Why pure caster is unplayable on late game comparing to physical damage

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Veruski wrote:
clearly the discussion is that the weakest option should be the standard.

so take the weakest build in the game, and make every build as weak as that build.

that is, according to some people, the "proper" direection. lol.

basically, it's not that casters are unplayable lategame, it's that everything else is too playable in comparison!

;)

we just need to reduce the playability of all other options....

(hope my sarcasm is detected)


Spot on my man, spot on :)
Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
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h3rp3s wrote:
Spells are seriously gimped and the reason is:

1. Totems
2. Cast on Crit
3. Traps/Mines

Seriously I wish they unmade the above mechanics so we can actually have spells that do some damage. The only one that does any damage is EK.. Boring!

You can build a melee char that does 30K+ dps for 20-30ex, but if you want a spell to break 15K dps you'll need to invest hundreds of exalt.

Bad game design imo.



This. especially CoC. what the hell were they thinking?
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Veruski wrote:


It's not enjoyable to build a character in PoE that takes 15 nodes and mana regen on every single piece of gear just to cast spells and do less damage than everybody else.


I agree.
Perhaps you should suggest specific alterations that would help remedy the issue.
Is it the damage per mana point expended you have the biggest issue with?

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Veruski wrote:


You're saying everybody should have to make that kind of investment. I don't agree with that vision of attacking and casting spells in an ARPG.



Im not sure who you are talking to or what you are referencing...
Personally i would love to see end game 'added spell damage effectiveness' affixes on wands/scepters. I think that alone would help increase the viability of casters.
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
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Sqwa wrote:

Show me pure caster wining with Dominus or how many self-casters done Atziri ? To play caster you must use some tactics and many keys ( Q, W, etc ) + hold shift + mouse . Multi strike with other skills like cyclone give you opportunity to hitch on mobs and leech them to death holding finger on mouse. Maybe you not but i seen some difference...

Penetration + Multipliers is a basic for all casters, but damage and cast time is still to low acording to mobility of melee players ( Lighting Warp is slower then Whirling Blades both with support gems).

And for the last

Spell casters even if takes CI still must take other noods to have silly % of mana reg or life leech, and life based players just take blood magic and got everything with full mods from gear and skills. If mobs are fast caster maybe cast twice with shity damage and you become surrounded = dead. Melee or range could stand and fight much longer because of LL and LR if comparing to ES with no flask and not effective LL by silly cast speed.


lol, I am not here to spoon feed you but here is my theory crafted tree, i may have made minor changes but the idea is the same. I got 99 problems but mana/LL/survivability ain't one. Currently 79 and face tanking everything in invasion. Estimated fire storm single and aoe dps at about 10k or so.
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_458nL-8OvJ-krPIvpzAUIFBHGJEUcd-_Aec26FivRml4Db6KAdykGRv6Jd-E2WVNR36rxeLqYSES4YTvdO1672BLBS2pbrXyNZKI8dE2bqpKyD8nX5hZbR2-9zJyqayqu-2RzlnzwBqQVaeEGjjsODrYLdJN2Ix2njyBbwSzFE0CcfAfogBmnvrSNunjaiSqHRRwfamVGjJRYEw1KMXzvo9G0NDPZVXGFm9eE8OG55Gsr4cpqBhqHtIhVw2ezfMGoLT7qgPGBg5j_Qn2GYWAVg==


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giully wrote:
#66 in ambush atm playing Incinerator with Cybils. Spells are viable if you understand the game.

edit: If you use life leech support gem for Incinerate you are doing it wrong.


Agreed, I would expand that to many other spells as well.

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Plastic_Cup wrote:
Im a level 76 self caster in Invasion, I out dps everybody I group with and I am tankier than most of them, I don't see the problem.


I don't out DPS everyone unless they are running away/logging/reeeeeeping, which is most of the time in invasion so I guess I do out dps them ;)
Last edited by BackwoodsS#0171 on Mar 26, 2014, 10:35:54 AM
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Veruski wrote:


so take the weakest build in the game, and make every build as weak as that build.

that is, according to some people, the "proper" direection. lol.

basically, it's not that casters are unplayable lategame, it's that everything else is too playable in comparison!

;)

we just need to reduce the playability of all other options....

(hope my sarcasm is detected)

ROFL.
Where exactly did anyone say that?

But since you are there, let me join in. If you got a few mechanics/skills that:
1) do a HUNDRED times more damage than others which dont use it
2) absolutely destroys all competition
3) trivializes top end content
4) and works across the board in any situation
Then perhaps a nerf is exactly what is needed. I sense a bit of fear coming from you, you dont want shit nerfed. YOU personally just want all the power. In the long view, if you can calm your emotions, you will see that keeping the game difficult will result in more long term gains. As you wont reach the point where it all becomes boring because its so easy.

