1.1.2 Patch Notes

i ABSOLUTELY HATE the smoke mine change!

that was the only use of it - to unstuck stupid zombies that cant navigate narrow maps! WHY HAVE YOU DONE THAT? was that OP? that was the greatest (and afaik only) use of this gem!



good buffs for some underdogs (cast on crit builds are very happy about spell buffs that is)

now please, these need some love too:

sweep
whirling blades
glacial hammer (non-pvp)

huh, i wonder how easy invasion league will be now, it wasn't that bad to begin with

glad to see they changed it though, it will being more people into the league
"I got a traphouse mansion with some hard wood floors. Can't come in, I got burglar bar doors. Trap going crazy, but I got it under control. I just bust them open, fix em up and move them out the door." - Gucci Mane

Last edited by Manocean on April 7, 2014 5:18 AM
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huh, i wonder how easy invasion league will be now, it wasn't that bad to begin with


have you fought against haviri on a high level map?

imo only him and maybe the devourers were overtunned
Last edited by Smonkz on April 7, 2014 5:19 AM
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sidtherat wrote:
cast on crit builds are very happy about spell buffs that is



For now.

Whirling blades is fine. Does what it's meant to do.
Grind Gratia Grindis

(Now imagine a roaring Rhoa.)
I like changes that make a small section rage. Go smoke mine
Last edited by HowNowNZ on April 7, 2014 5:20 AM
Serious GGG you nerf the Evangelists? You just killed another build of mine. That's two in a row now. At 2.5k life I needed the shields just to survive. WTH...I have to take a break.
Last edited by Bushido74 on April 7, 2014 5:21 AM
Woot! Thanks again GGG!

There is a serious issue with the way patches have been going lately though that I really hope GGG realizes soon. It was a good call to nerf the evangelists, but not smoke mine. Games I played 10 years ago like Dark Age of Camelot have buttons to move your minions around in offense/defense/passive positions, or the ability to pick where they go, and they are ancient. Not only that, but as someone who used to play a summoner main it got old way too quickly because every time you come up with a couple of mobs to use as specters they get nerfed. I understand nerfing things and all, but targeting the same build once a month for a nerf after you buffed it a few months back is just a good way to piss people off.

We love your devotion to the game, and how quickly you're pumping out patches, but I think you've been stuck in this same 2 week cycle so long you've forgotten that the game needs things other than "1-2 skills, 1-2 vendor recipes, some artwork, nerf something buff something, and bug fixes." If GGG simply took 1 patch cycle every 4 months and devoted it to only quality of life changes, and the top 1-2 current player issues (via a poll/vote,) you'd make people a lot happier.

You like to tell everyone that you listen to your fans more than any other company, but we've been telling you for over a year about stupid shit like the "your buddy logged in/out" toast windows overlapping the loot delve windows and you don't do a thing about it. If you stay in the exact cycle you've been doing exclusively, nothing else will ever get done. Listen to the players again, it's important.
IGN = Dellusions_Duelist
Last edited by Dellusions on April 7, 2014 6:33 AM
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Bushido74 wrote:
Serious GGG you nerf the Evangelists? You just killed another build of mine. That's two in a row now. At 2.5k life I needed the shields just to survive. WTH...I have to take a break.


So you want them to allow you to have a sheild bubble, because you have neglected another aspect of Survivability?
I don't really care about the evangelist change, I'll just adapt, I have 8.5K ES already. But I'm really sad with this smoke mine change, my minions are so dumb in narrow corridor maps, smoke mine really helps in this type of map.
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sidtherat wrote:
i ABSOLUTELY HATE the smoke mine change!

that was the only use of it - to unstuck stupid zombies that cant navigate narrow maps! WHY HAVE YOU DONE THAT? was that OP? that was the greatest (and afaik only) use of this gem!



good buffs for some underdogs (cast on crit builds are very happy about spell buffs that is)

now please, these need some love too:

sweep
whirling blades
glacial hammer (non-pvp)



I played a summoner up to level 92 in Nemesis without smoke mine (I didn't know his ability to teleport your minions) and that was fine most of the time, you just have to move and your minions teleport themselves at you.

The ability to being completely immune to any damage just by detonate a smoke mine with evangelists is unbalanced.

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