Please add loot rules. (Need or Greed, FFA, Loot Timers, etc.)

The system is fine. Just be on your toes and you can more than likely get yours. I have lost a few skill gems but, all in all, I end up getting someones else s in the end as well. This is an ACTION RPG, not a wait on noobs to roll on drops who really just hope you leave the party and don't get it drops. Get ON it! ha
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Shrimm wrote:
This is a repost of my thread several days back from beta feedback forums: http://www.pathofexile.com/forum/view-thread/78314

Currently I and many others can't play in a public party and still have fun. The reason is because of FFA loot. I understand many people find the idea of 'stealing' the good loot as quick as possible fun, but I don't. I would much prefer the simple roll system that many other games use. When a valuable item comes up you can Need, Greed, or Pass. You might be wondering what's stopping someone from need rolling everything? Well quite simply they would be kicked by the leader pretty fast.

Now keep in mind I'm asking for loot rules, not an overhaul of the loot system. The party leader could still set rules to FFA if they so desired. Meanwhile the people that want to actually focus on killing stuff and helping the party can because they don't have to get ready to ninja every piece of gear that drops.

There is no reason the only option for looting is this archaic system from the 90's. Yes many people enjoy it, but many people also enjoy playing civilized. There is absolutely no reason that so many should be denied the joy of public parties because it's a grab fest.


The only thing FFA only looting is doing to your game, GGG, is reducing your audience.(and income as a result).


Just to be clear, I completely respect that some people like FFA looting. But people who like fair and honest systems, like Need or Greed, should have there opinions respected too.


+1
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mrmath wrote:
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Shrimm wrote:
PI don't want to watch my drops nor should I have to. I want to support my team on focusing on what I SHOULD be focusing on, which is killing things. All FFA does is turn a team against each other, it halves productivity, and it creates fueds.

It isn't fun for people that like to actually play. It sure is fun though for those that like to steal and not support the team.


Just because you don't "want to watch my drops" doesn't mean the system is broken.

Seriously, you arent paying attention to the loot hitting the floor?

They've even dimmed the other players timers so yours stick out.

You lost a rare or a good orb to someone playing with strangers and it upset you.

Your response, instead of "Hmm i should try to be quicker about grabbing my drops" is "THIS IS BROKEN CHANGE IT"

The loot system is working perfectly.


You didn't actually address any of the points I brought up in that post. You only addressed my opinion and then restated yours.

If you read my original post I'm all for keeping FFA in so you can play in your archaic 90's fashion. But I'm ready to move on from the 90's. It was a good decade but you shouldn't live in the past. There are better loot systems available nowadays.

I never said FFA was broken, I simply said it isn't an enjoyable system. Sure you enjoy it, But I and MANY others don't. I want options so everyone can be happy. All you want is your way and everyone else to suffer.
Last edited by Shrimm#7396 on Jan 30, 2013, 1:02:17 PM
So you are saying: not the way some new players want it = less players = less money = less servers


Soooo: closed beta: less players, perhaps a bit less money (but I mean, come on, a lot of closed beta members still donate), and with less players, we need less servers. And there is the advantage that only the people stay who like the game at it is or becomes, and we don't have a forum full of complaints.

So really, I don't see the point of that argument.

I see that some people do not want the loot system like that and that is perfectly fine and arguable to me, but this argument is a bit wrong, just wanted to point that out. I have my own thoughts and suggestions to loot, but it will probably have to wait until later, since posts you post to this forum right now hardly get read since there is a ton of new posts on the same topics over and over again right now...
The point has been belabored before, but here is the general conclusion, stripped of flaming and rage from the other threads - If you don't like the system, find enough like-minded friends to group with and police yourselves. If you are really enamored of this idea, perhaps you could go to the suggestion forums, and suggest it as a possible ruleset for the custom leagues GGG mentioned a while ago. But if you try to keep this thread alive, passionate people on both side will start attacking each other and the discussion will break down.

I personally like the system, but I play only with people who I can trust to understand that everyone needs something (even if someone does get most things), or who have been vouched for by the people I trust. That's because everyone has somewhere along the scale of FFA to instanced loot that they feel most comfortable. I'm almost all the way to FFA, but I like trading drops around in my party.
If I have two fish, and you have three fish, how many fish do we have?
None. These are MY fish.
Last edited by Hellpyre#6298 on Jan 30, 2013, 1:09:49 PM
A rolling system is unfortunately going to clutter the entire screen. Bearing in mind also, that this is more of an action rpg, the flow of the combat is going to be dramatically slowed down for people pausing the action is trying to figure out what to roll for. Compound that fact that assholes will be assholes, there are going to be people are going to need for everything anyways.

I think there are other possible solutions to this debacle, but no, not a rolling system.
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Pantherus wrote:
So you are saying: not the way some new players want it = less players = less money = less servers
-snip-


Less money doesn't just equate to less servers. It means less income for GGG. Which means less support for the game less developers, less profit to justify supporting the game at all and not moving on.

You will still get complainers no matter how small the playerbase. A small playerbase only leads to bad things.
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arare wrote:
A rolling system is unfortunately going to clutter the entire screen. Bearing in mind also, that this is more of an action rpg, the flow of the combat is going to be dramatically slowed down for people pausing the action is trying to figure out what to roll for. Compound that fact that assholes will be assholes, there are going to be people are going to need for everything anyways.

I think there are other possible solutions to this debacle, but no, not a rolling system.


Well with a rolling system you can set a loot threshold meaning everything below X is FFA (where X is common, Magic, Rare, Unique) the system would most likely be set to rare and above so clutter would be minimal. Or loot thresholds didn't exist and things would only be rolled for if someone tried to pick it up meaning a lot less clutter. Clutter isn't an issue there are plenty of ways to ensure it isn't.

Currencies would be autorolled on so that wouldn't even be noticed.

People needing stuff they don't need is a HUGE step up from FFA though. With rolls chat would be logged meaning is someone is nanjaing the party leader can see it and they can be kicked. Unlike loot timers where noone can tell who the ninja was most of the time.



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Hellpyre wrote:
If you don't like the system, find enough like-minded friends to group with and police yourselves.


Unfortuantly this is what I'm forced to do. I can only play with friends because I don't want to stare at drops half the time I'm playing just to make sure my stuff doesn't get solten.

The fact of the matter is though is that a need/greed system would make playing with friends far simpler as well, if something good drops and multiple people want it we can just roll and there isn't any bickering. And a friend picks up something he thinks I might need instead of going through the hassel of asking me and linking it, I could just roll if I wanted to when the roll popped up. It cut's down a huge amount of time dealing with loot.

I also can't play with friends always and would still like to be in a group with people. So I still need some type of way to play fair with random people.
Last edited by Shrimm#7396 on Jan 30, 2013, 1:21:02 PM
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Shrimm wrote:
I don't want to watch my drops


/thread
If I cared about loot much, I would probably be quite annoyed by this myself.

But I agree it is not very optimal. Could use some better system.

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