gear:
Spoiler
Flask is for snapping properly. Need new gloves, the fire damage additive on these is painful :`(
Ign: TheMidgetCow (Level 88.8 CI Leapslam Templar --- Default)
TheMidgetCowAmbush (Level 91.7 Buzzsaw Ranger --- Ambush)
TheMidgetCowBurns (Level X LowLife RF Scion --- Ambush)
http://www.pathofexile.com/forum/view-thread/348309/page/1 --- Legacy Guide to CI Leapslam Templar
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I0wa wrote:
Its tanky, dirty cheap, has no weaknesses, and clears fast, the only difference is a hammerdin required an incredible amount of skill to be used at max effectiveness. RF requires strong walking skills


RF cant kill totems. This is the weakness.

And GGG promized to fix snapshot soon.
IGN: MortalKombat
Molten Strike build guide: https://www.pathofexile.com/forum/view-thread/1346504

There is no knowledge
That is not power
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MortalKombat3 wrote:

RF cant kill totems. This is the weakness.

Smartasses use cyclone exactly for that reason and to avoid being stunned in addition. It also gives them the feeling they actually play the game. It's a skill, you know, you activate it and control it, something spins up there, stuff happens and all. It also looks more manly than "walk only" at the skill bar.
This is a buff © 2016

The Experts ™ 2017
"
torturo wrote:
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MortalKombat3 wrote:

RF cant kill totems. This is the weakness.

Smartasses use cyclone exactly for that reason and to avoid being stunned in addition. It also gives them the feeling they actually play the game. It's a skill, you know, you activate it and control it, something spins up there, stuff happens and all. It also looks more manly than "walk only" at the skill bar.


I imagine your build requires you to press 10-button sequences with different duration required between each button ... when clearing mobs. When fighting a boss, you probably came up with a 20 button sequence combined with a movement pattern, and requires you to use your leg to control the mouse, and you chin on the spacebar for some reason... that'll make you feel that you are really 'playing' the game.
Fox's RF arcer takes a lot of skill (and gear) Only reason to use RF is the spell DPS buff RF gives and not losing any DPS wielding a shield's protection instead of two wands.

Watch vids and tell me no skill or just "walking" in fact there is no walking.
http://www.pathofexile.com/forum/view-thread/896869/page/1

You are also wrong they can do any map. any -% max resists and no life regen is out since they need 92-96% fire resits and anywhere from 5-10% life regen to survive

I agree it's lame doing DPS based on life though. Should be based on elemental tree like any other fire spell. Then you cant build so tank and just stand there.
Git R Dun!
Last edited by Aim_Deep#3474 on May 26, 2014, 3:24:18 AM

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