Shop Store pricing
appeal is very important some say.
so in this case, maybe it appealed better if GGG did $5 for 40 points. you can't always be nice and honest so they say Last edited by Dudebag#0222 on Jan 30, 2013, 7:53:13 PM
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" Or, as is quite obvious from what the devs have communicated here and elsewhere, they are giving players less points per dollar when they make less dollars per point from the purchase. |
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" Love the peanut butter analogy! It's about asking yourself the right question instead of feeling all this angst staring at those left points. Ask yourself: is the peanut butter I got out of the jar worth the price I paid? If the answer is yes then it's a good purchase just freakin stop sweating the stuff that's stuck to the sides, you're just making yourself miserable. If not, you should have use your power to chose not to buy it. |
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" Personally, I don't much care for the whole rewards program thing; but to be fair, I'm mostly faced with those that bombard me with mailers when I sign up. I don't think that would be a problem in this case :) Seems to me like there are 2 ways that people would like to buy points/coins 1) Specify the number of points/coins you want and that will determine the price 2) Specify the amount of money you want to spend and that determines the number of points/coins This might be done with a slider style widget or a form... or something I hadn't thought of yet. Putting a little reference chart to help the user figure out where bonus points OR cost discounts were factored in would handy; the actual formula and/or the purchase ratio could be there too. (Some folks like to know the details). I've gotten used to the whole "But I have points I can't use for anything" a while ago... ... and to be fair, I'll probably continue to throw some money to GrindingGearGames, so it's not a worry for me. I just thought I'd share this with you all (I'm sure there someone out there already doing it this way, so I can't claim any credit) |
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" Have you got a link to that? |
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" From the purchase page : "The number of Points per bundle varies because of credit card fees (which are much larger for smaller transactions) and to slightly encourage sales of larger packs." Chris on reddit : "The prices are like that because of credit card fees. We get eaten alive for small purchases." http://www.reddit.com/r/pathofexile/comments/1757c3/the_new_item_shop_is_sick/c84or4l Last edited by Britannicus#3214 on Jan 30, 2013, 8:21:16 PM
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I'm confused, both by some of these posts and by the pricing scheme itself. Maybe that means I shouldn't post, but I never let not understanding stop me before.
There's nothing unreasonable about offering more per dollar when selling in bigger chunks. That's very common. Everyone should be used to that. The problem in the store is that the dollar amounts are kept to nice round numbers and the points get all funky. Just do it the other way around. Offer the points in pretty round number increments and then set the prices however they need to be. Charging someone $93.90 for 1000 points makes a lot more sense than charging them $100.00 for 1065 points. With their current values, the point packages would look something like: 50 points, $5.43 100 points, $10.42 200 points, $20.00 500 points, $48.45 and so on. That makes more sense, right? You could even adjust the prices a little bit to make it prettier and more obvious, and charge a little more at the same time: 50 points, $5.50 100 points, $10.50 200 points, $20.00 500 points, $48.50 Whatever. Whatever values GGG needs to make what they think they need to make. People will look at that and know exactly what's going on. They'll be able to get the amounts they're more likely to need, and they'll see that they clearly get a little more for a little less if they buy more at once. Old minions never die... they just wander off and abandon you right before you run into a pack of angry monkeys.
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whoops
Last edited by MaNiaGG#6574 on Jan 30, 2013, 8:41:19 PM
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" Yes, this I feel would be much nicer. I recently bought a 200p pack, and it's very possible that I'm gonna want to buy more in a while (I'm a sucker for premium stash tabs, I love me some nice item organization - and of course, I also want to support this great game), but I really don't like the thought of being left with unusable points in my account. I want to know that when I put down cash for a point pack, I'll actually be able to spend them all. And I think many people feel this way. So that leaves the $20, $100 and $250 packs as the only good options (the $50 pack has the same problem as the cheapest ones). Some people might not be ready to spend that much on cosmetic items or stash tabs, at least on their very first purchase, so there's probably a real risk they'll end up just not buying anything at all. Surely GGG would rather have people spend $5 than nothing? And it's a rather well-known fact (I believe) that once you've bought something in a game using microtransactions once, you're more likely to do it again in the future. So yes, I think adjusting the prices a bit and evening out the point numbers would be better for everyone involved in the long run. GGG would make just as much per purchased point, and players would get nice and even point amounts for their money. Last edited by RoadHazard#7908 on Jan 30, 2013, 8:51:50 PM
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Britannicus: Thank you for clarification! I feel dumb now :)
Last edited by Archfiend#7746 on Jan 30, 2013, 9:05:56 PM
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