Cryengine only 10 dollars a month... do it GGG

Cmon guys,
we know exactly that every person on this board is a very successfull, engaged, prominent, sexy, married, rich, relaxed and happy Gamedeveloper.

Spoiler
Still wondering why you guys always call them Trolls.
Are Gamedevelopers Trolls ???
https://www.youtube.com/watch?v=drDs-Y5DNH8
If we were to use another engine im pretty sure it would be unreal engine. That thing is sick. Though I have no real say in the matter so don't take my word for it.

Has a lot of the features crytechs engine has anyway. However unreal engine is crazy optimised . Even back when unreal tournament 3 came out and I had a cruds gaming pc I was about to run that game max with 60+ fps. It looked 3 times better than anything else I could run.

So with unreal 4 I saw they had a lot of interesting features for fx that would help me anyway. Particles that give off lights. The ability to have thousands of lights. Their crazy amount of mini particles they can have. Light bounce that effects particles. Their animation systems too. Holy shit man.

Its not just me that would benefit from this hugely either. our animator was watching features for Unreal the other day and I was hearing Wows from him for a straight hour. No more rigging human characters. They have an amazing autorigger with a great attachment system. Currently we have 7 characters with 7 rigs and 7 sets of animations. Thats an insane load of animating. AAA company's don't even have to do that much. On top of that we also have to bind every piece of armour manually onto the characters 7 times. Yaaaaaaaaaaaaaaaaaaaaaaay . Also we currently dont have a animation transition blend system. So for example when you run one way then run the other way the character just slides around. Other games have the character lean into the turn and take a different step. It sounds like not much but these little things make a huge difference to smoothness of combat and movement.

Oh right and their destructibles system is easy as hell to use. Making a fence or pillar have chucks fall off it when objects hit it takes around 2-5 minutes to set up in Unreal.

It would be awesome. *cries to himself*

GG
I like all the fluffy animals[img]http://i.imgur.com/mO8dR.png[\img]
y im slept?
Sounds like they should start in on PoE2 shortly... maybe "Road of Exile"?
"
Russell wrote:
If we were to use another engine im pretty sure it would be unreal engine. That thing is sick. Though I have no real say in the matter so don't take my word for it.

Has a lot of the features crytechs engine has anyway. However unreal engine is crazy optimised . Even back when unreal tournament 3 came out and I had a cruds gaming pc I was about to run that game max with 60+ fps. It looked 3 times better than anything else I could run.

So with unreal 4 I saw they had a lot of interesting features for fx that would help me anyway. Particles that give off lights. The ability to have thousands of lights. Their crazy amount of mini particles they can have. Light bounce that effects particles. Their animation systems too. Holy shit man.

Its not just me that would benefit from this hugely either. our animator was watching features for Unreal the other day and I was hearing Wows from him for a straight hour. No more rigging human characters. They have an amazing autorigger with a great attachment system. Currently we have 7 characters with 7 rigs and 7 sets of animations. Thats an insane load of animating. AAA company's don't even have to do that much. On top of that we also have to bind every piece of armour manually onto the characters 7 times. Yaaaaaaaaaaaaaaaaaaaaaaay . Also we currently dont have a animation transition blend system. So for example when you run one way then run the other way the character just slides around. Other games have the character lean into the turn and take a different step. It sounds like not much but these little things make a huge difference to smoothness of combat and movement.

Oh right and their destructibles system is easy as hell to use. Making a fence or pillar have chucks fall off it when objects hit it takes around 2-5 minutes to set up in Unreal.

It would be awesome. *cries to himself*

GG


i cry evertim =[
Russell, i can definitely confirm that Unreal Engine 4 is absolutely nuts, me and my team are porting our game in progress from 3 to 4 as we speak.
GPU-Based particle simulation and the Blueprints system are just godly.

Oh, and Unreal 4 can do some really nice procedural generation.
The ease of use also lets us offload some of the more menial tasks to members that would not have been able to actually work with UE3, but are able to work with UE4 due to its superintuitive interface. Lets us focus on solving the difficult issues instead of being forced to do a bunch of minor stuff that consumes all of our time.
Last edited by Xendran#1127 on Mar 21, 2014, 10:42:02 AM
The big question is - would it fix desync? :)
"
Russell wrote:
If we were to use another engine im pretty sure it would be unreal engine. That thing is sick. Though I have no real say in the matter so don't take my word for it.

Has a lot of the features crytechs engine has anyway. However unreal engine is crazy optimised . Even back when unreal tournament 3 came out and I had a cruds gaming pc I was about to run that game max with 60+ fps. It looked 3 times better than anything else I could run.

