Why pure caster is unplayable on late game comparing to physical damage

The reason melee do more damage is because they get hit in the face while dealing damage, compared to the caster who should be avoiding most of the incoming damage.

If ranged did the same damage and are much safer then why would anyone play melee?
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Xikorut wrote:
Man, Blizz Orb Sorc was just the best at nice farming runs... And fun to boot. Hammerdin was just the foreverleveler in Baal/Chaos runs that abused the stupidest advent of the game: Everyone gets to teleport now! Then again, I'd rather fight a Hammerdin in pvp than a farcast Javazon or a chargelockadin.


pretty disappointed that GGG hasn't made a vaal ice spear that works like frozen orb yet


I miss my FO sorc =(
spells are just too weak endgame, they just do no dmg besides some on trigger stuff.... which does a lot of dmg but its clunky to play....
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I personally think, its the combination of ALL, that makes it really hard to play a caster.

- high resistances on mobs
- high mana costs of skills
- no leech gear wise

DPS is not that bad for most of skills; im playing a firestormer right now (invasion), im right now lv82, and each of the firballs raining down hitting for nearly 0.9k dmg (with a fcking 4L and lvl18 gems! ).
Welcome to the greatest of arenas, Duelist. God is watching you.

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Zvim wrote:
The reason melee do more damage is because they get hit in the face while dealing damage, compared to the caster who should be avoiding most of the incoming damage.

If ranged did the same damage and are much safer then why would anyone play melee?


Thats BS argument, people who like to play melee would play it same its with casters and archers.
Noobs with fotm specs are irellevant. Same BS argument has been used in wow for years and when they finaly got it somehow 'balanced' then nothing changed. There were still rangeds/melee in raids no matter what.

Balancing damage output around damage taken is worst design ever. You have to backup melees with other kind of defenses if they have problems.
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Last edited by Madus#4524 on Mar 25, 2014, 5:42:32 AM

http://picz.ro/img/9f45d2.jpg

ofc not counting penetration and the bigest impact which is concentrated effect @70%MORE damage.
if many people doesnt play casters doesnt mean is bad :)u just need to think a bit.

i can kill dominus first form in 2-3 cast if i crit on all :) but please dont tell anyone :))
and my gear is decent(5 exalts top) not like other builds who have 100 exalts in it.
now off with u :O

a one more thing, my dps is on a 5link item if i can get a 6 linked then we are talking real dps.
Last edited by benitoo1#2094 on Mar 25, 2014, 6:36:29 AM
I think its also important to remember that with the introduction of some of the melee support gems (multistrike, melee splash etc) that a large attraction of spell-casters was watered down. Melee typically wasn't about aoe damage (certainly in terms of being as effective as the aoe from spells) whereas that difference no longer really exists.

Just for try for see and for know -2013!

She corpse exploded the corpse of the boss...
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Zvim wrote:
The reason melee do more damage is because they get hit in the face while dealing damage, compared to the caster who should be avoiding most of the incoming damage.

If ranged did the same damage and are much safer then why would anyone play melee?


Spectral throw.
Im having fun with stormcall selfcast. In the mid 60s now and still going strong.
no leech at all currently. You do have to utilize crowd control and buff/debuff skills, same as every other toon really though..
Yeah pure self caster is not that great but you can work with it. I have a freeze pulser in the 80ties and he works great. What did I do? I went CI with 50%block and spellblock. I use tempest shield with life leech and a coldsnap&prolif combo on cwdt. Both gives me realy good survivability. My offense beside freeze pulse is molten shell and discharge.

It plays like this: I generate power charges with freeze pulse, start molten shell, lightning warp into mob groups and discharge/trigger a maxed out molten shell. No mob pack survives that. Bloodrage and enduring cry give me extra charges while doing that and i can warp into the next group. When I face some dangerous reflect mobs or really tanky rares I just freeze pulse them to death.

I know its not a pure self caster but its ALOT of fun and it works really well, with decent gear you can solo up to 5player 73 maps fast and easy.

No disrespect but for me POE's beauty is that you see a problem, a not working build and with some tweaking and thinking out of the box you can make almost anything work.

Imo the real problem is that, like others already said, the intemization for spell caster is not a linear progression. Their a good rare daggers/wands than theirs a huge gap and at the end you have void battery. GGG should fill that gap with cheaper (compared to void battery) uniques and better rares.
Last edited by Zerber#2188 on Mar 25, 2014, 10:14:30 AM

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