Personally i like a challenge for occasional top end content, punctuated by absolute devistation (to satisfy my ego to be UBER powerful)
For years i searched for deep truths. A thousand revelations. At the very edge...the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
yes, i think selfcasters should be buffed because i am a crazed power-hungry poe player who regularly utilizes broken builds and just couldn't stand to have them nerfed.

you have me all figured out!

(in reality my recent character is a very vanilla physical ST'er who is not at all a face-roller, even compared to other ST'ers)

when referencing the broken 100x stronger builds, i assume you are referencing broken combinations utilizing improperly balanced unique items, like crown of eyes.

i think that goes a bit beyond the scope of this thread

my only point was that building a selfcaster is very restricting and limiting, and requires a level of gear and passive investment that you just dont see in other builds.

i dont think the solution is to make all builds just as difficult to implement.
Last edited by Veruski#5480 on Mar 26, 2014, 10:51:28 AM
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Sqwa wrote:

Show me pure caster wining with Dominus or how many self-casters done Atziri ? To play caster you must use some tactics and many keys ( Q, W, etc ) + hold shift + mouse . Multi strike with other skills like cyclone give you opportunity to hitch on mobs and leech them to death holding finger on mouse. Maybe you not but i seen some difference...

Penetration + Multipliers is a basic for all casters, but damage and cast time is still to low acording to mobility of melee players ( Lighting Warp is slower then Whirling Blades both with support gems).

And for the last

Spell casters even if takes CI still must take other noods to have silly % of mana reg or life leech, and life based players just take blood magic and got everything with full mods from gear and skills. If mobs are fast caster maybe cast twice with shity damage and you become surrounded = dead. Melee or range could stand and fight much longer because of LL and LR if comparing to ES with no flask and not effective LL by silly cast speed.

lol, I am not here to spoon feed you but here is my theory crafted tree, i may have made minor changes but the idea is the same. I got 99 problems but mana/LL/survivability ain't one. Currently 79 and face tanking everything in invasion. Estimated fire storm single and aoe dps at about 10k or so.
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_458nL-8OvJ-krPIvpzAUIFBHGJEUcd-_Aec26FivRml4Db6KAdykGRv6Jd-E2WVNR36rxeLqYSES4YTvdO1672BLBS2pbrXyNZKI8dE2bqpKyD8nX5hZbR2-9zJyqayqu-2RzlnzwBqQVaeEGjjsODrYLdJN2Ix2njyBbwSzFE0CcfAfogBmnvrSNunjaiSqHRRwfamVGjJRYEw1KMXzvo9G0NDPZVXGFm9eE8OG55Gsr4cpqBhqHtIhVw2ezfMGoLT7qgPGBg5j_Qn2GYWAVg==




You picked blood magic, its not the way how casters should works out... taking blood magic on caster build should be exotic not common.
Last edited by Sqwa#2453 on Mar 26, 2014, 11:10:00 AM
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BackwoodsS wrote:

lol, I am not here to spoon feed you but here is my theory crafted tree, i may have made minor changes but the idea is the same. I got 99 problems but mana/LL/survivability ain't one. Currently 79 and face tanking everything in invasion. Estimated fire storm single and aoe dps at about 10k or so.
Spoiler

http://www.pathofexile.com/passive-skill-tree/AAAAAgEBxthYYz38jM_2SF8_458nL-8OvJ-krPIvpzAUIFBHGJEUcd-_Aec26FivRml4Db6KAdykGRv6Jd-E2WVNR36rxeLqYSES4YTvdO1672BLBS2pbrXyNZKI8dE2bqpKyD8nX5hZbR2-9zJyqayqu-2RzlnzwBqQVaeEGjjsODrYLdJN2Ix2njyBbwSzFE0CcfAfogBmnvrSNunjaiSqHRRwfamVGjJRYEw1KMXzvo9G0NDPZVXGFm9eE8OG55Gsr4cpqBhqHtIhVw2ezfMGoLT7qgPGBg5j_Qn2GYWAVg==


You actually proof the point that selfcasters are shit right now if a bloodmagic iron will marauder caster can outdps a normal caster that takes every elemental/spelldamage/crit not possible.

Its kinda absurd that a build that takes almost only life nodes does more spell dps than a witch or shadow for example that focuses on spell damage.

EDIT:

CoC is cancer and needs something like spell does x% less damage on the gem
Last edited by Zerber#2188 on Mar 26, 2014, 11:15:43 AM
I think people overestimate the actual DPS of a CoC build, it's not as overpowered as everyone seems to think...

It's barely better than self-cast in my opinion, gets less Supports, has Passives stretched thin, and pretty much requires a 6L..
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