Cryengine only 10 dollars a month... do it GGG
" I would certainly be all over a crowdfunding campaign to get GGG to revamp the game engine. I'm kind of curious what kind of bottlenecks and barriers that can't be solved with money they would have to face if they wanted to go through with it. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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I wonder if a program can be written that converts stuff automaticly from one engine to another. ^^
I remember years back then a tool that converted Doom maps to Quake afaik, interesting stuff. |
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Does anyone else know how much work it would take to port a game onto an entire new engine?
IGN = Dellusions_Duelist
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Holy sh!t. That first segment with that ARPG put Path of Exile's entire game to shame.
GGG, please use either the Cryengine or Unreal engine. Edit: Just read that others would be supportive of a kickstarter or a fundraiser for implementing a new engine. I'd definitely be one of the avid supporters for this. If GGG wants a dark feeling to their game, this video showed how they can do it. Right now the game feels so blatantly fake I can't get immersed. Last edited by Natharias#4684 on Mar 23, 2014, 2:14:18 PM
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Getting the proper type of engine license — you know, where you have rights free and clear and don't have to pay excess royalties — isn't cheap. A deal looks too good to be true, it probably is. I feel like these "use our code, we own 5% of you" deals might be sucker bets in the long run, and I can understand why, even if they're not, GGG might want to feel like they fully own the profits they make.
That and the time to recode things in the new engine. Still, all that means is that a new, sweet engine is expensive. Doesn't mean it wouldn't be worth it. Get a drool-worthy engine, make PoE drool-worthy, ???, profit. The trick, I imagine, is not going bankrupt during the ??? phase. When Stephen Colbert was killed by HYDRA's Project Insight in 2014, the comedy world lost a hero. Since his life model decoy isn't up to the task, please do not mistake my performance as political discussion. I'm just doing what Steve would have wanted. Last edited by ScrotieMcB#2697 on Mar 23, 2014, 2:56:58 PM
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" This is the most pressing issue, I agree. People underestimate the resources needed to convert a game from old shitty engine to new beautiful one. Even if automating the process is possible, the tools needs to be programmed which takes up programmer resources again, leading to them being forced to get more people on the boat. Last time I heard about GGG getting programmers was them complaining about the HR market being really limited in their area. This all would cost money and I imagine it is hard to balance between current maintenance/development costs (content needs to be produced nonetheless!) and a conversion plan for the engine. The last comment of Chris on the financial state of the game were not that ecstatic if I remember correctly (the information given in the Reddit Asks community interview). The payment model of the game and its design itself somewhat hinders the idea of the conversion. If this game were a simple Pay2Play aRPG, they might have been able to pay off their investors and then could focus on the next game PoE 2 in a brand new engine. However if this model is a success indeed, it might pay off better in the long run. I'd say we should give them time to accumulate more resources. Maybe the release of the new act will bind new long term customers, especially after the numerous fun and gameplay centric changes since release. Last edited by Nightmare90#4217 on Mar 23, 2014, 6:41:48 PM
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From what I recall being said by GGG on a similar topic, the biggest issues aren't exactly cost:
First, it would mean an essential halting of a lot of game development that require hand-coded efforts. Things like new skills, uniques with special properties, monsters, and bosses. The people currently programming would have to stop all they're doing and start a long (2+ years?) project that won't see any result until it's done. Second, they're having considerable difficulty in getting programmers over to New Zealand. IIRC, the last one they pulled over to do some work on effects and engine programming jumped ship three months in for another company. So it wouldn't be a walk in the park. Still, money greases all gears, and I wonder what a $200k Kickstarter pot could do for this plan. IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
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I don't think the problem is paying for the engine. I think the problem is hiring a qualified programmer to transfer the game to the new engine. Which they already said was almost impossible since there are next to none in New Zealand and finding a jobless experienced programmer, especially through the internet, is quite complicated.
Edit: I just realized that I basically repeated what the guy above me said, so I think the point is quite clear. "Of course we balance knowing players will Alt-F4 out of there." - Qarl Last edited by Deankar#1400 on Mar 24, 2014, 3:05:26 AM
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" I may be wrong but I think it's beyond it being complicated to hire over the internet. I think there are New Zealand laws which make them need to prove that no one in New Zealand is capable and able to fill the position (which I presume is quite time consuming and bureaucratic). After that if they do find someone internationally they need to be willing to move their whole life to New Zealand for the job. Source: I think I remember reading Chris say something about this and the following Immigration Guide for Employers in New Zealand says "Most work and residence class visa categories require a person to have a job offer before they can get a New Zealand visa. To support someone in their application, you need to establish that they are eligible and there are no New Zealanders available to do the work." http://www.immigration.govt.nz/NR/rdonlyres/B0CFAB36-6547-46D5-AE09-60FD21AD8FD5/0/INZ1031April2013.pdf Last edited by Infinitied#1651 on Mar 24, 2014, 6:04:52 AM
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" Nah, theyre enabling indie devs who would have previously not been able to afford to use the engine. All the major companies are still going to pay the ~500k for the engine, because 5% of their gross can be millions of dollars. People are too suspicious these days. Epic Games wants you to succeed, not to scam you out of money, because when you succeed they succeed. If they somehow screw you over, they lose royalties and customers. Last edited by Xendran#1127 on Mar 24, 2014, 7:14:53 PM
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