Cryengine only 10 dollars a month... do it GGG

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DalaiLama wrote:


If that is $10 per month, per end user, then GGG would have to bring in $30 per month per user to make this viable.




........................ I......... what?
$10 per staff member...
Ahh, $10/mo for the engine and the ability to develop with it. That is NOT the same as the final cost of using the licensed engine as part of an end product.

Letting programmers have access to the engine for a nominal charge is good business. Get those developers hooked hard onto your engine so that you can sink them with your final cost per end user license.
Where are you guys getting this "cost per end user" idea from?
It says licensing is $10 a month, no royalties.

You pay more if you want the full source license, but it still isnt a cost per end user...
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Xendran wrote:
Where are you guys getting this "cost per end user" idea from?
It says licensing is $10 a month, no royalties.

You pay more if you want the full source license, but it still isnt a cost per end user...


I was looking at Crytek.com and their March 19th announcement where it said "per user" and interpreted that as per end user (since players would be utilizing their game engine to actually play the game).

That is why I said "IF". Once price seemed way too much, the other one way too low.

I read the following and it didn't clarify it either:

http://www.gamespot.com/articles/crytek-undercuts-unreal-engine-4-with-10-cryengine-subscription/1100-6418427/
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Last edited by DalaiLama#6738 on Mar 21, 2014, 9:51:27 PM
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Caladaris wrote:
The big question is - would it fix desync? :)

Networking of Unreal was actualy always pretty stable and smooth and I played alot UT04 back then. :)

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Russell wrote:

Its not just me that would benefit from this hugely either. our animator was watching features for Unreal the other day and I was hearing Wows from him for a straight hour. No more rigging human characters. They have an amazing autorigger with a great attachment system. Currently we have 7 characters with 7 rigs and 7 sets of animations. Thats an insane load of animating. AAA company's don't even have to do that much. On top of that we also have to bind every piece of armour manually onto the characters 7 times. Yaaaaaaaaaaaaaaaaaaaaaaay . Also we currently dont have a animation transition blend system. So for example when you run one way then run the other way the character just slides around. Other games have the character lean into the turn and take a different step. It sounds like not much but these little things make a huge difference to smoothness of combat and movement.

Wow, no wonder you guys have no time to optimize your game, if even such stuff like rigging takes up so much time. O.o" Why such a complex rigging system in PoE? Was there no easier way? I'm not an expert with that kind of stuff, I once did some experiments in Blender where I rigged a character to it's bones, this already was a nightmare, and it was not even an animated char. That's all. ^^"
I'm sure if such stuff could be done easier with a better engine, you would have time for other things. I know the Unreal Engine since, well, Unreal. XD I once did some stuff with it's powerful Editor back then. the Real Time run live from within the Editor is still an amazing Feature.
Maybe you could do a little PoE style proof of concept test stuff with the Unreal Engine? ;) So far I know no Diablo-style Action RPG that uses the Unreal Engine. I hope the mentioned issue with an random generated Map system are not that serious, I don't know how Unreal- and Cry Engine can handle this.
Me and the two programmers in our project have spent the last 2 days nerdgasming over Unreal 4's Blueprint.


Like hoooooooooorrreeeeeeeeeeeeeeeeeeeeeeeeeefaaaaaaaaaaaaaak
The amount of progress we can make in a day or two with this will surpass what we have done in the last year.
Last edited by Xendran#1127 on Mar 23, 2014, 12:45:40 AM
This is probably nothing new to the GGG people, but Unreal is following a similar strategy, albeit with slightly steeper costs ($20/month and 5% gross profits).
IGN: Ikimashouka, Tsukiyattekudasai, DontCallMeMrFroyo
Isn't it 5% gross income?
Yeah it's 5% gross income and it's worth every penny.
I feel like i should be giving Epic Games my bank card and telling them to use it as they please. This engine is fucking nuts.

Although my bank account is empty, but you get the idea.
just a thought:

Would a kickstarter campaign for GGG to be able to fully purchase rights to use the engine be viable? Note that I'm talking out of my ass, sort of, since I don't know whether it would be possible to purchase rights to use the Cryengine.
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