So with unreal 4 I saw they had a lot of interesting features for fx that would help me anyway. Particles that give off lights. The ability to have thousands of lights. Their crazy amount of mini particles they can have. Light bounce that effects particles. Their animation systems too. Holy shit man.

Its not just me that would benefit from this hugely either. our animator was watching features for Unreal the other day and I was hearing Wows from him for a straight hour. No more rigging human characters. They have an amazing autorigger with a great attachment system. Currently we have 7 characters with 7 rigs and 7 sets of animations. Thats an insane load of animating. AAA company's don't even have to do that much. On top of that we also have to bind every piece of armour manually onto the characters 7 times. Yaaaaaaaaaaaaaaaaaaaaaaay . Also we currently dont have a animation transition blend system. So for example when you run one way then run the other way the character just slides around. Other games have the character lean into the turn and take a different step. It sounds like not much but these little things make a huge difference to smoothness of combat and movement.

Oh right and their destructibles system is easy as hell to use. Making a fence or pillar have chucks fall off it when objects hit it takes around 2-5 minutes to set up in Unreal.

It would be awesome. *cries to himself*

GG


I know the reason you don't want to change engine is cuz you'd have to remake pretty much everything from scratch. Remember someone asking about it before and GGGs responded this way and then asked if we'd really want to wait several years with no real updates.
My answer to that is yes, I wouldn't mind waiting that long if it would make the game more optimized for me and also easier for GGG to evolve the game. You might lose some players due to it, but you'd probably gain more back when you've finished transitioning.
You could still create new 4-month leagues, I'm guessing that doesn't require too much work for you, with some minor changes or even no changes at all, people would still play.

So please, do it not only for the players sake, but for your own. You could put up poll on the main page and see what people think about it at least.
IGN Hardcore: Muppman
IGN Beyond: TheTrueAuraBitch or BlixtarOchDunder
"
Russell wrote:
If we were to use another engine im pretty sure it would be unreal engine. That thing is sick. Though I have no real say in the matter so don't take my word for it.

Has a lot of the features crytechs engine has anyway. However unreal engine is crazy optimised . Even back when unreal tournament 3 came out and I had a cruds gaming pc I was about to run that game max with 60+ fps. It looked 3 times better than anything else I could run.

So with unreal 4 I saw they had a lot of interesting features for fx that would help me anyway. Particles that give off lights. The ability to have thousands of lights. Their crazy amount of mini particles they can have. Light bounce that effects particles. Their animation systems too. Holy shit man.

Its not just me that would benefit from this hugely either. our animator was watching features for Unreal the other day and I was hearing Wows from him for a straight hour. No more rigging human characters. They have an amazing autorigger with a great attachment system. Currently we have 7 characters with 7 rigs and 7 sets of animations. Thats an insane load of animating. AAA company's don't even have to do that much. On top of that we also have to bind every piece of armour manually onto the characters 7 times. Yaaaaaaaaaaaaaaaaaaaaaaay . Also we currently dont have a animation transition blend system. So for example when you run one way then run the other way the character just slides around. Other games have the character lean into the turn and take a different step. It sounds like not much but these little things make a huge difference to smoothness of combat and movement.

Oh right and their destructibles system is easy as hell to use. Making a fence or pillar have chucks * fall off it when objects hit it takes around 2-5 minutes to set up in Unreal.

It would be awesome. *cries to himself*

GG


Chunks*
"
Caladaris wrote:
The big question is - would it fix desync? :)


Why do people keep bringing this up? Sorry if I sound rude, but I'm just curious. Devs already stated that Desync is not an issue that can be fixed. It's not an issue of computing power, it's a communication issue. It can be optimized, but not completely removed. Is there something I'm missing here?
"
sodium777 wrote:

Look at how much better this random ARPG someone slapped together looks when they are using Cryengine


If that is $10 per month, per end user, then GGG would have to bring in $30 per month per user to make this viable.

In a one year period - that's 120 stash pages worth of mtx.

If an engine were a $10 annual fee per end user, I could see potential. $10 per month per user is a ridiculously high price for a tool. That price is more inline with finalized content.

If that price is per user (meaning developer) than it is very affordable. I don't think it would be realistic at all to move the game over to a new engine, unless Path of Exile was close to having many more finished acts and GGG decided to make a finished retail box version.



"The only legitimate use of a computer is to play games." - Eugene Jarvis
PoE Origins - Piety's story http://www.pathofexile.com/forum/view-thread/2081910

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