"
sidtherat wrote:
im pretty sure you.. did not understand
im saying that being self caster in current meta game is unrewarding because mediocre cocs build with mediocre daggers easily outperforms selfcasting
iron-will 500+ STR builds are ofc viable but these are NOT pure casters - it is another 'crutch' used to avoid playing spellcaster as 'intended' (or maybe not?) - that is with INT, spell damage bonuses, self-casting
btw that COCS build is ST+LMP+fireball+icespear+cocs
I am pretty sure... you don't understand. It is like you want to insist on building shitty characters and then complain about them being shitty. Yes, if you build characters the way you say they will be shitty. Yet, like me, we have many people in this thread making casters that are doing fine. Also, I don't see how my build is not a pure caster besides not building it shitty like you seem to insist on.
"
h3rp3s wrote:
From a lvl 95 Witch I can tell you spells are severely underpowered late game (MAPS 74-78) especially when compared to melee.
The people who think otherwise need to lvl past 80, and stop posting stuff they know nothing about. (Yes I've checked many of your profiles with not anything higher than mid 70's)
The title says LATE GAME. Not mid 80's or lower.
Bit early in the 4 months to start pulling out the e-peen argument guy. At least for me, any character not in the league I am playing gets deleted. I have a couple sitting around with free respects and others holding names I want but that's about it. See the beta supporter tag? Thats my e-peen and I have leveled a character to end game maps in every HC league.
Last edited by BackwoodsS#0171 on Mar 27, 2014, 4:54:18 PM
|
Posted byBackwoodsS#0171on Mar 27, 2014, 4:51:20 PM
|
"
BoswerLK wrote:
"
Sqwa wrote:
"
dogghaus wrote:
I dont play caster and I certainly dont know enough about this particular game to have a well founded opinion on this matter.
However, I have played games like this enough to know one thing that has already been stated here. Players figure out how to abuse mechanics and high end class builds, GM's nerf them, then players figure out new builds, and the cycle goes on like this FOREVER. There is no ultimate balance in this and this game is no different.
You all said so yourselves. When this game started everyone said caster and ranged builds were the way to go. Mele classes were the ones that were always lacking. Now they made some changes over time to bring casters down and raise mele's up and now were on the flip side. Not every class is going to be able to solo roll high end maps. If that is your idea of "equality" than you are playing the wrong type of game. What would be the fun of "building" a toon if EVERY build in the game could solo fly through all the content? There is always going to be some lower end builds and some higher end builds. You have to learn to adapt, adjust, and accept that some builds are always going to be better than others. A nerf to one class and/or some bonuses to another class always just result in a power shift. It never creates "equality".
As some have mentioned here, a solo caster build CAN be built for farming in high end maps. Maybe its not the caster or set up your prefer, but how is that any different than any other class in the game? Certain ranger builds perform better than others. The same applies to tanks, and every other build in the game. I understand what the pure casters are saying, but do they not understand that if they gave some bonuses to the casters then the mele and other classes would by crying how casters have it easier. Trying to truly "equalize" all classes in a game like this is a war you cannot win.
You never played caster so i refrain to explain.
To answer your essay i just want to know differences between choice of melee, range and caster. When you start playing you have some imagine of character - YOU NOT pick witch to be melee warrior runing with large maul and not pick muscular character to be caster and run with small stick in hand else concepts should be just an option.
Melee ( tough, strong on close comabat ) range ( fast attack, mobile) witch ( weak, strong on area ) one should need another... not just be a scenery for other classes.
hell no. this ain't a holy trinity mmo. there are hundreds of those already. a lot of us play poe cuz we're sick of that one class one role one build system
poe is all about doing whatever build you want. and it should stay that way
But this trinity exist in poe. Example why witch doesn't have first noods life ? and maruder mana ? Only late game create opportunity to mix classes, but why every witch become blood magic or runs with daggers so worse fight melee, and on other side ANY class don't want to finish with casting spells ? Look this guy who first kill a Atziri on invasion he if pure melee and is effective, but when you want make pure caster you suck.
Last edited by Sqwa#2453 on Mar 27, 2014, 6:20:46 PM
|
Posted bySqwa#2453on Mar 27, 2014, 6:18:27 PM
|
Having tried the following specs to 80+ lvls:
Ice Spear self cast Witch, Summoner Witch, IB Marauder, EK MoM/EB Shadow
I can tell you that spells suck and for a number of reasons:
1. Too many mobs have elemental resists and resistances to specific element. There's no equivalent for physical dps. Your damage just gets cut down for no reason. Why do Zombies have cold resistances? Why are some stupid monkeys resistant to fire?
2. High mana costs, weak mana regen. - once you have 4+ supports, spells start costing outrageous amounts of mana. You'll need 150+ mana per sec to not run out of mana and there's very few ways to increase mana regeneration. This also makes maps with No mana regen / Halved mana regen close to impossible.
3. ES sucks. - Doesn't matter how much ES you have. If you get surrounded, you get stunned and die. And with desync, that's bound to happen sooner or later. Also, you have no damage mitigation. You have to rely on kiting and not getting hit and, again, with desync it's a huge issue. You're forced to wear two crappy items - Dream Fragments and Eye of Chayula. Right there you lose a huge chunk of potential dps because amulets and rings can have spell damage / cast speed and a whole bunch of other stats and, as we know, there's very few ways to increase spell damage.
4. Spells are single target - Ice Spear, Fireball are single target. LMP boosts this slightly, but you still lack AoE. Infernal Blow, Zombies, Ethereal Knives can all clear out entire screen of mobs, but my Ice Spear needs to take down mobs at most 3 at a time.
|
Posted by_Elminister_#6625on Mar 27, 2014, 6:33:01 PM
|